Smashing togheter the old and the new. Magic Phase.
Posted: Fri Dec 27, 2013 5:45 am
EDIT: After alot of thought it seems to me that with the current army comp system of 8th, a system like this simply won't be aplieple with the large difference in point cost across army books per wizard.
Gonna try and see if i can come up with something else that would work alot better with the current 8th edidtion rules. Blessing of lileath are giving me a few ideas.
A small attempt to bring the old 7th magic system and the randomness of the 8th magic system togheter.
For this sytem to work spells would first and foremost need to be nerfed.
Not getting any + to cast or dispell from wizard levels and keeping the same casting costs would be good. MAYBE reduce the casting cost of all spells by 1 or 2.
Let magic resist give +1 dice again against offensive spells cast at the unit.
Reduce the effectiveness of a spell(Example: Wyssans wildform, you would have to choose betwem gething either +1S og +1T not get both. Another Example coulde be The Speed of Light only giving +2WS and +3INI insted of straight out 10 in both) This 'mostly' aplies to buff spells and non target spells like wortex since offensive spells can be easier negated with magic resist on important units.
Spells are no longer rolled for, but insted mages get abit cheaper and each lvl of a wizard gives them 25 points to buy spells for(Example: lvl1 gets 25 points. lvl 2 gets 50 points and so on)
Really dangerus spells like dwellers, pit and mindrazor are REALLY expensive like atleast 80+ points.
Progressive miscast table. It goes from a score of 2 all the way up to 30. rolling 7 or lower nothing happens except the wizard gets a S1 Hit with no armour saves on 25+ it is a no save dead mage every time with a large S10 template one top of him too(And different levels of nastyness inbetwem) When you miscast you roll on the miscast table with the same amount of dice as you attempted to cast with.
No limit on dispell scrolls. (Aka a lvl 2 can buy 2 dispell scrolls for its 50 points and a lvl 4 can buy four dispell scrolls. And 2 lvl 2 + 1 lvl 4 can buy 8 dispell scrolls togheter and so on)
Power dice generation.
All army's +1.(It is deliberate that you get 1 more dispell dice than power dice for free)
Lvl 1. D2.
Lvl 2. D2+1.
Lvl 3. D3+1.
Lvl 4. D3+2.
Any power dice generated by a wizard HAS to be used on his own spells and can NOT be used by other wizards. (Dice generated by effects like casket of souls can be used by all wizards but power dice generated by lore of death has to be used on the same wizard as the one who cast the spell who generated the dice)
Dispel dice generation.
All army's +2.
Lvl 1. +1.
Lvl 2. D2.
Lvl 3. D3.
Lvl 4. D3+1
Dorf Runesmith and Runelord stay as they are with dispell dice generation.
Gonna try and see if i can come up with something else that would work alot better with the current 8th edidtion rules. Blessing of lileath are giving me a few ideas.
A small attempt to bring the old 7th magic system and the randomness of the 8th magic system togheter.
For this sytem to work spells would first and foremost need to be nerfed.
Not getting any + to cast or dispell from wizard levels and keeping the same casting costs would be good. MAYBE reduce the casting cost of all spells by 1 or 2.
Let magic resist give +1 dice again against offensive spells cast at the unit.
Reduce the effectiveness of a spell(Example: Wyssans wildform, you would have to choose betwem gething either +1S og +1T not get both. Another Example coulde be The Speed of Light only giving +2WS and +3INI insted of straight out 10 in both) This 'mostly' aplies to buff spells and non target spells like wortex since offensive spells can be easier negated with magic resist on important units.
Spells are no longer rolled for, but insted mages get abit cheaper and each lvl of a wizard gives them 25 points to buy spells for(Example: lvl1 gets 25 points. lvl 2 gets 50 points and so on)
Really dangerus spells like dwellers, pit and mindrazor are REALLY expensive like atleast 80+ points.
Progressive miscast table. It goes from a score of 2 all the way up to 30. rolling 7 or lower nothing happens except the wizard gets a S1 Hit with no armour saves on 25+ it is a no save dead mage every time with a large S10 template one top of him too(And different levels of nastyness inbetwem) When you miscast you roll on the miscast table with the same amount of dice as you attempted to cast with.
No limit on dispell scrolls. (Aka a lvl 2 can buy 2 dispell scrolls for its 50 points and a lvl 4 can buy four dispell scrolls. And 2 lvl 2 + 1 lvl 4 can buy 8 dispell scrolls togheter and so on)
Power dice generation.
All army's +1.(It is deliberate that you get 1 more dispell dice than power dice for free)
Lvl 1. D2.
Lvl 2. D2+1.
Lvl 3. D3+1.
Lvl 4. D3+2.
Any power dice generated by a wizard HAS to be used on his own spells and can NOT be used by other wizards. (Dice generated by effects like casket of souls can be used by all wizards but power dice generated by lore of death has to be used on the same wizard as the one who cast the spell who generated the dice)
Dispel dice generation.
All army's +2.
Lvl 1. +1.
Lvl 2. D2.
Lvl 3. D3.
Lvl 4. D3+1
Dorf Runesmith and Runelord stay as they are with dispell dice generation.