Ratvan's MSU Battle Reports
Posted: Tue Dec 17, 2013 5:10 pm
So my first recorded game was against Warriors of Chaos, playing a fairly standard list
Total Roster Cost: 2397
Daemon Prince - 500 pts
Magic Level 4, Lore of Death, Mark of Nurgle, Chaos Armour, Daemonic Flight, Charmed Shield, Dragonbane Gem, The Other Trickster's Shard, Scaled Skin, Soul Feeder
Sorcerer - 195 pts
Level 2, Lore of Metal, Enchanted Shield, Talisman of Preservation
Exalted Hero - 220 pts
Battle Standard Bearer, Mark of Tzeentch, Disc of Tzeentch, Sword of Swift Slaying, Dragonhelm, Third Eye of Tzeentch
17 Chaos Warriors - 375 pts
Mark of Tzeentch, Halberd, Shield, Full Command, Gleaming Pennant
5 Marauder Horsemen - 80 pts
Flail
5 Marauder Horsemen - 80 pts
Flail
5 Chaos Warhounds - 40 pts
Vanguard
5 Chaos Warhounds - 40 pts
Vanguard
Chimera - 275 pts
Flaming Breath, Regenerating Flesh
5 Chaos Knights - 245 pts
Mark of Nurgle, Ensorcelled Weapons, Musician, Standard Bearer
4 Skullcrushers of Khorne - 347 pts
Ensorcelled Weapons, Musician, Standard Bearer, Banner of Swiftness
I took a variation of the list that is currently submitted in the Army List section
Loremaster of Hoeth - 300 pts
Level 2, Sword of Might, Shield of the Merwyrm, Earthing Rod, Golden Crown of Atrazar
Noble - 327 pts
Battle Standard Bearer, Griffon, Swiftsense, Halberd, Dragon Armour, Star Lance, Charmed Shield, The Other Trickster's Shard
5 Ellyrian Reavers - 95 pts
Spear & Bow
5 Ellyrian Reavers - 95 pts
Spear & Bow
5 Silver Helms - 105 pts
5 Silver Helms - 105 pts
15 Lothern Sea Guard - 210 pts
Shield, Full Command
5 Dragon Princes - 155 pts
Musician
5 Dragon Princes - 175 pts
Musician, Standard Bearer, Banner of Eternal Flame
11 Sword Masters of Hoeth - 163 pts
Bladelord, Musician
11 Sword Masters of Hoeth - 163 pts
Bladelord, Musician
Lothern Skycutter - 120 pts
Eagle Eye Bolt Thrower
Lothern Skycutter - 120 pts
Eagle Eye Bolt Thrower
5 Sisters of Avelorn - 70 pts
5 Sisters of Avelorn - 70 pts
Eagle Claw Bolt Thrower - 70 pts
Great Eagle - 50 pts
The Game
Deployment
Knowing full well that I would most likely go second I deployed my units roughly 6" from my board edge giving me time and space to manoeuvre my forces into a cohesive battle line, I managed to out deploy my opponent loading my Bolt Throwers (Eagle Claw and Skycutters) opposite the Chimera with the plan of forcing it towards one of my units of Sisters of Avelorn.
Turn 1 Warriors of Chaos
Everything moves forwards and my plan of forcing the Chimera into the midfield paid off, unfortunately it decided to hide within a forest.
Turn 1 High Elves
My Skycutters move over the warhounds on my left trying to get some flank/ rear shots of the Chimera, the rest of my left flank shifts to block charges to my infantry hiding behind the cavalry wall. I charge both warhound units with my Reavers and both units elect to flee. Fleeing over the Skycutters the warhounds on the left took 3 wounds. The other unit of warhounds escaped however the Reavers overran into the Deamon Prince. I manage to squeeze a fireball onto the Chimera inflicting a wound, I also attempt to cast Miasma on the same target however this attempt was dispelled. Shooting phase the Sisters of Avelorn manage to peg the Chimera for a wound and the Eagle Claw finishes the job inflicting 2 wounds on the beast with no change of regeneration. The Reavers inflict a wound on the Daemon Prince and all but one are smashed from their saddles in return, however they pass the break test with help from the BSB re roll.
Warriors of Chaos Turn 2
Both Warhound units continue to flee, the one on the right leaves the table. The Knights and BSB move forwards, the later attempting to get to the rear of one of my Swordmaster units. The Warriors of Chaos shuffle backwards. The Skullcrushers fail a swift reform and so simply move to keep my Griffon Noble in their front arch. Both units of Marauder Horsemen declare charges, the left most unit fails it charge against the Silver Helm unit, the right most unit while taking a casualty to stand and shoot reaction from the Sisers of Avelorn.
High Elves Turn 2
The left most Reavers charge the fleeing warhounds, forcing them further towards the table edge. Silver Helms and Dragon Princes charge the left most Marauder Horsemen and the Silver Helms charge the Chaos Knights, everything else moves to the right flank to add the pressure onto the rest of the WoC lines. The Great Eagle moves behind the Marauder horsemen, the The Noble positions himself on the Warriors flank arc. The Skycutters and Eagle Claw slam the Warriors unit and deal them 7 casualties with some help from the Sisters unit and a Fireball from the Loremaster. The Silver Helms and Dragon Princes slaughter the Marauder Horsemen the Silver Helms overrun towards the Warriors of Chaos, the Dragon Princes overrun into the flank of the second Marauder Horsemen unit. The Marauders fail to wound the Dragon Princes and the remaining horsemen flee's over the Great Eagle and suffers a wound destroying the unit. Two Silver Helms die in the fight against the Chaos Knights but manage to kill one of them in return, the Daemon Prince finally finishes the last Reaver and shuffles round to face the Seaguard.
Warriors of Chaos Turn 3
Both the Warriors of Chaos and the Skull Crushers swift reform to keep the BSB in their front archs, the Daemon Prince and the BSB charge the Seaguard, the Deamon Prince taking a wound from the shooting. The Chaos Knights down two of the Reavers who flee after not managing to even hit (even though the steeds did hit and wound they understandably did not manage to get past the armour save) and successfully escape the pursuit. The Deamon Prince and BSB smash 7 Seaguard apart however the unit manages to hold with a double one.
High Elf Turn 3
Everything moves in to engage the remaining targets, (even Silver Helms who are not in fact charging) the BSB moves around again to annoy the Skullcrushers, both Swordmaster units declare charges, the first against the Chaos Knights flank and the other against the BSB. The GReat Eagle charges the Deamon Prince. One Chaos Warrior falls to a bolt from a Eagle Eye Thrower. The Swordmasters cleave two knights apart and lose of their number in the process, however the survivor decides to stick around. The Second Swordmaster unit obliterates the Chaos BSB in a flurry of attacks. The Great Eagle wounds the Deamon Prince who, in turn smashes another rank of Seaguard from their feet.
Warriors of Chaos Turn 4
The Warriors of Chaos unit moves towards my far right corner trying to conserve points. The Skullcrushers having enough of the Noble decide to wheel and front up against the Silver Helms and Sisters of Avelorn on the nearby hill. The last Chaos Knight kills a Swordmaster and weathers the incoming attacks. The Deamon Prince suffers another wound but finally manages to kill off the remaining Seaguard.
High Elves Turn 4
Seeing victory on the Horizon I charge the Warriors of Chaos with the Noble and the Dragon Princes, The SKullcrushers with the Silver Helms and the Sisters of Avelorn, the Chaos Knights with the Dragon Princes and the Deamon Prince with the Swordmasters. The Chaos Knights finally succumb to the Lances of the Dragon Princes, The Blademaster refuses the Challenge of the Daemon Prince and the unit cuts it down.
Game conceded by opponent at this point.
So the game went well, I managed to isolate and remove from the game the two units that I originally identified as my key threats. Downing the Chimera first turn was a massive advantage for me and allowed me to focus my full army onto a reduced Chaos Force. Magic in this game just did not happen with the exception of a few Fireballs from the Loremaster so will reserve judgement on him until a few more games are played.
Opponents thoughts
"The army was just simply far too fast and far too numerous for me to cope with, I expected to see a small amount of support and was expecting to be able to divert it (Horde) around by feeding it Marauder Horsemen and Warhounds and working through the supporting troops.
It was a real Nightmare to know what to target as I was expecting to see units flee and the pursuit to take me into an ambush of a numerous amount of units. Those Skycutters were also a pain, I was expecting a flying Chariot to be thrown forwards into units and definitely not used as mobile bolt throwers.
I will be wanting a rematch not that I know what I can expect to be coming my way, thank you for being such a great opponent and for giving me the advice that you did about how you would have played against your force.
Ta
Paul
Total Roster Cost: 2397
Daemon Prince - 500 pts
Magic Level 4, Lore of Death, Mark of Nurgle, Chaos Armour, Daemonic Flight, Charmed Shield, Dragonbane Gem, The Other Trickster's Shard, Scaled Skin, Soul Feeder
Sorcerer - 195 pts
Level 2, Lore of Metal, Enchanted Shield, Talisman of Preservation
Exalted Hero - 220 pts
Battle Standard Bearer, Mark of Tzeentch, Disc of Tzeentch, Sword of Swift Slaying, Dragonhelm, Third Eye of Tzeentch
17 Chaos Warriors - 375 pts
Mark of Tzeentch, Halberd, Shield, Full Command, Gleaming Pennant
5 Marauder Horsemen - 80 pts
Flail
5 Marauder Horsemen - 80 pts
Flail
5 Chaos Warhounds - 40 pts
Vanguard
5 Chaos Warhounds - 40 pts
Vanguard
Chimera - 275 pts
Flaming Breath, Regenerating Flesh
5 Chaos Knights - 245 pts
Mark of Nurgle, Ensorcelled Weapons, Musician, Standard Bearer
4 Skullcrushers of Khorne - 347 pts
Ensorcelled Weapons, Musician, Standard Bearer, Banner of Swiftness
I took a variation of the list that is currently submitted in the Army List section
Loremaster of Hoeth - 300 pts
Level 2, Sword of Might, Shield of the Merwyrm, Earthing Rod, Golden Crown of Atrazar
Noble - 327 pts
Battle Standard Bearer, Griffon, Swiftsense, Halberd, Dragon Armour, Star Lance, Charmed Shield, The Other Trickster's Shard
5 Ellyrian Reavers - 95 pts
Spear & Bow
5 Ellyrian Reavers - 95 pts
Spear & Bow
5 Silver Helms - 105 pts
5 Silver Helms - 105 pts
15 Lothern Sea Guard - 210 pts
Shield, Full Command
5 Dragon Princes - 155 pts
Musician
5 Dragon Princes - 175 pts
Musician, Standard Bearer, Banner of Eternal Flame
11 Sword Masters of Hoeth - 163 pts
Bladelord, Musician
11 Sword Masters of Hoeth - 163 pts
Bladelord, Musician
Lothern Skycutter - 120 pts
Eagle Eye Bolt Thrower
Lothern Skycutter - 120 pts
Eagle Eye Bolt Thrower
5 Sisters of Avelorn - 70 pts
5 Sisters of Avelorn - 70 pts
Eagle Claw Bolt Thrower - 70 pts
Great Eagle - 50 pts
The Game
Deployment
Knowing full well that I would most likely go second I deployed my units roughly 6" from my board edge giving me time and space to manoeuvre my forces into a cohesive battle line, I managed to out deploy my opponent loading my Bolt Throwers (Eagle Claw and Skycutters) opposite the Chimera with the plan of forcing it towards one of my units of Sisters of Avelorn.
Turn 1 Warriors of Chaos
Everything moves forwards and my plan of forcing the Chimera into the midfield paid off, unfortunately it decided to hide within a forest.
Turn 1 High Elves
My Skycutters move over the warhounds on my left trying to get some flank/ rear shots of the Chimera, the rest of my left flank shifts to block charges to my infantry hiding behind the cavalry wall. I charge both warhound units with my Reavers and both units elect to flee. Fleeing over the Skycutters the warhounds on the left took 3 wounds. The other unit of warhounds escaped however the Reavers overran into the Deamon Prince. I manage to squeeze a fireball onto the Chimera inflicting a wound, I also attempt to cast Miasma on the same target however this attempt was dispelled. Shooting phase the Sisters of Avelorn manage to peg the Chimera for a wound and the Eagle Claw finishes the job inflicting 2 wounds on the beast with no change of regeneration. The Reavers inflict a wound on the Daemon Prince and all but one are smashed from their saddles in return, however they pass the break test with help from the BSB re roll.
Warriors of Chaos Turn 2
Both Warhound units continue to flee, the one on the right leaves the table. The Knights and BSB move forwards, the later attempting to get to the rear of one of my Swordmaster units. The Warriors of Chaos shuffle backwards. The Skullcrushers fail a swift reform and so simply move to keep my Griffon Noble in their front arch. Both units of Marauder Horsemen declare charges, the left most unit fails it charge against the Silver Helm unit, the right most unit while taking a casualty to stand and shoot reaction from the Sisers of Avelorn.
High Elves Turn 2
The left most Reavers charge the fleeing warhounds, forcing them further towards the table edge. Silver Helms and Dragon Princes charge the left most Marauder Horsemen and the Silver Helms charge the Chaos Knights, everything else moves to the right flank to add the pressure onto the rest of the WoC lines. The Great Eagle moves behind the Marauder horsemen, the The Noble positions himself on the Warriors flank arc. The Skycutters and Eagle Claw slam the Warriors unit and deal them 7 casualties with some help from the Sisters unit and a Fireball from the Loremaster. The Silver Helms and Dragon Princes slaughter the Marauder Horsemen the Silver Helms overrun towards the Warriors of Chaos, the Dragon Princes overrun into the flank of the second Marauder Horsemen unit. The Marauders fail to wound the Dragon Princes and the remaining horsemen flee's over the Great Eagle and suffers a wound destroying the unit. Two Silver Helms die in the fight against the Chaos Knights but manage to kill one of them in return, the Daemon Prince finally finishes the last Reaver and shuffles round to face the Seaguard.
Warriors of Chaos Turn 3
Both the Warriors of Chaos and the Skull Crushers swift reform to keep the BSB in their front archs, the Daemon Prince and the BSB charge the Seaguard, the Deamon Prince taking a wound from the shooting. The Chaos Knights down two of the Reavers who flee after not managing to even hit (even though the steeds did hit and wound they understandably did not manage to get past the armour save) and successfully escape the pursuit. The Deamon Prince and BSB smash 7 Seaguard apart however the unit manages to hold with a double one.
High Elf Turn 3
Everything moves in to engage the remaining targets, (even Silver Helms who are not in fact charging) the BSB moves around again to annoy the Skullcrushers, both Swordmaster units declare charges, the first against the Chaos Knights flank and the other against the BSB. The GReat Eagle charges the Deamon Prince. One Chaos Warrior falls to a bolt from a Eagle Eye Thrower. The Swordmasters cleave two knights apart and lose of their number in the process, however the survivor decides to stick around. The Second Swordmaster unit obliterates the Chaos BSB in a flurry of attacks. The Great Eagle wounds the Deamon Prince who, in turn smashes another rank of Seaguard from their feet.
Warriors of Chaos Turn 4
The Warriors of Chaos unit moves towards my far right corner trying to conserve points. The Skullcrushers having enough of the Noble decide to wheel and front up against the Silver Helms and Sisters of Avelorn on the nearby hill. The last Chaos Knight kills a Swordmaster and weathers the incoming attacks. The Deamon Prince suffers another wound but finally manages to kill off the remaining Seaguard.
High Elves Turn 4
Seeing victory on the Horizon I charge the Warriors of Chaos with the Noble and the Dragon Princes, The SKullcrushers with the Silver Helms and the Sisters of Avelorn, the Chaos Knights with the Dragon Princes and the Deamon Prince with the Swordmasters. The Chaos Knights finally succumb to the Lances of the Dragon Princes, The Blademaster refuses the Challenge of the Daemon Prince and the unit cuts it down.
Game conceded by opponent at this point.
So the game went well, I managed to isolate and remove from the game the two units that I originally identified as my key threats. Downing the Chimera first turn was a massive advantage for me and allowed me to focus my full army onto a reduced Chaos Force. Magic in this game just did not happen with the exception of a few Fireballs from the Loremaster so will reserve judgement on him until a few more games are played.
Opponents thoughts
"The army was just simply far too fast and far too numerous for me to cope with, I expected to see a small amount of support and was expecting to be able to divert it (Horde) around by feeding it Marauder Horsemen and Warhounds and working through the supporting troops.
It was a real Nightmare to know what to target as I was expecting to see units flee and the pursuit to take me into an ambush of a numerous amount of units. Those Skycutters were also a pain, I was expecting a flying Chariot to be thrown forwards into units and definitely not used as mobile bolt throwers.
I will be wanting a rematch not that I know what I can expect to be coming my way, thank you for being such a great opponent and for giving me the advice that you did about how you would have played against your force.
Ta
Paul