Thanks. I'll give it a go at some point.
Played my regular KoE opponent last night but decided to try something different as my sloops aren't assembled yet so can't use the OotFH lists above. I haven't used alchemy yet so took a MoCT. List was:
++ Highborn Elves (BS2.0 Highborn Elves) [4495pts] ++
+ Ancient Allies +
Fire Phoenix [380pts]
+ Characters +
Lords of the Seas [746pts]
.
High Prince
. .
High Prince Royal Huntsman: Great Weapon, Heavy Armour, Lion Chariot mount, The General
. . . Magic Items: Bluffer's Helm, HBE - Shard of Cenyrn, Talisman of Supreme Shielding
Lords of the Seas [610pts]
.
Commander
. .
Commander Master of Canreig Tower: Battle Standard Bearer, Dragonforged Armour, Great Weapon
. . . Learned Magic Spells: Alchemy spell, 3x Druidism spell
. . . Magic Items: Dragon Mantle, Ring of Fire
+ Core +
Citizen Archers [398pts]: 21x Archer, Musician
Elein Reavers [190pts]
. 5x Elein Reaver: 5x Bow
Highborn Lancers [270pts]: 5x Highborn Lancer, Musician
Highborn Lancers [270pts]: 5x Highborn Lancer, Musician
+ Peacekeepers +
Sea Guard Reaper [180pts]
Sea Guard Reaper [180pts]
+ Special +
Flame Wardens [631pts]: 19x Flame Warden
. Champion
. Musician
. Standard Bearer: Rending Banner
Sword Masters [640pts]: 21x Sword Master
. Champion
. Musician
. Standard Bearer: Flaming Standard
++ Total: [4495pts] ++
Created with
BattleScribe
He had:
Peg lord with Dragon Lance
60 X Peasant with Castellan and Reliquary
59 X Peasant with Castellan
8 X Grail
8 X Grail
5 X Yeoman
5 X Yeoman
8 X Hedge Knight
5 X some other knight
We rolled frontline and capture the flags. He chose my archers and lancers, I chose his peasant blocks and the unit of 6 knights. Spells were Lash, Word of Iron, the mundane weapon one and the 2d6 ST2 hit one.
Had a building in my deployment zone so set up between that and a hill to funnel attacks into my infantry blocks. The lord would patrol behind the lines to shut down any flanking attempts. Once he dropped his two peasant blocks I dropped what I had to go first. He stacked his cavalry to go past the left side of the building.
I retreat my lancers on the left side of the building to draw the cavalry forward while LC moves to help. Reavers march to his right flank to force march tests. Or at least they should have. 3 failed DTs from a wall panicked the unit and sent them back! Phoenix sits on the hill and faces down the peasant blocks. Magic was a dud. Right SGR takes three yeoman names and panics the unit. Other shooting focuses on whittling the levy blocks, killing 9.
He moves hedge knights and 6 block up aggressively on left side of building. Central yeomans move into the middle, peasants march into centre, grail knights position to counter charge anything stupid enough to go after yeomans. Peg lord hides from SGRs. Right yeomans continue to flee. Yeomans kill a couple of SMs
Left lancers move to bait a charge from the two knights units pressing the left. Prince covers angles to counter charge any combat or overruns. Centre holds steady, phoenix swoops over one of the peasant units killing a few. Reavers rally. Magic was 6+4 then I rolled all the 1's and 2's to fail to get a spell off. SGRs and archers continue whittling peasants.
Unit of 6 knights charge the lancers who hold, hedge knights loiter behind them. Grail knights start to position for charges on the infantry blocks as the peasant blocks mount the hill on the right of the wardens.. Peg lord flies to try and threaten the phoenix. Central yeomans sit in front of my two blocks and kill a couple more SMs, right yeomans continue to flee off the table. In combat the knights kill two lancers, losing one but lancers hold on a 6.
Prince charges the knight combat, wardens charge the yeomans. Reavers chaff the far left peasant block. Phoenix attempts to fly over the peasants again but fails march test so settles for swooping the lord to no effect. Magic continues to fail hard. Right SGR single shots the lord putting on two wounds! Left SGR and archers continue to weaken the levy blocks. Prince and lancers kill three knights, two lancers dying (plagued by 1s!) but it's enough to break them. Prince overruns into hedge knights. Lancer restrains. Wardens blow through yeomans and angle themselves to take charges in the front next turn.
It's at this point I realise I've made an error. By charging the yeomans I've opened up my frontage and now he can get the grail knights and a peasant block into my front. If I hadn't charged the yeomans only one would fit. Peasants and grails duly charge. Right peasants charge the chaffing reavers. The fleeing knights rally and his lord goes to hide again. One grail unit hangs back to try and deal with the LC should the combat be lost. The LC Prince flubs, only killing one hedge knight and taking two wounds in return, losing combat by one but sticking. The grail knights impact hits kill a couple of wardens then lose two to return attacks. Between the peasants and the knights the wardens take enough damage to test on rerollable 4 and make it! Forgetting grails had divine attacks was nearly my undoing. The right peasants brushed off the challenge of the reavers and were forced to overrun or get stuck out of position and unable to get involved.
SMs attempt to charge uninvolved grails but roll a 3. Right lancers flank charge the warden/grail/peasant fight with the phoenix going in the rear. Archers reform to shoot at right peasants. Magic finally does something as I get +2 armour up on wardens and make the rear grails flammable. SGRs and archers take a rank off the peasants. LC Prince does better versus the hedge knights, breaking them and running them down. HbE win the multi fight breaking the grails but peasants hold steadfast.
I'll summarise from here as last two turns are repetitive. His one wound lord, two knight from the unit of 6 stalk my 2 wound lord. Although the two knight unit is a flag unit I don't want to get charged by his lord so we stand off. Wardens/phoenix/lancers take the remains turns to wipe out peasants. Reliquary and Castellan survive. Wounded grails rejoined that fight but held when combat was lost. His left peasant unit charged archers beat them and ran them down. That was enough for him to tie the objective but I won 12-8 having only lost reavers, archers and 50% of lancers.
Interesting game. I think tactically I had the right idea just let down by execution. Complete absence of a magic phase for the entire game really didn't help!
Dragon will be out to play on Friday and campaign starts with a big good v evil fight on Sunday.
Stay tuned!