Home - Forum Index - Library of Hoeth - Chat - FAQ - Search - Memberlist - User Control Panel - Private Messages
Forum Navigation

Site map

Concerning the Asur

By members, For members
Home » Great Library at Hoeth » Book of Tales » Chronicles of the Dark Empire » Hour of the Wolf - Tears of the Oak Father (by JaggedOldRed)
Hour of the Wolf - Tears of the Oak Father (by JaggedOldRed)

Tears of the Oak Father
by JaggedOldRed

Deep in the ever-changing glades of Athel Loren, a woeful mood emanated from the ancient forest. One by one, the great treemen were being hunted and brought down. An enemy that struck unseen, but left an unmistakable mark. Pain and rage seethed through boughs and roots that had laid dormant for centuries, whipping the wild spirits of Loren into a single formless entity, all powerful in its domain, yet blind, and lost for the first time since Creation. In that darkness, a grim resolve coalesced amongst the oldest of the old. Their silent cry of outrage reverberated throughout the forest. The Compact has been broken! Strike back and avenge our ancient brothers!

As the waxing moon rose through the unquiet branches of the forest. Athel Loren was on the brink of civil war.

*****

The wayfinders were Asrai, the finest hunters in the world, but even their peerless woodsmanship afforded them scant progress against the forest’s own will. Their only hope of reaching their target rested with the nine Seers whose lore guided and sheltered them from the malice that possessed the woods. Stoically they pushed on, chanting in a trance. Exhausted, surprised, they stepped into a glade where the forest’s heavy hand seemed to lift, a blind area where the trees and spirits held no sway. As if pushing mightily against an unresisting door, the Seers stumbled and fell forward. The Guards entrusted with their safety took only fractions of an instant to react to the new threat. It was not fast enough. Swan-feathered Asrai arrows fell on them like angry birds. Four Seers died before they hit the ground. Fourteen Guards gave their lives to save the others.

The glade exploded with frantic motion and the shouted orders of war. Their ambush exhausted, the kinslayers were no match for the host assembled against them. Wayfinders’ arrows scoured every shadow, extracting bloody penance for their dead; Sentinels arrayed into phalanxes advanced with unearthly precision, while elven cavalry rode fast, weaving through the trees, and flushing their prey towards the unyielding center. No enemy in that cursed glade survived the night. The traitor’s host had been broken, but their master was nowhere to be found. Some say that its soul was carried off by demons, others that his foul magic, stolen from tortured treemen, concealed his escape through the woods, as it had done before. The elven Lords and Seers broke through the remaining defenders only to find the bound husk of an Oak Father ancient beyond recollection, its limbs burned to a cinder, its trunk scarred with the vilest of runes. The mark of the treacherous Asrai Lord known as the Rabid One.

In a last act of betrayal, the Rabid One used his misguided kindred as bait. As he fled the glade, the dark magic that kept the forest spirits at bay failed. In their wild rage, they would not tell friend from foe. Advancing in a tide of green they overwhelmed the lesser wards of the surviving Seers, condemning all Asrai to perish at the hands of those they swore to protect. But as the two armies were about to clash, a shrill sound of cymbals and horns filled the glade. In its wake, in strode a god, his antlered head and eyes radiating with uncontrolled fury. As he strode across the field, treemen and Asrai kneeled to their Lord. As they rose, the spirits of the forest could finally see beyond the sorcery of the Rabid One.

Surrounded by elves and spirits, Kurnous reached the centre of the accursed glade. It is said, by those who were there, that the Hunter God then cried by the husk of the Oak Father. But as he looked to the sky, lightning struck the site countless times, so much that all but three of elven Lords had to protect their ears and shield their eyes kneeling in fearsome awe of their god. When the lightning ceased, only ash remained from the lifeless husk. Stepping forward, the bravest of the three standing Asrai stuck his hands into the hot ash and retrieved a single fire-hardened arrow, which he fletched with the treeman’s last leaves. Next, the wisest of the Lords blew away the ash to uncover the Oak Father’s gnarled heart, which he took and cleaned, and brought to his lips. Once again, he blew mightily and the call of a great hunting horn resonated through the forest, bringing back with it the pounding of running hooves and the baying of fearsome hounds. The host and the spirits once again fell to their knees, for the Lord was now as Kurnous himself, and his horn had summoned the Wild Hunt.
Then, the Hunter God spoke. To the first Lord, older brother to the other two, he said: “You are now my Hound. Bring down and sacrifice to me your Forsaken kin”. He then faced the second Lord: “You are my Huntsman and will lead the hunt in my name. Take the Hearthorn. You have blown it once, and can blow it twice more. Lead the host where the Hound will strike!” Upon hearing that, Lord and host left in haste and with the blaring of the Horn still echoing through the forest.

For a long time after the Hunt had departed, a young maid stood in the glade. She was the third Asrai to endure Orion’s fury unflinchingly, and younger sister to the other two. Kurnous’ great horned head finally turned to her: “You belong to me not at all, but still I beseech your favour, for without it all hope will falter. Join your brothers to remind them of the gift of Isha”. For a moment, the God’s eyes betrayed a great suffering, then he turned and disappeared into the woods. The Lady then went to the place where Kurnous had been standing, and digging briefly retrieved a single acorn.

The Wild Hunt swelled with those who heard the call of its baying hounds as it marched for Skavenblight where the Rabid One schemed with its foul denizens. This close to the Athel Loren it reached its destination with the momentum of a raging river, routing foul Skaven armies in a flood of arrows and steel. But the Rabid One had already fled. The Hunt pursued him throughout the span of the peninsula, destroying every Skaven hole it came across, freeing their slaves and collapsing their warpstone mines. Eventually, they reached the very southern shores of Tilea. Standing on a tall cliff, the Hound looked at his brother and once more pointed seawards. Their quarry had eluded them, taking ship to the empire of Nehekhara. The Hunt came to a halt with a growing sense of fear. How could they give chase now? As if in answer, the Huntsman took and blew the Hearthorn for the second time.

As its echo spread over the high cliffs and waves of the cold Tilean shore, a cold wind began to rise. The resonating call of the horn played amongst the clouds, bringing again the sounds of horses at a gallop. Hound reared his warhorse and leaped from the cliff, as if in pursuit of that heavenly call. For a moment, there was no sound but the keening of the wind and the breaking of the waves. Then came the sound of drumming hooves racing through the water, followed by the Hound’s joyful, manic laughter. By twos, threes, and soon dozens, the Asrai leapt from the cliff into the hands of their God. The Wild Hunt had taken to the skies of the Old World.
-------

It had been a cold night in the Royal Port of Zandri. A chill from the sea spread through the docks as a red-horned moon rode in the sky. The sailors at port shivered and made signs against evil spirits, as the Royal guards chuckled and joked at their barbarian superstitions. Riding the North wind, the Wild Hunt hit the sleeping sea-port like so many strikes of lightning, taking its garrison completely unawares and from within. Its defenders died before any alarm had been sounded. Then, the wrath of Kurnous turned on those who aided the Rabid One’s escape, and the docks filled up with the burning hulks of Nagash’s fleet.

Leaving Zandri, the Asrai chase the Rabid One through verdant valleys to the outskirts of mighty Khemri, Capital of Nehekhara and unholy sanctum of one who would deem himself a God. Here, there was no element of surprise. The elven host had been seen from the lofty pyramids days before its arrival. Eager to avenge the humiliations of Zandri, the proud nobles of Nehekara flocked to their capital in droves assembling themselves in traditional fashion across the wide open plain. First, a hard and unyielding center fielded by legions of archers and fearless undead. On the left flank, the huge Tuskers and gleaming chariots of the Southern nobility; on the right, heavy cavalry. More than enough troops and space to envelop and crush the smaller Elven army. As one, the flower of Nehekaran nobility lowered their spears and charged; pinions gleaming in the desert sun in a mad dash for glory. It was over almost before it begun. The Asrai lifted their longbows to the sky and started picking targets at a range and with accuracy never seen before. Every bowman would more likely than not hit his intended target. The Hound alone killed four necromancers before the others realized the danger and fled leaving their skeletons to crumble in the dust. Princes, Generals and Captains died according to rank. Leaderless, the soldiers attempted to retreat for the walls, only to be cut down by Asrai cavalry.

That very day, Khemri fell thanks to a rebellion of the Dwarven slaves that had been brought into the city by Nagash to work on the pyramids or fight in the arena. Through the years of slavery, their spirit had never been broken, now, seizing their opportunity, they rose as one to gain control of the Northern gate and hold it open long enough for the Hunt to enter the city as a flock of vengeful angels. The necromancers, morgues, and unhallowed obelisks of Khemri burned that night, but not a single slave was harmed. The next day, as the Asrai prepared to leave once more in pursuit of their elusive kin, a contingent of 50 dwarves swore themselves to the Asrai Maiden who took them as their own, and treated them as kindered.

The crossing of the desert was harrowing. Nagash had poisoned the wells as he fled towards Karak-Eight-Peaks, wining through treachery what could not be had by force of arms. Scores of Asrai and most of the spirits perished in the sands. Thus weakened, the Hunters would have all perished, were it not for the intervention of the Lady’s dwarven bodyguards, who steered the forces past the hordes of undead besieging the mountains, through tunnels and passes never before seen by non-dwarven eyes until they reached the forested slopes of that great mountain fastness of Karak-Eight-Peaks.

The Dwarven Capital was under a strange siege. Nagash controlled most of it, but deep in the tunnels resolute leaders continued to fight the invader. To deny the trapped dwarves reinforcements from above or bellow, Nagash split his army in two. The undead were kept by his side in the bowels of the mountain, while the humans camped on the outside. The size and built of Karak-Eight-Peaks was such that the either force could reinforce the other in a matter of moments.

The situation was desperate. Neither dwarves, nor elves could hope to win against such overwhelming odds. This far from the sources of its power the spirits were also weakening, and becoming dormant. There was no time to lose. The Huntsman agreed to participate on a combined assault with the Dwarves. Both forces would strike from above and bellow, and if the Hunt could delay the Nehekharan’s long enough, the dwarven armies could deal a decisive blow to Nagash. He knew that even if the Dwarves achieved their goal, the Hunt would be wiped out. His only hope was that their attack would draw forth the Rabid One, and give the Hound a chance to fulfill his destiny. His sister had other plans.

As the last moon of spring rose in the sky, the Wild Hunt charged down the forested slopes like night raptors in search of pray. Silent as death, their arrows reached the first ring of guards before an alarm could be raised. Never stopping, the hunters bounded over the earth ramparts protecting the tents and fell upon their enemies. Surprise, speed and darkness almost carried the Asrai all the way towards gates they were to hold. But their path had been blocked by the Rabid One himself and Nagash’s elite undead bodyguard. A shivering blast of energy destroyed the Hound’s bow and right hand. Rearing his horse to protect his remaining sibling, the Huntsman managed a strangled blow to his Hearthorn, before having his horse was cut down from under him. It blared harmlessly over the Rabid One’s head before disappearing in the distance.

With an evil cackle, the Rabid One ordered the death of his former kin. Surrounded, elves and dwarves joined in a shieldwall to protect their Lady, forcing their enemies to send more men and horses into the press. As the small circle of defenders was about to break, The Maiden cast her sacred acorn on the soft soil with a prayer to Isha. Immediately the ground began to tremble as old and new roots received the Goddess’s gift. Horses bolted, chariots became stuck soldiers fought with the grasp of vines come alive.

A feeble attempt, thought the Rabid One, as he summoned enough energy to blight the elfling’s desperate attempt. Too late he realized his danger. The Hearthorn’s power had not been aimed at him, but at the mountains. Now, Kurnous’s call rebounded in echoes from the verdant slopes of the Karak-Eight-Peaks calling to war every tree and plant who received the living gift of Isha through its roots. As one, mighty trees rose and charged down the mountains slaying every enemy on their part. He attempted to redirect his magic, to make render himself again invisible to the trees, but as he tried to speak, his breath left him, and his arms started to flail about chaotically. Before the end, he had time to hear the Hound’s manic laughter as the wildling twisted with, his one remaining hand, the Oak Father’s arrow in his heart.

With their quarry brought low, the Wild Hunt disbanded, the remaining Asrai making their way back through various routs. All but one, that is, for it is said that the Maiden still resides on a secret glade on the slopes of Karak-Eight-Peaks, attended by a secret society of dwarven rangers, where she veils for the tomb of her fallen brother and the young sapling of the new Oak Father.

Great Library of Hoeth

Links

New Library articles
Articles recently added to the library:

The Ulthuan Inquirer
By Arondight
(Added on 15-Nov-10 06:08)

The Asur Classified Ads
By Arondight
(Added on 15-Nov-10 05:44)

The Phoenix's Flame
By Arondight
(Added on 15-Nov-10 05:38)

Musings on Shadow Warriors
By Arondight
(Added on 15-Nov-10 05:29)

Musings on Ellyrian Reavers
By Arondight
(Added on 15-Nov-10 05:26)

See more...


Go to Administration Panel

Based on phpBB © 2001, 2005 phpBB Group