|
Home » Great Library at Hoeth » Book of Warfare » Tactics » 7th Edition High Elves - Playing to Win
| 7th Edition High Elves - Playing to Win |
|
I'll start off by saying that I'm relatively new to Warhammer Fantasy compared to many of you veterans. I started playing the game when the High Elves first released their new book in 2007 not because it was a new book, but because I was in love with the lore, the literature, the mysticism and the Dragons. I come from a pretty competitive background; mostly from playing RTS (Real Time Strategy) games such as StarCraft and WarCraft. Whenever I play Warhammer, I can't help but integrate the tools I use in RTS into the tabletop. These tools consist of minimizing your weaknesses while maximizing your strengths; capitalizing on your opponent's flaws and punishing them for each mistake he makes. Because of these key factors, my High Elves triumph in the field time and time again both in casual player and in local tournaments. In the two years that I've played Fantasy, only a small fraction of my High Elves is actually painted. This is not because I'm lazy or that I'm a bad painter, but it's because my soldiers would rather fight to the death every chance they get instead of getting their hair highlighted.
In these next few pages, I will highlight what I find to be the strengths and weaknesses of what I believe to be the finest army in the Old World. I will emphasis greatly on the strengths of the High Elf army, while noting what I find lackluster or not worth their points. Note that each of the things I cover and touch upon is based strictly on my experience as a competitive player. I don't take units for fluff; I take only take what increases my chances at victory on the battlefield. Remember though: In the end, your army is whatever you want to include. This is just a mere guide.
By HERO
|
|
|
|