Mousekillers Mortals of Chaos
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Author:  mousekiller [ Mon Mar 14, 2016 10:02 am ]
Post subject:  Mousekillers Mortals of Chaos

The Great Tribes of the North - Mortals of Chaos

MACDEATH - 275 points
KURGAN'S BASTARDS - 150 points
DEATH DEALERS - 125 points
KURGAN'S BRED - 40 points
CERBERUS - 230 points

Lords: 29.16% Heroes: 13.04% Core: 33.4% Special: 24.39% Rare: 0%

TOTAL: 943

Increments of War:

500 Points


In the far north of the Chaos Wastelands, the Bloodcaller Clan has existed in the frigid cold and desolation for nearly 80 years. Father Kurgan Bloodcaller wandered to the land in years past when he was first called to serve his master, never questioning why the Blood God would ask such a sacrifice of him. Over the next few decades, Kurgan strengthened the clan with his own blood, by capturing woman from his various raids and breeding them for sons, as well as breeding strong hounds. Daughters are fed to the hounds in a ritualistic manner, as well as the weak sons. In the Kurgan Clan, only the strong survive.

In the 60th year, Kurgan finally realized why Khorne had sent him north, why he favored him with so many wives and such prosperity. That year his harem had already birthed nearly 70 new males, and so the day seemed unremarkable at first. One of his harlots went into labor, but this labor lasted for days. Soon, Kurgan began to consider the prospect that he would need to feed her to the hounds to quiet the camp. As he lifted her up, the child inside of her ripped through her abdomen and immediately began feasting on what was left of his mother. Lifting the child up he saw the mark of Khorne emblazoned on his head. Taking this as a sign he tossed the child into a pit that contained three of his fiercest warhounds, only to witness MacDeath ripped the hounds to pieces. Over the next few years MacDeath would prove his worthiness, even slaying twenty one of his jealous brothers who attempted to murder him.

In his twentieth year MacDeath entered the tent of his father to tell him that he had been visited by a bestial demon, who had given him the command of Khorne to take the Clan and begin heading south, unifying the clans of the North and slaying those who refused to submit.


Works in Progress: Neutral Armies
Works in Progress: Armies of Order
Works in Progress: Armies of Chaos
Works in Progress



Dwarven Throng

Mortals of Chaos
Daemons of Choas
Beasts of Chaos

Vampire Counts

Orcs and Goblins
Ogre Kingdoms

Author:  SpellArcher [ Mon Mar 14, 2016 10:37 am ]
Post subject:  Re: Mousekillers Mortals of Chaos

mousekiller wrote:

A drum, a drum MacDeath doth come!


Love the rock!

Author:  mousekiller [ Wed Mar 16, 2016 11:02 pm ]
Post subject:  Re: Mousekillers Mortals of Chaos


Born of a harlot of Kurgan's Harem, MacDeath was an unnatural birth from the beginning. After days of labor, the infant tore through the stomach of his mother and feasted upon her flesh as his first meal. Kurgan immediately bowed in reverence when he saw his own child gifted with the mark of Khorne emblazoned on his forehead. Knowing full well that this was a sign from Khorne that this child was destined for great things, and that Khorne would let no harm come to the boy, he brought three of his fiercest war hounds to a pit and dropped the baby boy inside. MacDeath, even in his infancy, landed feet first and brutally strangled all three mutts to death, proceeding to suckle blood as if feeding from his mother when he was finished. His father then fashioned a great cloak from the hides of the hounds and gifted it to his son. This victory would be but the first of many that Khorne would challenge him with.

During his tenth year, MacDeath encountered a monstrous demon of a horse. After four days of fierce battle, MacDeath finally wrestled the beast to the ground and forced it into submission. Over the next years a great resentment grew in the tribe from Kurgans favoritism of his son, and in his 16th year twenty one of his brothers entered his tent to slay him, only to find death for themselves. Now the skulls of his brothers decorate his horse and cloak, a deadly reminder to all of his kin of who now rules the clan.
In his twentieth year, a bestial demon visited MacDeath while he was out hunting. The Demon itself challenged him to personal combat and a clash of immense power emerged. The Blood Thirster, filled with rage as these demons tend to be, charged forward bellowing. MacDeath waited for the charge patiently, sidestepping at the last moment to leap upon the monsters back and using every muscle he possessed to grasp the horns protruding from the demons head wrenched its head unnaturally, snapping its neck. Both beast and man slumped to the ground, and when MacDeath looked up again the Demon was gone, replaced with a monstrous ethereal face which he knew to be the spirit of Khorne.

“You will be my champion in the times to come!” The voice of Khorne bellowed. “Take the bastards of Kurgan forward and unite the tribes. Those who do not submit to you will add their skulls to my throne.” Motioning towards the ground at MacDeath’s feet, the presence spoke again. “I gift you this blade with the spirit of this greater Demon. Go now south MacDeath, and return only when the world once again bows to the will of the Chaos Gods!”

Manufactured: Games Workshop 5th edition
Sculpted: Gary Morley
Painted: 31 May 2010





Spell Archer: That has a catchiness to it... We will have to make it the theme song!

Author:  Prince of Spires [ Thu Mar 17, 2016 8:36 am ]
Post subject:  Re: Mousekillers Mortals of Chaos

Looking good!

Bring on the battles :)


Author:  SpellArcher [ Thu Mar 17, 2016 10:23 am ]
Post subject:  Re: Mousekillers Mortals of Chaos

mousekiller wrote:
Spell Archer: That has a catchiness to it... We will have to make it the theme song!

Early Warhammer, appropriated from Shakespeare I believe?


I've always felt that Khorne Lord was a bit silly but you've actually made it look good Mousekiller!

Author:  mousekiller [ Tue Mar 22, 2016 6:10 am ]
Post subject:  Re: Mousekillers Mortals of Chaos


Kurgan Bloodcaller, worshipper of Khorne, breeder of dogs, and hoarder of harlots. Kurgan began life as a blacksmiths son in a small village on the outskirts of Erengrad, nearly one hundred and twenty years ago. His first twenty years of life were relatively sedentary, being apprenticed to his father. But, in the year 2420 a Goblin Warlord named Grom the Paunch poured across the north of the empire with a huge horde, the likes of which had not been seen. Kurgan immediately volunteered with the militia of Erengrad, feeling the call to war in his blood. Over the next two years, his prowess as a warrior earned him a promotions, and soon he led the bedraggled militias against the hordes. Wherever he went, victory followed, even when knights or regulars fled the unit known as the Sons of Kurgan stood tall. But into the second year of the war, something very strange began to happen; his rage in battle seemed to be relentless and would persist even after the fighting was done. He began to despise those around him as weaklings, particularly any unit that had fled from the enemy. But eventually, this became a commonality within his own unit as well. On a daily basis Kurgan could be found challenging those around him to personal combat, slaying all that accepted. This went on for months, until after another defeat to the goblin masses and an ordered retreat by the Lord Marshall of the Northern Forces, Kurgan found himself face to face with the commander. Challenging the man directly for his cowardice, the rage berserked Kurgan found himself surrounded by the Lord Marshalls personal guard, who began to beat him with the blunt end of their spears. The Lord Marshall then stepped forward and accepted the challenge from the now bruised and bloodied Kurgan, and defeated him. Dumping Kurgans body on the side of the road as the army continued its retreat.

“Wake, Kurgan” a voice in his head bellowed. “Your time in this world is not yet over. Wake, and go north. There you will find the challenges you deserve, and that are deserving of your blade.” And so Kurgan raised himself up, and without another thought began his trek to the Chaos Wasteland, to embrace his new master, Khorne. Upon his way he fought many battles, and destroyed many settlements, always taking either bone or woman as his prize. It was years later that Kurgan finally found a settlement in the far North, and soon began to gather the women he defeated to his harem and any female born were added to that number as well. With over 342 women in his Harem, the tribe has produced many male children as well, whom Kurgan refers to as his bastards.

Dressed in armour made from the bones of those he has slain, Kurgan knew that his purpose had been to breed MacDeath into life. Now, the true Bastards of Kurgan will ride to battle the likes of which they had never done..

Manufactured by: Reaper Miniatures Dark Heaven Model 02899 Death Knight
Sculpted by: Sylvain Quirion



Vote at CMON: Kurgan Bloodcaller

Prince of Spires: Man, I wish I had the time to play, or even a playing club that was local! Of course, even if one existed they would have to remain perpetually in 8th edition with me.

Spell Archer: Who would have thought that Warhammer drew inspiration from Shakespeare? Thanks... his face mask is definitely a bit odd. Like the mount though.

Author:  Prince of Spires [ Tue Mar 22, 2016 8:06 am ]
Post subject:  Re: Mousekillers Mortals of Chaos

mousekiller wrote:
Prince of Spires: Man, I wish I had the time to play, or even a playing club that was local! Of course, even if one existed they would have to remain perpetually in 8th edition with me.

I know how you feel. I've got a independent gaming store near me where you can play games. But they mainly play 40k or magic the gathering. Very rarely do I find an opponent there for a game of WH.

I am lucky in that I have a friend who also plays WH, and we manage to get a gaming night in once or twice a month on average. And he again knows someone who also plays, so there's another potential opponent.

Kurgan looks good. I like the model. It's less 'watch me being a bad boy' then some of the GW models. Did you paint the freehand chaos symbol on the cloak yourself? It looks great.


Author:  Ferny [ Sun Mar 27, 2016 5:28 pm ]
Post subject:  Re: Mousekillers Mortals of Chaos

I have half an idea to do a chaos themed VC army (so many of the models work cross-armies IMO) - this model would be a great addition for the 'late transition' stage, coming on full Chaos Warrior style. I also quite like it as an alternative approach to Krell :)

Author:  mousekiller [ Fri Apr 22, 2016 7:32 am ]
Post subject:  Re: Mousekillers Mortals of Chaos


These warhounds have been raised by Kurgan to be the fiercest, toughest, and most controllable animals in all the northland. Fed only human flesh since birth (mostly from the undesirable children and women of Kurgans Harem), these monstrosities are larger by far than any normal hound.

Manufacturer: Games Workshop and Privateer Press

Sculptors: Unknown.








And to vote at CMON: KURGANS BRED

@Prince of Spires: It is nice to have a good friend like that nearby! Yeah, the symbol was freehand, which I am normally very bad at!

@Ferny: He is a bit small, compared to the heroic GW models, but I still think he maintains a presence!

Author:  Prince of Spires [ Fri Apr 22, 2016 9:17 am ]
Post subject:  Re: Mousekillers Mortals of Chaos

Nice unit. And the models work together nicely, even thought they're from multiple companies. Though perhaps it helps that chaos allows for a bit more diversity in units ;)


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