Greetings Ulthuanites
Ive been mucking about with some rules for units that i've been collecting/painting/modeling/converting over the last couple of months to represent various new unit types that have been inspired by the thoughts and ideas that ive seen in this excellent forum, some of you may have seen these before, so you might be familiar with some of the ideas.
Basically I have been adding to my disgustingly large collection of miniatures over the last couple of months, and painting a set of Five themed armies to represent my favourite parts of Ulthuan and her Armies.
I fully welcome any thoughts/suggestions/criticisms on the following ideas:
my first unit is a 10-strong unit of Templars of Asuryan, which have been converted from a combination of the classic 6th Ed metal silver helms with plastic dark eldar warrior helmets and plumes replacing the silver helm heads, they are armed with the spears from the new plastic tiranoc chariot and prince and noble sprues (the one with the rune on it), and the plastic helmet wings from the Prince and Noble sprue. they are mounted on arnoured plastic elven steeds and have greenstuff cloaks. they look pretty cool i reckon and are supposed to represent these guys:
The thinking is that they are the most elite cavalry a HE general can possibly field, and are supposed to be used in normal games as proxy Dragon princes. but for friendly games I plan to use the rules above.
let me know what you think yeah?
PROJECT AOA: Templars of Asuryan
PROJECT AOA: Templars of Asuryan
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Re: PROJECT AOA: Templars of Asuryan
Nice template.
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[i]But this did not surprise them, for as it is written in the Great Elven Book of Knowing:[/i] Isn't life just one bloody thing after another.
[color=red]Surprise is an event that takes place in the mind of the enemy commander[/color]
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[i]But this did not surprise them, for as it is written in the Great Elven Book of Knowing:[/i] Isn't life just one bloody thing after another.
- Prince_Asuryan
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Re: PROJECT AOA: Templars of Asuryan
Hugely overpriced.
For 6! points more than Dragon Princes you get:
+2 Strength at all times.
-3 to the enemy armour save at all times
Magic attacks
A ward save
Immunity to Psychology
Flaming attacks
Adding that to the DP's for the base stats, with -4? for the loss of lances, so 26 points.
Magic attacks +2pts
Ward Save +20 points (average is 45pts, but that's on a character. PG are cheaper, but they're infantry with a 5+ save, not cavalry with a 2+ save)
Flaming +2pts (brett archers for that. Who suck)
ItP +3pts (Ld 9 is pretty good)
Sacred Spears (+2S and AP) +30pts (a Prince has a GW for 12pts, but that requires 2 hands and does not work the same when mounted. Biting blade is 10pts. Combination and improvement is alot.)
I'd put each model at around 83 points, if not more... Too powerful, way too cheap. The only weakness they have is that they can't flee. But why would they? 2 attacks at Ws5 and S5 ASF is really, really good.
I thought they were ok for infantry, but for cavalry, they need a serious re-think.
For 6! points more than Dragon Princes you get:
+2 Strength at all times.
-3 to the enemy armour save at all times
Magic attacks
A ward save
Immunity to Psychology
Flaming attacks
Adding that to the DP's for the base stats, with -4? for the loss of lances, so 26 points.
Magic attacks +2pts
Ward Save +20 points (average is 45pts, but that's on a character. PG are cheaper, but they're infantry with a 5+ save, not cavalry with a 2+ save)
Flaming +2pts (brett archers for that. Who suck)
ItP +3pts (Ld 9 is pretty good)
Sacred Spears (+2S and AP) +30pts (a Prince has a GW for 12pts, but that requires 2 hands and does not work the same when mounted. Biting blade is 10pts. Combination and improvement is alot.)
I'd put each model at around 83 points, if not more... Too powerful, way too cheap. The only weakness they have is that they can't flee. But why would they? 2 attacks at Ws5 and S5 ASF is really, really good.
I thought they were ok for infantry, but for cavalry, they need a serious re-think.
'The greatest trick the Devil ever pulled was convincing the world he didn't exist.'
Re: PROJECT AOA: Templars of Asuryan
right, very good feedback, I had a feeling this was the case, im always suspicious of units with too many special rules and I thought this one might be guilty of that particular sin. ill have a bit of a rethink and talk it over with my gaming group. cheers Prince Asuryan!Hugely overpriced.
For 6! points more than Dragon Princes you get:
+2 Strength at all times.
-3 to the enemy armour save at all times
Magic attacks
A ward save
Immunity to Psychology
Flaming attacks
Adding that to the DP's for the base stats, with -4? for the loss of lances, so 26 points.
Magic attacks +2pts
Ward Save +20 points (average is 45pts, but that's on a character. PG are cheaper, but they're infantry with a 5+ save, not cavalry with a 2+ save)
Flaming +2pts (brett archers for that. Who suck)
ItP +3pts (Ld 9 is pretty good)
Sacred Spears (+2S and AP) +30pts (a Prince has a GW for 12pts, but that requires 2 hands and does not work the same when mounted. Biting blade is 10pts. Combination and improvement is alot.)
I'd put each model at around 83 points, if not more... Too powerful, way too cheap. The only weakness they have is that they can't flee. But why would they? 2 attacks at Ws5 and S5 ASF is really, really good.
I thought they were ok for infantry, but for cavalry, they need a serious re-think.
I would like to point out that they are a RARE choice, and also that they only recieve the +2 strenght on the turn that they charge (just like normal lances), 'immune to psychology' might be better off being replaced with 'cause fear', and perhaps the 4+ ward save (falling in line with the PG rules) is a little too much!, I told my co-writer this would make them too unkillable, but he insisted that they should be equivelent to mounted PG as much as possible for fluffs sake (I always though that the PG ward save was a bit good really anyway).
I think at 83 points it might make them just a little too expensive, but ill have another look at these guys with my mates and see if we cant hash it into something a little more point-friendly.
Last edited by Cyrannoc on Fri May 08, 2009 11:55 pm, edited 1 time in total.
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- Prince_Asuryan
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Re: PROJECT AOA: Templars of Asuryan
No worries,
Just note, the points values I gave are arbitrary, and only based loosely on what I can gather from other items that are similar - as I have pointed out.
Just note, the points values I gave are arbitrary, and only based loosely on what I can gather from other items that are similar - as I have pointed out.
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Re: PROJECT AOA: Templars of Asuryan
id say dont give the phoenix guard rule to anyone else. Change the spears rule to do something else, keeping the +2 on the charge but make them do something else.
Id say give them a static MR(3) instead of the 4+ ward, they already have a 2+ so another save ontop of that is a very strong unit. Try to think about what role is missing in the High Elves army book and what role you want them to fit and give them rules to suit a position without beocming too strong. We dont have an immune to pysch unit, so thats a good one to keep. We dont have Str 4 cav like DE do so maybe thats something to think about? You could make thier horses stronger than other steeds by making them Str 4 with 2 attacks each, that would be something new to do. We dont have a MR unit either.
Its better to field options, something the high elves book is proud to present rather than a replacement for something else, there is no reason why i would take dragon princes when there is something this good, its the same reason people dont take silver helms. Keep them rare too, on that note.
Id say give them a static MR(3) instead of the 4+ ward, they already have a 2+ so another save ontop of that is a very strong unit. Try to think about what role is missing in the High Elves army book and what role you want them to fit and give them rules to suit a position without beocming too strong. We dont have an immune to pysch unit, so thats a good one to keep. We dont have Str 4 cav like DE do so maybe thats something to think about? You could make thier horses stronger than other steeds by making them Str 4 with 2 attacks each, that would be something new to do. We dont have a MR unit either.
Its better to field options, something the high elves book is proud to present rather than a replacement for something else, there is no reason why i would take dragon princes when there is something this good, its the same reason people dont take silver helms. Keep them rare too, on that note.
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Re: PROJECT AOA: Templars of Asuryan
cheers WarpPhoenix, good tips, good feedback, ill re-think them and repost the ideas on Malhandir feed's thread.
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