SpellArcher wrote:Second Draft
Orc Warlord, Great Weapon, 4+ Ward Armour, MR 3 216
Orc Lvl 4, Dispel Scroll, Ruby Ring, 5+ Ward 280
Black Orc BSB, 4+ Ward, Ironcurse Icon 165
Now obviously this is four points over. I've spent 504 on Core, so ideally I'd just trim the points from there but I can't see a straightforward way to do this. An alternative is to drop Ironcurse Icon if I have to. You may be right MON that the artillery isn't enough but it might be possible to swap a Troll for a fourth bolt shooter. Aside from maybe that, the list looks functional to me.
Your choices for the characters look great.
If you drop the short bows from the wolves I don't think you will miss them much.
The choice between a troll or a bolt thrower is a tough one. I might give the fourth BT a chance, these are unreliable machines that you need to have in numbers if you want to scare your enemy.
When you have other core troops painted I would consider swapping out the arrer boyz, perhaps with savage orcs.
A question about rules, specifically about characters joining units.
An infantry character whose base is larger than the troop must be placed at the edge, but what about the opposite, e.g. a goblin character joining an orc unit?
Can a goblin wizard join an orc unit and benefit from its protection (including look out sir)?
Bonus question: I see nothing forbidding a wizard sitting behind the first rank, protected from H2H combat, while still being able to cast spells. Am I wrong?