Ulthuan

Ulthuan, Home of the Asur
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PostPosted: Fri Dec 06, 2019 12:11 am 
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Joined: Thu Dec 05, 2019 8:26 am
Posts: 2
:?: So I have a bigger battle coming up in a few weeks and as usual, I play every battle with a new list (I only play a game every couple weeks, so no point in sticking to something). We play 2v2 4k points. I play with Lizardmen against either BM /VC and WoC / Dwarfs (not yet sure what they will field). I agreed with the Lizardmenplayer to leave all the magic to him, and as only one scroll per side is allowed, there is no point trying to fight for dice with whatever I could field. He made his list first and has loads of line infantry (2x20 Saurus, 20 Temple Guard), a couple stegadons, a couple skinks and ofc a Slann to dominate the magic phase. As we lack a ton of board control, I tried to make up for that weakness with my list. Tons of RBTs to win the chaff war, a bit of chaff of my own in order to get the combats we want, cavalry to zone enemy units as well as hard-hitting, mobile characters who basically provide the close combat damage including the ultimate mage-hunter, a TOTS noble on a giant eagle. Last but not least a big unit of armourpiercing PG, as nothing can deal with it except maybe Zombies. But see for yourselves:


Quote:
++ Standard (High Elves - Army Book (2013-4) -V8.8.0.) [2,000pts] ++

+ Lords +

Prince [276pts]: Heavy Armour, Shield
. Ithilmar Barded Elven Steed
. Magic Items: BRB - Dawnstone, BRB - Dragonhelm, BRB - Giant Blade, BRB - Potion of Foolhardiness

+ Heroes +

Noble [178pts]: Dragon Armour, Lance, Shield
. Battle Standard Bearer: AB - Banner of the World Dragon
. Ithilmar Barded Elven Steed

Noble [190pts]: Dragon Armour
. Great Eagle
. . Great Eagle: Swiftsense
. Magic Items: AB - Star Lance, BRB - Enchanted Shield, BRB - The Other Trickster's Shard

+ Core +

Ellyrian Reavers [85pts]
. 5x Ellyrian Reaver: 5x Bow

Silver Helms [306pts]: Champion, Musician, Standard Bearer
. 12x Silver Helm: 12x Shields

Silver Helms [115pts]: Musician, 5x Silver Helm

+ Special +

Phoenix Guard [450pts]: 25x Phoenix Guard
. Champion
. Musician
. Standard Bearer: BRB - Razor Standard

Shadow Warriors [70pts]: 5x Shadow Warrior

+ Rare +

Eagle Claw Bolt Thrower [70pts]

Eagle Claw Bolt Thrower [70pts]

Eagle Claw Bolt Thrower [70pts]

Eagle Claw Bolt Thrower [70pts]

Great Eagle [50pts]: Great Eagle

++ Total: [2,000pts] ++


I'm grateful for every input, maybe even your experiences with some units (I am mainly curious on how the eagle guy will perform) and hope to bring some life into the glory that WHFB truly is.


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PostPosted: Fri Dec 06, 2019 9:00 pm 
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Green Istari

Joined: Sat Sep 13, 2008 11:26 am
Posts: 12729
Location: Otherworld
Welcome Luthril!

:)

On the whole I like your reasoning and I like the list. Personally I believe a force can never have too many casting options but given the Slann is likely to bring seven or eight spells that should be fine. The RBT make a lot of sense as does the cavalry bus. World Dragon is obviously awesome for this. Some players would run the second Noble on a horse so you can hide the BSB in your second rank but you have the Prince for challenges and should be fine. Eagle guy can work well but some kind of save (Charmed Shield, Golden Crown?) could be an idea, usually these dudes run with a 4+ Ward.

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PostPosted: Sat Dec 07, 2019 7:39 am 
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Joined: Thu Dec 05, 2019 8:26 am
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Yeah, I was thinking of something like this. Now, considering that there are at least two stegadons, RBTs and other stuff, I am not sure how much he'll actually draw cannon fire. But I thought of the charmed shield as well just to save him from such stuff. Still, I am not totally sure whether the reduction from a 2+ to a 3+ armour save is actually worth it, because that halfs his durability in combat (9 instead of 18 statistical effective wounds) and seeing that his most likely engagement is to charge head on in a zombie bus to take out the enemy necromant or something like this, I think the Enchanted Shield is actually better than the Charmed shield. Golden Crown actually doesn't fit whatsoever in terms of allowance, so I don't really consider it. I could give up TOTS, but that would significantly weaken his purpose. Just mathematically, the TOTS is actually super important:

Noble charges zombiebus and attacks enemy master necromant with T3 W3 4++. 3 attacks from the noble hit on a 3+ rerollable. That averages in something between 2 and 3 hits, let's go a bit conservatively and assume 2 wounds. He then wounds on a 2+, let's assume he wounds both. The eagle then strikes 2 attacks at 3+ rerollable and wounds on another 3+. In total, I can assume that I will deal around 3 wounds just like that. Without TOTS, this is rarely a kill. However, I significantly reduce the survivability with it, which also allows me to pass the break test more easily if the necromant should survive, as zombies provide quite some static (+4, so if I do 3 wounds including stomp plus charge, I tie and can kill the necromant in the next combat).


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PostPosted: Sun Dec 08, 2019 10:01 pm 
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Green Istari

Joined: Sat Sep 13, 2008 11:26 am
Posts: 12729
Location: Otherworld
It sounds like this guy has a very specific job to do and you’ve thought it through carefully Luthril.

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