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Home » Great Library at Hoeth » Book of Warfare » Army Lists » Army Builder's Guide to High Elves
Army Builder's Guide to High Elves
By Korhil-WLC
(note: 6th edition)
Core

    Spearelves

      Advantages

        - Fight in 3 Ranks
        - Weapon Skill 4 means they will usualy be hit on 4+.
        - Cheapest unit available to gain a rank bonus.
        - Good against T3 low armour save troops.
        - Capable of a 4+ Save
        - They are a core unit
        - High Ld
        - Usually hit on 3+

      Disadvantages

        - At 11pts each they are very expensive
        - T3 with a 5+ armour save makes them fragile
        - Getting a 4+ save makes them lose many attacks.

    Archers

      Advantages

        - Excellent at dealing with fast Cav
        - Can protect warmachines from flyers other light units that ussually attack them
        - Above average Ballistic Skill

      Disadvantages

        - 12pts makes them a little overpriced
        - Very Fragile


    Lothern Sea Guard

      Advantages

        - Armed with both bow & Spear makes them very versatile
        - Fight in 3 Ranks
        - Weapon Skill 4 means they will usualy be hit on 4+.
        - Good against T3 low armour save troops.
        - Capable of a 4+ Save
        - They are a core unit
        - High Ld
        - Ussually hit on 3+

      Disadvantages

        - Very, Very Expensive
        - To get full effect out of bows they must be deployed in Shallow ranks while spears work best in a deep formation
        - Very Fragile
        - Getting a 4+ save makes them lose many attacks in combat
    Silverhelms

      Advantages

        - Core Heavy Cav is good in any language
        - Capabale of a 2+ save
        - Reasonble cheap for what they do
        - S5 on the Charge
        - Very Fast
        - Versatile
        - High Ld
        - Core Unit

      Disadvantages

        - Lack of Static Combat Resolution
        - Very expenisve to add ranks to
        - If they dont charge or if the enemy holds the charge they will be in for a little trouble

Special

    Dragon Princes

      Advantages

        - 18" charge range
        - 2+ Save as well as imunity to fire attacks
        - Quite Cheap
        - WS 5, means almost always hit on 3+, and Skeletons & Goblins hit them on 5's
        - Champion can have 25pts worth of magical equipment
        - S5 on Charge
        - Immune to All Breath Weapons
        - Can carry a Standard worth up to 50pts

      Disadvantages

        - Take up a valuable Special Slot
        - A little more expensive than Silverhelms
        - Lack of Static Combat Resolution
        - Very expenisve to add ranks to
        - If they dont charge or if the enemy holds the charge they will be in for a little trouble

    Shadow Warriors

      Advantages

        - Skirmish
        - Scout
        - Only 2pts more (With Armour) the archers
        - Able to march block easier or hunt War Machines
        - Have both Hatred and Immunity to panic when facing Dark Elves

      Disadvantages

        - Very Fragile, Only a 6+ and T3, even if they have -1 to hit
        - Special
        - Hatred can be a double edged sword
        - Cant remove ranks

    Swordmasters

      Advantages

        - Strength 5
        - Fight in Iniative order
        - Weapon Skill 6, forcing most enemies to hit them on 4+/5+
        - Only 2pts more than Spearelves
        - Quite Scary to your opponents
        - Champion can have 25pts worth of magical equipment
        - Can carry a Standard worth up to 50pts

      Disadvatages

        - They tend to draw more fire
        - Still only have a 5+ Save to Protect them
        - With all the magical equipment they can cary they tend to be very expensive

    Tiranoc Chariots

      Advantages

        - Can Cause Devastation on the Charge
        - Very Cheap
        - Fast
        - T4, and 4 Wounds
        - 2 Can Break A unit

      Disadvatages

        - Anything S7 or above will destroy them
        - Only US 4, so cannot remove ranks

    Ellyrion Reavers

      Advantages

        - Fast cav allows them to reform for free
        - No Slouches in combat
        - Fast
        - Versatile
        - The Perfect Flankers

      Disadvantages

        - Only a 5+ armour Save
        - Look horible on paper

Rare

    Whitelions

      Advantages

        - Strength 6 all the time
        - Move through wooded terrain freely
        - Stubborn if General is with them
        - 4+ Save from missiles
        - S4 without Great Weapons

      Disadvantages

        - Toughness 3 & 6+ save in combat makes them quite fragile
        - Intrigue at court makes it hard to predict if they are Stubborn or not
        - Quite expensive
        - Must Strike Last
        - Take up a Rare spot

    Phoenix Guard

      Advantages

        - Cause Fear
        - S4
        - Iniative 6 & Ld 9 basic

      Disadvantages

        - Cost 15pts each
        - Toughness 3, 5+ save
        - 20 Cost approximatly 300+ Command and Magical equipment
        - Take up a Rare

    Great Eagles

      Advantages

        - Only 50pts
        - Can get 2 for 1 Rare choice
        - T4
        - Can Fly so excellent for taking out Wizards, Warmachines & March Blocking
        - 3 Wounds
        - Can Re-Direct

      Disadvantages

        - If exposed can be dealt with easily
        - 2 Attacks means that it can easily whiff its attacks
        - Impact severly limited against Dwarves

    Repeater Bolt Thrower

      Advantages

        - Causes a psychological effect in the opponent
        - Cannot misfire
        - Versatile
        - Our best unit for taking out Monsters
        - 2 For 1 Rare choice

      Disadvantages

        - Costly
        - Easily taken out because of small crew size



I would like to thank everyone who helped me to make this in its original thread
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