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Home » Great Library at Hoeth » Book of Warfare » Tactics » Tactics Class with Ryo, Infantry/Balanced Session 2 (6th Ed Warhammer)
| Tactics Class with Ryo, Infantry/Balanced Session 2 (6th Ed Warhammer) |
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The Checkerboard Formation
"Moving along with established infantry tactics, I’ll now describe a
tactic that I see more often used by our Human Empire allies. I’m
afraid that, even with our skilled levies and well trained elite units,
without a standing army we may not be able to react as quickly as some
of the more well-trained human formations, but that does not mean we
should ignore the strategy altogether."
Using the checkerboard
Ryo began arranging his wooden blocks on the table as he continued,
"in its most simplified format, the checkerboard formation will look
like something like this."
"In the front, you have the units that are most able to accept an enemy
charge. Strength of arms is less important than the resolve to delay
the enemy should they attack. These will more typically be your citizen
levies, your spear blocks.
"To the rear, you have your counterstrike units. These will more
typically be your elite infantry, better able to defeat your opponents,
but unfortunately more fragile due to the smaller numbers you shall
usually find yourself fielding.
"In this form, this is a mostly defensive formation, as you are
expecting to cede the charge to the enemy, though you can apply
pressure to an enemy by marching this formation forward. Keep in mind
that by staggering your infantry units, you may be protecting your
elites from enemy charges, but you are also placing your spear blocks
in a more exposed position. Be careful not to let any of your own units move to a position that they can be outflanked.
"Now, in practice, at the time that you expect to receive your
opponent’s charge, you do not wish to have your lines properly dressed
such as this. You will want your counterattacking units to have a
strait run into the enemy’s flanks instead of forcing them to spend
time maneuvering, or charging the front of the enemy’s unit. Thus, the
moment before the enemy commits, you will want your units of spears to
perform a partial wheel, like so."
As Ryo turned the blocks as described, he removed some of the units
off to the side. "Let’s focus on a single combat for now, as the
concept of this maneuver will be the same for each of your teams
comprised of a levy unit and elite unit.
"As you can probably begin to see, the effect of this wheel is
two-fold. First, as mentioned before, your counter strike units will
quickly be able to move in on the enemy flank. Second, if you are
particularly worried that one of your units may break from the charge,
you can prepare a line of flight in advance that will both avoid any of
your remaining units and pass through areas threatened by your unit
ready to counter charge."
"As you can see, whether the unit of spears to the right of the
line holds or flees, the counter strike unit assigned to it is
positioned to charge into the flank of the attacker. If the rightmost
unit of spears breaks, we also see that any pursuit will draw the
attacker to the side of our formation instead of through it. Obviously,
you will not be able to achieve this effect with all of your forward
units, especially as your battle line gets larger. This is the effect
that you should always strive for, however, whether you are confident
or not in the ability of your citizen levies to hold the charge, as the
vagrancies of war can ruin even the best-laid plans.
"Note, however, the two major weaknesses of this positioning. I
mentioned earlier that must be careful not to allow your front line to
be flanked. Be sure to interdict or otherwise tie up any enemy support
units on the vulnerable flank. Be also sure that the enemy does not
have the speed available to ignore the units that are directly in front
of his own formations and charge into the unprotected flanks of the
next bait unit in line. The second major vulnerability is shown here as
well. If our spearmen to the left here break away from combat, they
will be leading the enemy directly into the support unit that is
positioned to counter charge into the combat on the right. The leftmost
countercharge unit that had been tasked to aid the fleeing spearmen
should have enough time to redirect their charge into the fray,
mitigating the possible catastrophe, but that will leave your other
unit of spearmen without any support at all. This is why it is usually
critical to have a solid center more than solid flanks in this
formation. With combats on the flanks, one can direct any possible
pursuit outwards, away from our battle lines. We do not have that extra
security with any combats in the center of our line."
"However, if the line holds the original assault, our opponent will
quickly find themselves in a bad position, fighting against superior
numbers on two sides. Even if they have moved a second unit up to
support that hasn’t yet reached the melee, there are very few units
that can hold long enough for those support units to arrive in the face
of such a disadvantage.
"With this as the basis for your strategy, there are a number of
ways that you can vary your exact implementation. I, for example, often
use groups of heavy cavalry for my counterstrike units. This gives the
added advantage of allowing both the forward spearmen units and my
Silver Helms to charge the enemy simultaneously if the enemy isn’t
generous enough to charge my ready traps.
"Another example is more useful in smaller skirmishes. If you have only
two spearmen units, you can easily create an ‘umbrella’ by keeping the
two units at a small distance from each other, but turning them towards
each other instead of having your entire forward line wheel in the same
direction. If either or both of those units break, this will cause any
pursuit to be directed towards the flanks, as mentioned before, and
your smaller elite units, which were all safely protected in the middle
of the umbrella, can react accordingly.
"For those generals more defensively inclined, you can, in some
circumstances, use archers to both draw the enemy to your lines, as
well as having them act as the countercharge units once the battle is
engaged. Please remember that our archers are lightly armoured, if at
all, when choosing to use them in this fashion. One should usually only
try this against enemies more likely to panic at the moment they are
fighting on multiple fronts, or of a significantly inferior skill at
arms."
Dealing with the Checkerboard: Double charge
"Dealing with this style of formation is sometimes difficult, but
hardly impossible. As this is really only a staggered line, you can,
should you have the maneuverability, still be able to flank and
encircle, just as you would a standard battle line. Just always be
aware of what areas each of the reserve units are protecting and be
prepared to deal with a charge should you venture into it without
support. This is, of course, where our friends, the Great Eagles, come
in the handiest: protecting the flanks of the cavalry as they envelop
the foremost combatants.
"If you are trying to take on this formation from the front,
however, you have to use careful judgement. Just breaking the forward
units will usually not be sufficient, as an experienced general will be
ready to hit you in the flanks anyway. However, you can usually use two
units in tandem to mitigate the effect of the counter-charge. Allow me
to explain.
"If you have two units charge the enemy’s bait, then you have a
number of advantages over having a single unit charge. Firstly, you can
choose which unit receives the enemy’s counter-charge. Although they
have lesser numbers, I will usually elect to have my support units do
so, as I can then still rely on my levy unit of spears, which
unfortunately needs the weight of their numbers, to remain combat
effective. Secondly, you can occasionally position yourself so that
there are enough unengaged warriors ready to intercept any incoming
counterstrike, negating any advantage that they might have received for
charging your attack in the soft flanks completely."
"Here we can see an example of two units attacking a single enemy.
In this example, the enemy was not ready for our tack, and if they
countercharge, the support unit is ready for them, and will not allow
them to turn their flank. We now have a strait-out fight, though
hopefully things are to your advantage due to having made the original
charge. Even if the enemy had been ready, we can rely on our spears
being a steadying force for our out-flanked support unit, and we should
still be able to carry through if our skill is sufficiently superior.
"So there you have it: the general usage of this tactic perfected by
our human allies. I now open up the floor for discussion and
questions."
Lesson notes: Okay, this is pretty
much an article on how to pretend we have the Empire’s detachment rule
without actually having detachments. Keep in mind that this will not be
quite as effective, as we need to wheel appropriately to reveal the
enemy flanks, as well as wait for a round of combat before charging in
ourselves. The major rule of Warhammer that we are using this time is
that the enemy will always wheel to line up to your unit, not the other
way around.
As mentioned you have two lines. The forward line should be your
larger blocks of infantry. I use spears for this since they are as
cheap as units get for us. The second line is comprised of your support
units. These are the ones with the offensive punch, and as they are
supporting ranked units, you can keep these units small to minimize
cost. No sense in having two large ranked units in the same combat. You
can only get that rank bonus once.
If the enemy charges, one of three things will happen. You could
hold the charge, in which case, you’ve hopefully placed yourself so
that you will get to return the favour into his flank, causing a panic
check. He could break your unit and give chase, which is why I will
usually try to position my countercharge unit wheeled slightly in that
direction so that it can still charge the enemy in the flank if such
happens. Or he could break your unit and hold position, in which case
you charge his flank as if your spears (or other ranked unit) had held.
In any case you are negating his ranks, and getting the extra bonus for
a flank charge.
There are a lot of ways you can vary the setup. I gave two (using
cavalry as your reserve counterattacking forces, the “umbrella”). In
fact, as long as you have one unit to accept the charge, and one to
counterattack, you can run this tactic. However, the more units you
have involved with this strategy, the more pressure you can put on his
general battle line.
Double charge: I also call this “generating overhang”. If you have two
units charge a single enemy, then each must try to engage half the
defending unit’s frontage. This will often mean that you’ll have a few
extra models of each of your units hanging off the edge unengaged.
However, this also moves the “center” of the unit that will get
countercharged outwards, making it much less likely that the enemy is
in your flank arc. Even if he is, you can usually make sure that he is
attacking a support unit, not the one that is providing your rank
bonus. And if the enemy flees? If you have your units hold position, he
may be in the flank arc of your ranked unit, but your support unit is
in the way, and there will be no way for him to do anything other than
charging the front of your units.
As always, any questions or comments are welcome. If I make any revisions as a result, I will certainly also note the source.
Edit: Added a paragraph about
the problems with this implementation of the checkerboard as per
Flame-Blade and Elthair's comments that the weaknesses needed expanding
on. As Flame-Blade stated, due to the wheeling necessary for us to get
a line on the enemy's flank, the flanks of our own line units are
pretty well exposed. His suggestion is stubborn units, which is
certainly viable if one has the proper characters (though I would
probably use the stubborn unit in the center of the line, assuming
three or more units in the foremost line). Otherwise it will depend on
your own support: your flanking cavalry, your eagles, or your archery
and magic to engage or negate the effect of those units. The reasoning
behind holding the center I think is pretty well described in the
article at this point. If you don't think the center will hold due to
the matchup of units, you may want to refuse the center instead
(threaten the area, but don't move to within charge distance: It should
keep the enemy unit that you were worried about from being able to
easily wheel to support either of the units flanking his own. Careful
maneuver may still put him in an advantageus position, but you can at
least make it harder on him while simultaneously buying a little time.
I also added a third variation on the theme: using archers as
support/countercharge in a defensive formation. I'd probably only
really try this against units with low leadership, in hopes that either
the panic test will break the enemy, or that I can afford to accept a
few more casualties than I cause and still break the enemy with the
static CR of ranks, banner, flank, and probably outnumber. |
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