Still, I am very interested on criticism and comments, as well as any suggestion you may have.
-Archmage Lvl 4, Book of Hoeth. I've tested Shadows (great) and Heavens (mediocre, but I have to say I need to learn to use comet), and I want to use Death on my next game. He is great most of the time, at least as long as he isn't blowing himself up.
-Noble Battle Standard Bearer with Dragon Armor, Enchanted Shield, Barded Steed, Lance and Potion of Foolhardiness. I always forget to use the potion, but otherwise he's been a surprisingly powerful tool. Cheap and durable, his only problem is that he and his unit have a large record of failed LD tests. Which is surprissing with LD9 and rerolls. And he and his unit are the most usual target of Curse of Anaheir.
-8 Silver Helms with shield, banner and champion. The noble goes here. It's a great unit (when it isn't running away) which adds a ton of combat resolution to any unit in a fairly small frontage. I run them 3x3, and they work well as a hammer and as an anvil. I've found I don't need a music that much in this unit, while the extra CR from banner is great, while I need the champion to take challenges for the BSB. I'd like to add a music here, but that would push the BSB to the second rank.
-12 Archers.
-15 Archers.
When their shooting can do something, they are great. If their shooting can't do anything, they are expensive roadblocks. They are the general bunker, and I've used them a couple times to flank charge to varying degrees of success.
-5 Reavers with spear.
-5 Reavers with spear.
Redirectors, march blockers, counter chargers... you name it. I love them, and send them to their death every game. And most of the games, they manage to survive. Which means they don't give as many VPs as eagles, even if they are more expensive. They can be set up to minimize frontage to redirect a unit, or to maximize frontage to block multiple units at the same time (I haven't congalined them yet, though. It feels too damn dirty). And, unlike eagles, they can block single models, which is just awesome.
-15 Phoenix Guard with Razor Banner and Musician. Anvil? Hammer? I don't know what they are, but they are always great. They can hold charges against most everything, and dish so much damage I haven't lost a fight with them ever. I used to have 2 of these, but ditched the second unit to bulk the WL units and give these guys the razor banner.
-15 White Lions, Banner of the Eternal Flame, Musician, Champion.
-15 White Lions, Musician, Champion.
I need them, I know it. They are quite good at flanking alongside the PG, and stubborn is great, but the general and the BSB aren't always there to help, so they are a bit weak to panic with "only" LD8. Also, they hate nurgle with a passion.
-5 Dragon Princes. AKA Suicide Squad. They are kind of a hit and miss unit. Some games, they get redirected to hell and back (which isn't bad, they aren't really a key unit). Other games, they charge into a big, juicy charge and stall it to death thanks to their 2+/6++ and their more than reasonable killing power. And yet other games they pretty much win by themselves by making a hole in the enemy lines. I love their speed, and I'd like to give them a musician, but I'm not sure where to find the points. I'm also thinking of moving the Banner of the eternal flame to here, but that would make them less appealing as a sacrificable unit.
I've been thinking I want to try a couple chariots, and these guys seem to be the perfect swap out.
-2 RBTs. Single bolts always fail. Always. Other than that, they are pretty decent for their points. Not really key, but I'd be missing something If I didn't include them. And last game they saved my bacon. Chaff removers at their finest.
-5 Sisters of Avelorn.
-5 Sisters of Avelorn.
Their biggest problem is their range. It is rare the turn they can stand still and shoot without penalties (other than long range). On the other side, this means they usually are close enough to the enemy lines that I can give them a second job: Second string roadblockers. Once their job is finished, they are great at blocking countercharges. And I say great because their high WS and small footprint makes them surprisingly resilient against a lot of elite enemies without stomps or impact hits.
I do think a couple RBTs more would work better, but I need their magical flaming arrows, and their secondary role makes them fairly viable.
-Frostheart Phoenix. My frostie is kind of a hit and miss. Sometimes, he has horrible luck and dies to 3 S5 impact hits. Sometimes, he bathes in the blood of hordes of gors. He is an awesome roadblock, counter charger and combo charger, and should my luck with ward saves be a bit better, he'd be a key player in all my games.
Well, that's it. It is in no way a hard list (no BotWD, for example), but I'm quite happy with the list. Still, always looking forward to improving, I'm looking forward to any comments you may have.
EDIT:
Going to use this as my army list base. As such, these are the latest versions of my lists.
Archmage list:
Code: Select all
LORDS (300 pts)
-Archmage Lvl 4 - Book of Hoeth, Ring of Khaine's Fury: 300 pts
HEROES (161 pts)
-Noble Battle Standard Bearer - Dragon Armor, Enchanted Shield, Barded Steed, Lance, Dawnstone, Potion of Foolhardiness: 161 pts
CORE (628 pts)
-8 Silver Helms (shields) - Standard Bearer, Champion, Musician: 213 pts
-15 Archers - Musician: 160 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts
SPECIAL (890 pts)
-15 Phoenix Guard - Standard bearer with Razor Banner, Musician: 295 pts
-15 White Lions - Standard bearer with Banner of the Eternal Flame, Musician, Champion: 235 pts
-15 White Lions - Musician, Champion: 215 pts
-5 Dragon Princes: 145 pts
RARE (520 pts)
-RBT: 70 pts
-RBT: 70 pts
-5 Sisters of Avelorn: 70 pts
-5 Sisters of Avelorn: 70 pts
-Frostheart Phoenix: 240 pts
Code: Select all
LORDS (320 pts)
-Loremaster of Hoeth - Book of Hoeth, Shield of the Merwyn, Sword of Might, Heavy Armor: 320 pts
HEROES (161 pts)
-Noble Battle Standard Bearer - Dragon Armor, Enchanted Shield, Barded Steed, Lance, Dawnstone, Potion of Foolhardiness: 161 pts
CORE (628 pts)
-8 Silver Helms (shields) - Standard Bearer, Musician, Champion: 213 pts
-15 Archers - Musician: 160 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts
-5 Reavers (bow): 85 pts
SPECIAL (868 pts)
-8 Swordmasters of Hoeth: 104 pts
-8 Swordmasters of Hoeth: 104 pts
-5 Shadow Warriors: 70 pts
-15 White Lions - Standard bearer with Banner of the Eternal Flame, Musician, Champion: 235 pts
-15 White Lions - Musician, Champion: 215 pts
-Tiranoc Chariot: 70 pts
-Tiranoc Chariot: 70 pts
RARE (520 pts)
-RBT: 70 pts
-RBT: 70 pts
-5 Sisters of Avelorn: 70 pts
-5 Sisters of Avelorn: 70 pts
-Frostheart Phoenix: 240 pts