I just started to think about one thing and that is how it is possible to stack ward saves.
Am I correct in that if your unit have parry that will stack with elves grace that gives a dodge +6?
If so, I now realize that our warriors can become potentially rock hard when fighting to the front!
With medium armour and shield it would be a 4+ armour save and a 5+ ward in hand to hand!
They will not be able to dish out as many attacks as our spears but they would be a bit more surviveable.
I was going to get rid of my heavily armoured warriors and only keep a unit of 10 warriors with two hand weapons and light armour.
But now I feel I should keep at least 10 of them as a support unit.
Rules clarification on stacking ward saves in WAP
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Re: Rules clarification on stacking ward saves in WAP
Against about anything S3 they are really OK.
I often have unit of warriors present to have the opportunity to occupy the tower. Often it is a unit of 10 with double weapon that I can use as skirmishers as well. With WPN and Shield I would go for 15 I think.
I often have unit of warriors present to have the opportunity to occupy the tower. Often it is a unit of 10 with double weapon that I can use as skirmishers as well. With WPN and Shield I would go for 15 I think.
Re: Rules clarification on stacking ward saves in WAP
So there are a few ideas going on here.
The first is yes, Parry stacks with the 6+ Dodge that all High Elf infantry get in Warhammer Armies Project. You combine both of these for a 5+ Ward.
Also, if you have two hand weapons, you also get a Parry Save. It isn't just hand weapon + shield. High Elves don't have that many models that dual wield, or that just use hand weapon + shield, but those that can will have a 5+ Ward (Shadow Warriors are a nice choice here.) White Lions are also a good candidate, since they can opt to get a 6+ Parry when receiving a charge, for a 5+ Parry in total.
Ward Stacking is a big part of the WAP ruleset, and High Elves basically get a "head start" on all their infantry units due to having that innate 6+ Ward in close combat. The best way to maximize this is with spells (High Magic Lore attribute, Earthblood from Lore of Life) or with Magic Items (Swordmasters, for example, get a 6+ Ward versus missile fire, which can combine with Ironcurse Icon to provide extra protection vs Warmachines... That sort of thing.)
The first is yes, Parry stacks with the 6+ Dodge that all High Elf infantry get in Warhammer Armies Project. You combine both of these for a 5+ Ward.
Also, if you have two hand weapons, you also get a Parry Save. It isn't just hand weapon + shield. High Elves don't have that many models that dual wield, or that just use hand weapon + shield, but those that can will have a 5+ Ward (Shadow Warriors are a nice choice here.) White Lions are also a good candidate, since they can opt to get a 6+ Parry when receiving a charge, for a 5+ Parry in total.
Ward Stacking is a big part of the WAP ruleset, and High Elves basically get a "head start" on all their infantry units due to having that innate 6+ Ward in close combat. The best way to maximize this is with spells (High Magic Lore attribute, Earthblood from Lore of Life) or with Magic Items (Swordmasters, for example, get a 6+ Ward versus missile fire, which can combine with Ironcurse Icon to provide extra protection vs Warmachines... That sort of thing.)
- Ramesesis
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Re: Rules clarification on stacking ward saves in WAP
Oh, I missed that about two weapons! That makes warriors armed with two hand weapons sort of interesting.
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Re: Rules clarification on stacking ward saves in WAP
I missed that too!