Rod, thanks for the input and kind words.
I don't think Dennis would mind, because he has some painting tutorials in "The Magnificent Bastards" and his name is out there on the web. His name is Dennis GuniX, with the X standing for the first letter of the alphabet. I'll let you fill it in, just so that his name doesn't pop up in a random forum if there is an internet search. Type in his name, with Warhammer steampunk Warriors, and you'll come across a few photos on sites. I don't have a link to great photos by the way.
Looking back against the Orcs, the 14 wounds caused by the Star Dragon did win me the combat by 1 or 2, but he stuck! Wow.
We had a good number of players - I think it was 46 to start with, but a few dropped out, including one guy in the middle of game one, because he was drunk. Stupid.
John from Aurora, about 40 miles from my home. I've seen him at tournaments, but never had played him. A longtime Chaos Dwarf player, now playing Dark Elves. He has won some awards.
General with +3S Great Weapon, double wounds on foot
Lord on Manticore (Monstrous Beast) with 6 attack sword, medium defense
Alchemy Mage with two spells
15-20 Corsairs with handbows (mage went in here)
2-5 man core fast cav
15 or so Repeating Crossbow men
9 Cold One Knights
Repeating Bolt thrower
5 Fast cav with the two spells (Warlocks)
This was the Attacker/Defender Scenario, with me being the attacker. I had the Star Dragon and Frosty on my far left (out of range from the Bolt Thrower), hoping to hit his army from the side. My infantry was in the middle, and on the far right were the lancers, eagle and one fast cav. A big building divided my right side from my infantry. It was almost two separate games, with the Corsairs and Bolt Thrower opposite my right side. Opposite my monsters were Shades and the Kraken. My Swordmasters started max range forward (only 9" in this scenario) in some woods for shooting protection.
He vanguarded his fast cav, got first turn, and moved everything up to rain shots down on me. Not too much happened to harm me, I lost a few guys from a lot of units.
Bottom of the first, I think I surprised him. All my infantry charged his fast cav units from 14" out, and the Lancers charged the Corsairs with the mage. He fled with everything. Standard procedures with the three fast cav units, but he had too much respect for 5 Lancers. My only guess is that he thought I would have a good chance of taking out his mage (which in honesty would have been my goal). Big stuff on my left moved up hard, still out of range of the Kraken.
He moved up his middle hard hitters (Manticore, Spears with General, Cold One Knights). Everyone rallied. A game of positioning for 1.5 more turns. Bottom of three, my Swordmasters charged his generals unit. I charged few other things. I was doing things in a specific order, and my last charge was to be the Lancers at the back end of the Warlocks (who had 3 in the front rank, two in the back to fit in between the building and me.) There was another charge by something, I forget what. In the dust up, I forgot to charge the Warlocks, which was one my one for sure mistake in the game, with one other questionable one later. The White Lions moved to block the Cold One Knights and the Spears to face the Manticore Lord.
As opposed to the first two games, which were more limited in combat, this one got real bloody. In the General/Spear vs. Swordmasters fight, his General killed 4 Swordmasters, but then the Swordmasters swung back and killed all but 3 spears. He need a 2 to stick, but didn't get it, and fled. I would have loved to reform to help out my other blocks, but had to pursue and get all those points. I caught him, but the Swordmasters were then in front of crossbows.
In his turn, the Mantcore Lord charged the spearmen, and Cold Ones the Lion Guard, which are what I had set up for. Sadly, since I forgot to charge the Lancers, his Warlocks charged the side of the Lion Guard, which really hurt. In combat, the spears probably had 16 to 18 hits on the Manicore Lord, but I only rolled one 6. Manticore Lord chewed up the spears, but they stuck. In the Cold One/Warlock/Lions fight, the White Lions only killed three Cold Ones, because he kept getting off the +1 AS spell. Between the attacks from the Cold Ones, the Knights and the Warlocks, I lost about 14 White Lions, but they were stubborn.
In the following turns, he tried to protect his back of Cold Ones with a unit of fast cavalry, but I charged the Star Dragon into them, wiped them out, and overran into the Cold One Knights. It took two turns, but the Star Dragon eventually killed all the remaining 6 Cold Ones. Because it took two turns, I lost all the Lions and my BSB.
In the spears combat, I used up my champ in a challenge. In the next turn, the Kraken charged in too. I still couldn't get that elusive 6 to wound the Manticore and bypass the armor. The monsters wiped out the Spears to a man. His crossbows shot up the Swordmasters for a round.
In my turn, the Swordmasters charged his crossbows. After the stand and shoot, 9 Swordmasters made it into combat. I wiped out the Crossbows to a man.
On the other side, I had three Reavers left, and they eventually charged the Bolt Thrower. Sadly in two rounds of combat, I did one wound in the first round, he stuck. In the second round, I did no wounds, he did one, I broke. He then shot them to death. Sad.
The eagle hid behind a hill the entire game - there was never a change to move out without being exposed to huge amounts of archery. I don't think the 100 points were worth it to use up one units shooting round.
In my other questionable move, my Frosty rear charged his Manticore Lord from a hill. Huge static combat resolution for me! I thought I could break him, or at least hold him up until the Star Dragon could help out. The Frosty had 2 wounds on him at that point. I do not think this was a mistake, but it was game changing. Rather than winning and tracking that Manticore Lord down, the Manticore Lord killed the Frosty with his 6 S3 and 4 S4 attacks. Frosty whiffed in his attacks. Doing the math, at most each of us should have done maybe one wound. He would have been at a one time 6 to stick. Even if he stuck, I had reformed the Star Dragon to hit the Manticore in my following charge (as even if the Manticore Lord had killed the Frosty in turn two, he would be stuck in place with no overrun).
With that the game ended. He won in total points by about 280 points (for a 9-11 loss), but my Swordmasters were the only unit getting an objective, so I got the 12-8 win!
Would have been a huge win if I had remembered to charge the Lancers or if the Frosty hadn't died in the first round of combat. No way the Manticore would have survived the Star Dragon.