Re: Curu Olannon's Vindicators - 2500pts Army Blog
Posted: Sun Apr 29, 2012 4:13 pm
I don't know, it might help to actually practise against all armies and not just theoretically know how to beat them...
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Curu Olannon wrote:@Lord Anathir - Thanks for the writeup! Seems like you're getting the hang of using your own version of the Dragonlord! I'm quite surprised at your effective use of Chariots to be honest, perhaps I have to consider these myself at some point
The only changes I made was dropping 6 dp and bringing in 2x5 reavers, and the skeinsliver. I don't think DP are optimal in my style. I like being able to move sideways and come at people from their flanks, and DP can't really do that. They're not stubborn nor have static st6 like lions so I can't see the point in them. What my current army might have big problems with are dwarfs, and armies that have fast/hard hitty stuff + cannons, which is empire and ogres (mournfangs/gryphs + 2 cannons/ironblasters). I did fight empire but he had only 3 demis and 5 reiksguard, not 2x4 demis (or 3x6) that I see some people using. The Lions can take one unit yes, and the dragon another, but with cannons and his support units I think I'd have a tough time. I would have to outdeploy to stop him from allowing all 3 units to charge at once. And use terrain. In other words I'd have to play better. If my opponent is a good general I think I'd have a tough time.Curu Olannon wrote:@Lord Anathir - sounds like you had some good games It's really nice to see more people embracing the Dragon again and particularly with different builds as I think it adds a lot of diversity to both this forum and your opponents. I agree that it's a lot of fun to play with and although you'll lose a game every now and then due to a laserguided cannonball, it's really not as bad as most people think. Sure, you have a couple of truly horrible matchups, but so does almost every army.
Quoting that specific paragraph because I know for you breaking steadfast means nothing. You also mention spears having no place in the list and 45 shots being mandatory.Curu Olannon wrote: Note that I consider 45 shots mandatory because this is what I want my core to do. In my experience, there has never been a place for Spears in this list. I certainly tried them out in the start and argued for their usefulness, but it's evident that this current setup has way more use for firepower. Perhaps a Dragon Prince bus would change this (though I doubt it), but I intend to test these both in isolation, and, if I like them both, combined. At that point, we could consider and discuss core changes. For now however, 45 shots is written in stone.
Basically, no. I just have to minimize the odds. Dwarfs at least will have flaming stuff. I can minimize by terrain, eagle screens, maybe range (against ogres and maybe dwarfs). I know from my own experience all the little things that can block a good cannon shot, namely the clause that states the cannon must see the point on the ground.Curu Olannon wrote:@Lord Anathir - I see your point about heavy cavalry and vulnerability with regards to lack of mobility. While heavy cavalry is perceived to be very mobile, I agree that this is easily dealt with by a good opponent sporting the right choices. However, I'm hoping that the Dragon will change the context so that doing this will be harder. I've found that this is the case for the Lions, which is one of the few reasons they can work in such a wide formation (I don't think I'd take a horde of them otherwise).
As for Dwarfs, Empire and Ogres being hard matchups - I completely agree. Do you think you can make any changes to mitigate this without giving up a lot of value in your other matchups?