The Flamespyre had taken a lot of damage too, hadn't it?Prince of Spires wrote:Hehe, you never know with skaven. But I think that in this case they had too much stuff still on the table that needed dealing with. If either the dragon would have survived and / or either the doomwheel or the Abomb would have been dead then I would have given myself a decent chance. As it stood now, there was too much to deal with still. The two whole blocks of clanrats and monks were going to be a pain.
Before I looked this up, this was my understanding Rod. The argument that the Abom can't move seems to depend on the section for Reinforcements being at the end of the Remaining Moves section. But that is the last bit of the whole Movement part of the book, where else would they put it? I believe they didn't consider how Random Movement would affect this.Prince of Spires wrote:Actually, rereading it, I think we played it wrong. Compulsory moves happen before reinforcements coming onto the table (similar to charges). So it's move "phase" had already passed by the time it got back to the table. So it would have been stuck at the table edge.
This is allowed, rulebook FAQ pg 5.Prince of Spires wrote:Thinking a bit further, if you're really strict then next turn it could only move straight forward as well. To be able to move in a different direction, it needs to pivot, which takes parts of it off the table, which is not allowed. Still, it didn't matter in the game.
All the really strong players I've seen opine on this would always take Scroll before Book.Prince of Spires wrote:This game showed that for all its strengths, the book of Hoeth is only limited protection vs bad dice rolls.
I played my last event with 2 RBT. It was a reasonable compromise but I really missed the third one.Prince of Spires wrote:I'm also wondering if the list would benefit from more shooting.
I think your own gameplay analysis pretty much nails things Rod.Prince of Spires wrote:What do you guys think? Anything you would have done differently?