The
grizzled elf at the front of the room gave the class a glare and then
started snapping in his usual harsh voice, “Alright, let’s sit down.
I’ve been going over some other tactics that make infantry a bit more
survivable. However, some questions have been raised that make me
realize that some of you, for some reason, don’t have the basics of
infantry down pat. First off, yes, one individual unit infantry does
not have the shock value of cavalry. However, they’re more than just
poor sods who have to walk and absorb casualties in battle.”
“With infantry, strength lies in numbers. No, not in one unit. Two
units of 20 infantry are stronger than one unit of forty any day. Five
units of twenty will be stronger than four units of twenty-five. People
mistake “weight of numbers” to mean within one unit. Weight of numbers
can be caused by two or more units. The key is the battle line.”
“First off, we want our infantry CLOSE. Not so close that they
can’t individually maneuver, but close enough that if the enemy brings
enough strength to try and rout one unit quickly, the adjacent units
are close enough to support them. Why? Very little out there except for
perhaps frenzied Chaos Knights or Bretonnian Grail Knights can break a
unit of our Spearmen in one turn all by themselves. Most people will
have to hit your unit with 2 other units to try and force a
breakthrough, or else hope to attain the flank, and in the case of the
former you can use the unit to either side to support him in the
attack, adding their weight of numbers to the battle.”
“Let’s look at this example here. Two different lines of 4 units of
Spearmen. In an infantry force, this is a good number to have.” Alithan
placed two lines of blue blocks on the table in front of him:
“In the top example we have them spaced to support each other.
Notice that when I turn one, it can still wheel if need be to respond
to other threats. However, if the enemy tries to bring to bear
overwhelming force against one unit, the units to either side add their
numbers to the fray, pressing down the advantages the enemy units have
in numbers.”
“In the second example, we have them wider apart. I hear you
saying, “But his flanks are left wide open!” Not going to be so in
reality! This is just an example! Chances are your unit is going to be
overwhelmed in short order, while the rest of his units press the
attack on the remainder of your line, opening your flank and making the
beginnings of a rout.”
“The units supporting each other add the weight of numbers
continuously. Even if the main target of the attack takes damage, the
units on either side keep the pressure up on the enemy, and the spear
points stabbing. You’re going to be hitting him back more than he’s
going to be hitting you. It’s that simple.
“Now, let’s say those two units flee. Do you pursue them and try
and run them down? NO! Yes, you remove them as a factor in the overall
battle if you do catch them, but you give up the one strength you have,
and that’s the wall of spear points! One lone unit of infantry is so
much dog meat! Let the enemy blunt his teeth on your line, and flank
his line with your Fast Cavalry and unengaged units if you can. Only
when you have a clear advantage should you send your units out of line.
Until then, keep them together at all costs.”
“On the defensive, remember this. Spearmen are only good as long as
they hold the line. This means that you should stay near your men at
all times and encourage them. If at all possible, give them a banner to
rally around. With this, your infantry will be a much tougher nut to
crack.”
“Finally, on the defensive, a strategic reserve is a must. If a
hole appears in your line, you must plug it up immediately or you will
fall to the enemy. A solid unit of Silver Helms, Dragon Princes, or
Elite Infantry, these are good for this purpose. They can hit the hole
hard enough that they can drive a unit back through it if need be,
hopefully breaking the resolve of those around it.”
“On the offensive we have another matter. Notice how the enemy has
engaged us in my example. If the enemy does not have his lines set
close enough, we do the exact same thing to him with our infantry. We
hit one of his units with two of ours. In this case we simply overwhelm
him with attacks and hopefully chase him off. We use our adjacent units
to hit his units to the side, or move them up in support without
charging to keep the flanks of the two units we did charge covered. In
this manner we keep our line together.
“Now, there’s one issue I’m sure you all noticed. This compact
battle line has flanks that are easily reached. There are measures to
take with this, one being the Fast Cavalry Flank Screen we already
talked about, but there are other options. We’ll cover that next time.
This is basic infantry theory right now.”
Game play discussion
If we look at the examples provided above with 2 units of 20
swordsmen, we see how the first example is much better than the second.
With the two units attacking, you’re going to have 2 champions, and 4
regular troopers attacking the main unit, for a total of 8 WS 4, S3
attacks. 4 hit, two wound, we save .66 of those, for a total of 1.34
wounds. We’ll round down and say 1 wound. In example 1, they also get 1
attack against the overlapped unit. Probabilities are that they will
not wound. So we have 1 wound from the 2 units of swordsmen so far. Now
we attack back with the 15 remaining (including champion) attacks of
the first unit, plus 3 attacks for the overlapped unit, a total of 18
WS4, S3 attacks. Of these, 9 hit, 4.5 wound, they save 2.25 of those,
for a wound total of 2.25. In CR, we have the outnumber bonus (by 1
model) so the CR equation, Spears v. Swordsmen looks like this: 2
wounds + 3 ranks + 1 standard + 1 outnumber vs. 1 wound + 3 ranks + 1
standard. We win by 2.
In example 2, the swords inflict the same 1 wound, however we only
get 15 attacks in return. 7.5 hit, 3.75 wound, 1.88 save, 1.7 wounds.
Now, we have 1-2 wounds. We’ll be conservative and say 1, though the
number is tilted more toward 2. Now we have a CR that looks like: 1
wound + 3 ranks +1 standard vs. 1 wound + 3 ranks + 1 standard + 1
outnumber. We lose by 1. If we inflict the second wound, we draw. Now,
chances are that these units will hold if we lose by 1, but now the
enemy has got the advantage on us in a war of attrition as there is
absolutely no way that this number is going to change. Yes, he’s tied
up two of his units trying to break our one, but it’s not that big a
deal for him. Considering a 3:2 core unit ratio, this means for our 4
he has 6. He can do the same thing to both flanks and still have units
to engage the center and keep the sides engaged for when the ends
break, or at least have them tied down while his cavalry manuvers for a
flank charge.
If we replace the 2 units of 20 swords for 2 units of 10 cavalry,
we have a different CR equation. Now, I know that if he had two cavalry
he’d probably be doing a flank/front with the example given above, but
there’s ways to prevent it, so we’ll look at it as we’ve somehow forced
him to charge adjacent units from the front just for our purposes here.
In example 1 we have 8 WS 4 S5 attacks. 4 hit, 3.52 wound with no
save. We also have 6 WS 3 S3 attacks. 3 hit, 1.5 wound, we save .5, 1
more wound. Total 4. We also have 1 WS 4 and 1 WS 3 attack against the
overlap unit. Chances are, again, of no wounds. (.5 hit, .43 wound, no
save/.5 hit, .25 wound, .08 save) here. Attacking back with 12 attack
from the main unit and 3 from the adjacent we get 15 WS 4, S3 attacks.
7 5hit, 3.75 wound, 3.16 save. .59 wounds. Probably 0, but rounding up
is 1 We’ll go with 0. CR looks like, Spears vs. Cav: 3 ranks + standard
vs. 2 ranks + standard + 4 wounds + 1 outnumber. We lose by 3. However,
both units must break. With a general and a BSB nearby, we have a
chance that neither will break at 7 LD, or even that just one will
break. If just one breaks, then one of his cavalry units pursues and
the other is pinned in combat with the overlap unit instead of being
ready to roll up our lines.. Not a good situation for cavalry.
In example 2 we have the same 4 wounds, however our chances of
doing a wound are even less. CR remains the same, but now only 1 unit
is testing for break. If the unit breaks, then one cavalry pursues and
the other stays put, giving him a chance to roll up our lines,
especially if the enemy has other units along the line engaging our
own.
A more likely scenario than 2 units of 10 cavalry is 2 smaller
units of 5 or 6. Wounds inflicted will be the same. Overlap in this
case is a major bonus. If this is the case, since they lose their ranks
bonus and we gain outnumber (where both cav against a single unit would
get the outnumber bonus). If it were a single unit, CR would be 3 ranks
+ 1 standard vs. 4 wounds + 1 standard +1 outnumber. Still a loss by 2
for us. If we have the overlap unit it goes to 3 ranks + 1 standard + 1
outnumber vs. 4 wounds +1 standard. Draw, and 2 units of cavalry tied
up.
Now, on the offensive we hit with 2 units at once. We get 14 WS 4,
S3 attacks. Against HW&S WS3 infantry 9.24 hit, 4.62 wound, 2.31
save. He attacks back with 4 WS 3 hits. 2 hit, 1 wound, we save .33.
Maybe 1 wound on his part. CR is +2-+3 in our favor. Probable broken
unit and hole in his line. Make this +1-+2 against WS 4.
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