Thanks RE, I'll reply now that RL has permitted me 5 minutes breathing space!RE.Lee wrote:Dwarfs look solid - tempting to come at them but a knight unit and a cannon in the flank. Its a trap!
I'm wary of a general advance, my infantry are too vulnerable to the War Machines. But my opponent definitely left me an opening on the right and the World Dragon bus is in prime position to cause trouble.
Turn One
The Dwarfs went first and remained pretty static, except for the Inner Circle moving up into cover and the Treeman moving forwards. The stone thrower killed some Swordmasters (no time for Shield of Saphery yet). The Organ Gun put two wounds on my Eagle. Keen to exploit this, my foe aimed his cannon and successfully killed both this and my chariot with a single shot!
In reply, I moved the Glade Guard into the building and threw Phoenix and Silver Helms forward on the right.
I was out of range with Convocation for example but forced through Walk Between Worlds on the Helms to push these ever closer to my opponent's flank. A well-aimed bolt put two wounds on the Treeman.
Turn Two
Piqued, the Treeman advanced into Strangleroots range of the building. The Dwarf combat blocks began to turn to meet my flank attack. Some of the Glade Guard were killed despite the protection of the building, while three Silver Helms bit the dust. The Panic test on Ld 10 re-rollable was a formality.