Using the Dragon Mage to dethrone the Ogre Kingdom!
Moderators: The Heralds, The Loremasters
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am
Using the Dragon Mage to dethrone the Ogre Kingdom!
So as some of you already know, I just got a Dragon, and am looking forward to testing the Dragon Mage out. I am going to be playing my Ogre playing friend next week at 1100 points, and am looking forward to using my Dragon Mage. Here is a list that I have schemed up and am looking for suggestions on:
Heros
Dragon Mage - 435 pts
- Level 2
- Silver Wand
- Ring of Fury
Alright, after reading Arhain's article Caledorian Fire: Using the Dragon Mage, I have lots of ideas on how to use this sucker. I really recommend reading this article if you are planning on using a Dragon Mage, because I think it really helps. The plan for this certain build is that I think I will have enough power dice to zap out all of my opponents dispel dice, so I can use the Ring of Fury with lots of success.
Core
13 Spears - 122 pts
- Musician
Main combat unit.
Special
10 White Lions - 182 points
- Standard Bearer
-- Lion Standard
Another main combat unit.
8 Sword Masters - 120 pts
This unit should pack a pretty good punch to those Ogres.
Rare
Repeater Bolt Thrower
Missile support.
Total - 1099 points
Here are all of the models I have available (Please don't bypass this - otherwise some of your suggestions will be pointless):
Heros
1 Dragon with Mage or Prince (Magnetized)
1 Mounted Mage
1 Mage
1 Mounted Noble
1 Noble
Core
16 Spearmen/Lothern Sea Guard (Magnetized)
16 Archers
Special
1 Tiranoc/Lion Chariot (Magnetized)
10 White Lions
10 Sword Masters
Rare
2 Repeater Bolt Throwers
Any thoughts/tips on playing Ogres?
Some things I know my opponent is going to bring are a Butcher, Ironguts, and Bulls, but I'm not sure on the rest.
Heros
Dragon Mage - 435 pts
- Level 2
- Silver Wand
- Ring of Fury
Alright, after reading Arhain's article Caledorian Fire: Using the Dragon Mage, I have lots of ideas on how to use this sucker. I really recommend reading this article if you are planning on using a Dragon Mage, because I think it really helps. The plan for this certain build is that I think I will have enough power dice to zap out all of my opponents dispel dice, so I can use the Ring of Fury with lots of success.
Core
13 Spears - 122 pts
- Musician
Main combat unit.
Special
10 White Lions - 182 points
- Standard Bearer
-- Lion Standard
Another main combat unit.
8 Sword Masters - 120 pts
This unit should pack a pretty good punch to those Ogres.
Rare
Repeater Bolt Thrower
Missile support.
Total - 1099 points
Here are all of the models I have available (Please don't bypass this - otherwise some of your suggestions will be pointless):
Heros
1 Dragon with Mage or Prince (Magnetized)
1 Mounted Mage
1 Mage
1 Mounted Noble
1 Noble
Core
16 Spearmen/Lothern Sea Guard (Magnetized)
16 Archers
Special
1 Tiranoc/Lion Chariot (Magnetized)
10 White Lions
10 Sword Masters
Rare
2 Repeater Bolt Throwers
Any thoughts/tips on playing Ogres?
Some things I know my opponent is going to bring are a Butcher, Ironguts, and Bulls, but I'm not sure on the rest.
Last edited by Collinisimo on Sun Mar 22, 2009 2:01 pm, edited 2 times in total.
[url=http://www.ulthuan.net/forum/viewtopic.php?f=66&t=33028]Great Eagle Tips and Tricks[/url]
"Luck is what happens when preparation meets opportunity."
"Luck is what happens when preparation meets opportunity."
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am
Ah, yes, I forgot to mention that he is bringing a unit of 2 Leadbelchers. Does anyone know the range on them? If it's relatively low, I should be able to outmaneuver him with my dragon...
[url=http://www.ulthuan.net/forum/viewtopic.php?f=66&t=33028]Great Eagle Tips and Tricks[/url]
"Luck is what happens when preparation meets opportunity."
"Luck is what happens when preparation meets opportunity."
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am
Actually Leadbelchers cant march 12 and shoot, thats against the core rules! they can move 6 and shoot though and get no penalties for moving/long range and multi shots, so when firing at a DM will hit on a 3+ (large target) and you can expect anywhere between 0-20 shots coming his way at Str 4 AP, not a good chance of survival if he manages to avoid a missfire.
Also dont rely on RBT to win for ya, think of the maths here -
3+ to hit = 4 hits
4+ to wound = 2 wounds
So on average each volley will kill less than one ogre, will be even less if he gets his buff spells off (dont underestimate ogre magic either!), single bolt will only be useful on flank shots as if he plays his Ogres the most effective way then he probally wont have a 2nd rank so again limited to 1 kill per shot.
Also dont rely on RBT to win for ya, think of the maths here -
3+ to hit = 4 hits
4+ to wound = 2 wounds
So on average each volley will kill less than one ogre, will be even less if he gets his buff spells off (dont underestimate ogre magic either!), single bolt will only be useful on flank shots as if he plays his Ogres the most effective way then he probally wont have a 2nd rank so again limited to 1 kill per shot.
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am
Looks good, if uses gnoblars and they get out of the generals leadership bubble then fly that dragon up and say hello! but if he gets lucky and they pass their terror test then do all possible to make sure that unit runs as if its a unit of 20 then they will all throw their sharp stuff and thats 40x str 2 shots coming at ya dragon which will prolly drop the mage on top.
The White lions should carve up, they will hit on 3+ and wound on 2+ but the problem is you need to do about 9-12 wounds to clear the front rank (assuming 3-4 wide frontage of ogres) to avoid any attacks back. Swordmasters will be at 3+/3+ but with twice as many attacks should also do very well.
Its the ogre characters that will cause yout he most pain, bruisers with the brace of handguns will be shooting at you then have 5x str 5 attacks in h2h and they are not easy to drop with t5 and 4w. If he has the tenderiser then keep you dragon away from it, that will make very short work of most big nasties but also means a bruiser will have no other magic items.
One last thing, try to fit in the Lion std for your WL, so if you lose to a fear causer you aint needing snake eyes to stay and you can keep the stubborn ld value.
As you can tell, I play both HE and the fatties
The White lions should carve up, they will hit on 3+ and wound on 2+ but the problem is you need to do about 9-12 wounds to clear the front rank (assuming 3-4 wide frontage of ogres) to avoid any attacks back. Swordmasters will be at 3+/3+ but with twice as many attacks should also do very well.
Its the ogre characters that will cause yout he most pain, bruisers with the brace of handguns will be shooting at you then have 5x str 5 attacks in h2h and they are not easy to drop with t5 and 4w. If he has the tenderiser then keep you dragon away from it, that will make very short work of most big nasties but also means a bruiser will have no other magic items.
One last thing, try to fit in the Lion std for your WL, so if you lose to a fear causer you aint needing snake eyes to stay and you can keep the stubborn ld value.
As you can tell, I play both HE and the fatties
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am
Thanks! That helps a lot. What are some good ways to take out his Ogre Characters? I think I should make good use of that RBT that I have, but I don't think that's enough - especially if he fields his Butcher in a unit.
[url=http://www.ulthuan.net/forum/viewtopic.php?f=66&t=33028]Great Eagle Tips and Tricks[/url]
"Luck is what happens when preparation meets opportunity."
"Luck is what happens when preparation meets opportunity."
Well his butcher cant be his general, so if hes taking one he has to run 2 characters which will eat up a bunch of points. If he doesnt have units over 5+ and didnt pay for lookout gnoblars then you have a chance to hit his characters in the units with your RBT and spells so thats an option.
Otherwise the tried and tactic hit in the flanks and try to run the unit down, remember he will have next to no static CR so avoiding attacks back is a big thing as thats how he gets his CR. Pity you dont have any eagles cause 2 eagles could be damm useful to muck up his superior movement and to trick units into exposing their flanks, although Leadbelchers make them red splats on the terrain pretty easy.
Otherwise the tried and tactic hit in the flanks and try to run the unit down, remember he will have next to no static CR so avoiding attacks back is a big thing as thats how he gets his CR. Pity you dont have any eagles cause 2 eagles could be damm useful to muck up his superior movement and to trick units into exposing their flanks, although Leadbelchers make them red splats on the terrain pretty easy.
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am
Well, if his Butcher can't be his general I have no idea on what his is taking that will be his general...
Are there any more tips on the actual build of the army?
Are there any more tips on the actual build of the army?
[url=http://www.ulthuan.net/forum/viewtopic.php?f=66&t=33028]Great Eagle Tips and Tricks[/url]
"Luck is what happens when preparation meets opportunity."
"Luck is what happens when preparation meets opportunity."
Bruiser is his only option other than a Tyrant.
I would drop a couple of spears to get the Lion std on the white lions, other than that looks like it could do the trick. Otherwise this is what I would bring if I was playing 1100 and I knew it would be HE. A nasty trick you can do it use your shooting to try and knock as many units as possible below the 3 models required for the impact hits, if you can do this then your ASF will be that much more effective.
The General goes with the Ironguts with the Rune Maw banner as that gives the unit a 2+ save against magic targeted at it (has to be another unit within 6' to bounce the spell to), the Leadbelchers guard the flanks and the rest advances and trys to take the enemy apart by advancing and trying to engage in turn 2 if possible.
Bruiser (1#, 204 Pts)
General; Great Weapon; Brace of Handguns; Heavy Armour; Luck-Gnoblar (reroll a failed save, one use); 2x Sword-Gnoblar (2x Extra Str2 attack per combat phase)
1 Wyrdstone Necklace (5+ ward save)
1 Fistful of Laurels (reroll failed break test, one use)
Bulls (3#, 117 Pts)
3 Bulls
Extra Hand Weapon
Bulls (3#, 117 Pts)
3 Bulls
Extra Hand Weapon
Ironguts (3#, 184 Pts)
3 Ironguts
Standard Bearer with Rune Maw
Ironguts (3#, 144 Pts)
3 Ironguts
Gnoblar Trappers (9#, 54 Pts)
9 Gnoblar Trappers
Gnoblar Fighters (20#, 40 Pts)
20 Gnoblar Fighters
Leadbelchers (2#, 120 Pts)
2 Leadbelchers
Bellower
Leadbelchers (2#, 120 Pts)
2 Leadbelchers
Bellower
Total Roster Cost: 1100
I would drop a couple of spears to get the Lion std on the white lions, other than that looks like it could do the trick. Otherwise this is what I would bring if I was playing 1100 and I knew it would be HE. A nasty trick you can do it use your shooting to try and knock as many units as possible below the 3 models required for the impact hits, if you can do this then your ASF will be that much more effective.
The General goes with the Ironguts with the Rune Maw banner as that gives the unit a 2+ save against magic targeted at it (has to be another unit within 6' to bounce the spell to), the Leadbelchers guard the flanks and the rest advances and trys to take the enemy apart by advancing and trying to engage in turn 2 if possible.
Bruiser (1#, 204 Pts)
General; Great Weapon; Brace of Handguns; Heavy Armour; Luck-Gnoblar (reroll a failed save, one use); 2x Sword-Gnoblar (2x Extra Str2 attack per combat phase)
1 Wyrdstone Necklace (5+ ward save)
1 Fistful of Laurels (reroll failed break test, one use)
Bulls (3#, 117 Pts)
3 Bulls
Extra Hand Weapon
Bulls (3#, 117 Pts)
3 Bulls
Extra Hand Weapon
Ironguts (3#, 184 Pts)
3 Ironguts
Standard Bearer with Rune Maw
Ironguts (3#, 144 Pts)
3 Ironguts
Gnoblar Trappers (9#, 54 Pts)
9 Gnoblar Trappers
Gnoblar Fighters (20#, 40 Pts)
20 Gnoblar Fighters
Leadbelchers (2#, 120 Pts)
2 Leadbelchers
Bellower
Leadbelchers (2#, 120 Pts)
2 Leadbelchers
Bellower
Total Roster Cost: 1100
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am
Hold up - I thought if I was stubborn then I always used my base leadership. So when would I be needing snake eyes?Rumor wrote:One last thing, try to fit in the Lion std for your WL, so if you lose to a fear causer you aint needing snake eyes to stay and you can keep the stubborn ld value.
[url=http://www.ulthuan.net/forum/viewtopic.php?f=66&t=33028]Great Eagle Tips and Tricks[/url]
"Luck is what happens when preparation meets opportunity."
"Luck is what happens when preparation meets opportunity."
- Collinisimo
- Posts: 169
- Joined: Wed Dec 03, 2008 11:48 am