Shannar, Sealord wrote:
Because like it or not what draws a lot of people to this game is the story. Knowing you don't like the end could take a lot of the fun out of the fight for those people.
I agree with this. I haven't been able to play many Warhammer games because my group of friends doesn't really like GW, for obvious reasons, price the main one, so the way that I have been going is collecting miniatures and painting them up to fit armies in the fluff, but I like using current fluff, not sending my army back to the War of the Beard. When the current fluff just makes no sense to me and in my opinion ruins the army, it makes it a lot harder to convince myself that I should keep collecting and keep trying to find games. It's not fun to collect and play with an army that you don't like the story for.
Shadeseraph wrote:
more things:
Loremaster:
The loremaster special rule is changed to the following:
A wizard with the loremaster special rule can re-roll all of the dice used to attempt to cast a spell from his chosen lore, including rolls that result in the spell being miscast and/or cast with irresistible force. Thhe lore in question is normally given in brackets as part of the Loremaster special rule. For example, a model with the Loremaster (fire) special rule could re-roll attempts to cast spells from the Lore of Fire.
General:
Spells can be used any number of times in each Magic phase, as long as all previous attempts to cast the spell have been successful. The only exception to this are End Times spells, and any other spell with a casting value of 15+ or more, which can only be selected once each Magic Phase, wither the previous attempt to cast them was successful or not.
Withards never break concentration, and can keep on casting spells as long as dice are left in the power pool. However, a spell still fails if the total of the dice scores is less than 3.
After picking a wizard and declaring which spell you want them to cast, you must roll a D6. THe result of the roll is the maximum number of dice you can use to cast that spell (the minimum number of dice you must use is always one). You must also roll a D6 to see how many dice a Wizard can use to dispel a spell.
EDIT:
The Magic of the End Times rules must be used instead of the rules from the Warhammer rulebook if any of the following conditions apply:
-Magic of the End Times is listed as a special rule for a scenario.
-If either player is fielding an army chosen using an Elven Hosts army list from this book.
-If either player is using a unit from the New Armies and Units section of this book.
-If either player wants to use the Magic of the End Times rules instead of the rules for magic in the Warhammer rulebook.
So. Magic is.......totally wacko. This makes the game SO random! You can only use a d6 of dice to cast or dispel with? Every time you try to cast? This means that magic is going to either desert you right when you need it or give you a crippling phase.
Can you say Mazdamundi, Slann with Focus of Mystery and Tetto'Eko all in one 2400 point list? 3 Loremasters FTW.
This also pretty well breaks some other combos. Can you say multiple Banishments every turn? Or Apotheosis over and over making a character unkillable? Or infinite Invocation of Neheks? Or ultimate Regrowths? Lizardmen will have a field day with the Comet, Pit of Shades will wreck any low-I army, Arcane Unforging will take any super-character and neuter them with one exception: Tyrion.
Also, how has no one brought up the invincible thing that is Malekith the Eternity King? He was WS 8, S6, T6, W10, I8 with ASF, A10, does D3+1 Wounds, can never take more than 1 wound from an attack, has a 3+ armor save, and a 2+ ward against non-magical attacks. How is it even possible to kill this guy? You cannot swarm him with weaker guys or chop out his knee-caps with White Lions like Nagash because of that ward, you simply cannot kill him easily with that T6 and W10, and special magic items won't do a darn thing because of that Armor, oh, and on top off all of that, he has the new schmancy Loremaster of Shadow??? What? How do you kill this guy? Unless you use Arcane Unforging over and over to destroy all of his equipment (actually a viable tactic now), there are only a very select few characters that might have a chance. Tyrion, Avatar of Khaine takes 3 rounds to kill him, and Malekith will kill Tyrion in 2. Malekith will kill Nagash before Nagash gets to attack, he'll kill KFA before KFA gets to attack, I mean this is just brutal. Only a few magic combos have a chance.