Sinsigel wrote:You might be aware of this well, but this inevitably leads to great vulnerability to spells ignoring saves.
Dwellers Below and Final Transmuations are examples.
How would you run your high magic-centered list against armies utilising these lores?
Do you split your characters in multiple units? That is my usual solution.
this is naturally big (or biggest) weakness of the unit. I have three usually way how to deal with this strategy.
My main aim is not to split unit but to be even more aggressive to get in CC (and try to aim attrition battles). Mainly that if you charge and destroy your opponent he will still be able to so my opponent would have fewer opportunities to cast the spells and focus my dispelling to these high end spells. To be honest, in this perspective I should prolly ran scroll caddies.
Second "counter" to these high end spells is to keep the main combat unit as small as possible. With the extra ward they can win fights against many other threats and usually don't need the extra bodies as much. This makes the resources opponent had spent to get the (and cast) the ultimate spell having less reward and secondly leaves rest of the army to be more effective.
Accept the fact that nothing is invulnerable and try my best. Most of the times still this unit will be so big head ache your opponent. We all know how fickle magic can be and if you or your opponent solely trust one spell to rule them all that strategy will backfire many times. Think about really how many times actually the game was truly changed due excellent cast of dwellers / purple suns / final transmutation and think about how many times they haven't work. My experience gives about 1/3 - 1/4 chance having the ultimate spells to really *REALLY* work so that the game ended to defeat (or victory depending on perspective) because of the high end spell.
Sinsigel wrote:So, whereas my Prince could easily sport 3+ ward save inside DP deathstar with high archmage, when I split my characters he would rely on only 5+ ward save. In conclusion, I always felt the new book was encouraging players a combination that is too easy to break due to this high vulnerability to certain type of spells.
I don't normally use close combat characters in my list. In dragon princes I think they will need the extra bunch to get something done after charge. As I usually use white lions having some extra high str attacks really doesn't give as much to the unit