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Home » Great Library at Hoeth » Book of Warfare » Tactics » Natio's Self Improvement Guide Regarding Your Tactical Mind
| Natio's Self Improvement Guide Regarding Your Tactical Mind |
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A Self Improvement Guide regarding your Tactical Mind
I am writing this self help guide for all of us who sometimes get ahead
of ourselves when preparing to play a game of Warhammer. It is a check
list of sorts that (hopefully) helps the user improve their tactical
skills in Warhammer. It will cover each gaming-related area of the
hobby; building your army, deployment & battle.
This article is about the difference between the Tactical Mind &
the Emotional Mind. The Emotional Mind is basing your decisions in
Warhammer on what you think is cool or how you feel. The Tactical Mind
is making decisions without emotions influencing you. Obviously it
doesn’t mean you can’t have emotions, but they need to be recognized
& funneled it into your gameplay, instead of subconciously
affecting it.
Note: Much of this Guide will be reiterating the basics but it is
often the basics that are forgotten at a crucial moment in battle.
Part 1: Building your Army
Making a good army is generally always a 3 step process;
• Gathering the models.
• Painting said models.
• Putting an army list together.
Now I have written the above steps rather simplistically but for the sake of my argument bear with me.
Generally people make mistakes in 1 or all 3 steps, and don’t know
it or don’t care. Below each step you will see questions in italics.
Ask yourself these questions when doing the relevant step for each unit
or character & improve your Tactical Mind (probably ).
Step 1
In the gathering of models certain emotional attachments are often
made to special models or units. Why can this be bad? It can be bad
because the model/s can be overvalued in game just because it/they look
cool. So avoid overvaluing a model because it has a nice sword, pose
etc and thus avoid lavishing magic items on it or getting more to
construct a ridiculously large unit. Why spending lots of points on
items or large units is bad will be covered later in the article.
Is this cool looking model or unit
going to detract from my armies tactical ability to win games if I have
more of them, or make them central to my army battle line?
Step 2
Painting models well places an increasing value on certain models or if
poorly painted does the opposite. It is simple psychology; if you spend
more time painting the Hero or Elite unit then you’ll be more motivated
to protect them with expensive items or tactics. Why can this be bad?
It can be bad because it creates emotional reliance on those units.
People get upset about losing the fully kitted out, well painted Prince
on a Dragon and practically hand the rest of the game to their opponent
because the game is “nearly lost now anyway”. Ask yourself these
questions when doing step 2.
Does the fact that I’ve spent lots of time painting this mode or unit influence my game play?
Will I get upset if my incredibly
well painted General/Mage/Dragon etc gets killed or threatened in the
game? If yes, will it affect my game play?
There is also an opposite of this. It is when you don’t care about your
troops & throw them away needlessly. Even Skaven Slaves have value
in the game but a callous disregard for the poorly painted units could
lead to blaze` sacrifices. So poorly painted massed rank infantry
shamelessly pushed forward in clumps is not highly regarded by the
player & is readily sacrificed, forgotten or just too bothersome to
move. So the player has paid points for this unit, using a finite
amount of points & doesn’t use them to their full capacity.
Are my less well painted/modeled units going to be ignored or used poorly?
Step 3
Now if a gamer has slipped up in step 1 or 2 then step 3 might also
be at risk of emotional attachment. The most expensive models &
better painted ones often garner more attention when assigning
equipment in building the army list. This might lead to overprotecting
the unit or model with expensive items, sacrificing other units to
protect them in game or purchasing more troops for the elite (pretty)
unit than the effective. Balance in an army is an effective way to win
battles. Why? Because most players cannot gear their army specifically
to yours & vice versa, making Warhammer very similar to Russian
Roulette if you load most of your points into one aspect of the game.
The phrase “Don’t put all your eggs in one basket” comes to mind as
there is always a list that can do what your army list can. Then it all
comes down to luck, just like Russian Roulette.
Are there models I have that make me want to spend extra points on them?
Do they really need that extra protection or hitting power?
Is my winning specialization prone hampering the other parts of my game too adversely?
Can this unit do what I need it to do without spending as many points on it?
Why have I spent 40%+ on Characters & what was I smoking at the time I wrote this list?
Summary of above
So how it is exactly that valuing certain models or units but not
others is bad? In a game of Warhammer each side has an equal amount of
points to spend on troops, characters & both magical & mundane
items. So it is necessary to spend these points in the best way
possible. If a unit is the crux of your game plan then any opponent can
identify it & neutralize it. Singular units & models are also
vulnerable to bad luck, which can also ruin your game plan. The
reliance on “Uber units of Doom” or incredibly expensive combat
characters is generally the act of “The Emotional Mind”.
By this I mean in a game of Warhammer a player can revert to the
“Rule of Cool” instead of the practical, that is, they grab some
characters & elite units, then, spend lots of points on them. This
splurging of points leaves few points for the Core troops & Support
troops, which then causes all sorts of difficulties for the player
later on. Difficulties such as fewer troops to soak up casualties.
Fewer units to prevent the opponent from identifying your deployment
game plan & to discover theirs. So what we all should be aiming for
is a balance between quantity & quality of units & different
roles for our characters, other than just the combat character.
Conclusion
Good Tactics starts with you. As Sun Tzu said;
‘Know the enemy and know yourself; in a hundred battles you will never be in peril’.
So mastering yourself & your emotions can lead half way to victory, or maybe even further……
So the idea of this section is:
Know thy self implicitly, recognize
attachments before the game & don’t let them get the better of you
so you start on the right foot before every game.
Next Article (If this one is well received) will be Part 2: Deployment |
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