Game 2 - HE vs Dwarf (ETC)
So had another game vs Dwarf (panterq) and he brought this list
Dwarf Lord on Shieldbearers - S7, Can't be hurt more then S5, Re-roll armour saves
BSB - 1+ Armour save S5?
Rune Smith - Flaming attacks, Master Rune of Balance (Annulian Crystal)
Rune Smith - Flaming attacks, Dispel Scroll
21 Qaurellers - Musician
30 Hammers - FC, MR(3)
30 Longbeards - FC, Master Rune of Grungi
2 Cannons - (One flaming)
2 Organ Guns
Magic - Iceshard, Harmonics
Deployment
Deployment follows for him from West to East
Organ Gun
Quarellers
Organ Gun
Hammers with Lord and BSB
Cannon behind
Longbeards with two runesmith
Cannon behind
What I had was from West to East
Maidenguard
Archers
RBT
Silverhelms
RBT
Reavers
RBT
Reavers
General
Phoenix
Dragon Princes with BSB and mage.
My play was to use my main attack force to come down the eastern flank while my diversionary / support force came from the middle / west. Needed to silences those machine fast if my phoenixes were going to come into play.
So my opponent won the roll to go first and off we go!
Enemy Turn 1
So some movement on his part angling his to fighting units to aim for my main attack force.
Shooting surprisingly was very mild as I only lost 2 archers.
My Turn 1
As for my turn I moved up my main attack force to put pressure on him. As you can see I held my phoenixes.
Magic was non-existent
Shooting resulted in me killing 1 organ gun and wounding a cannon.
Not a bad start
Enemy Turn 2
For this turn 2 he uses his 2 main fighting force to block my reavers from charging his WM next turn.
His shooting does alot more damage panicing the Silver Helms and the Archers (after the Eagle claw got blown up)
My Turn 2
So I move my reavers on the eastern flank to block him from charging my knights but was also in range to shoot his wounded cannon. My other reavers zipped around his combat block and I angled it as to ensure that I would be able to charge either of the cannons.
My Helms and Archers rally.
M Dragon Princes were place in position so that they could charge the longbeards next turn (i didn't realised I place them too long to them)
In the shooting phase 1 cannon goes does!
Enemy Turn 3
In his turn he charges the block reavers and kills them and just makes it to the DPs!.
The Helms got blown off the table and his Hammers turn to face the threat to the east.
My Turn 3
I charged my Phoenix into the Longbeards to give assistance to the DPs.
I also charged the cannon with the Reavers and cause 1 wound but they held.
Some stunties were killed in the DP, Phoenix vs Longbeard fight.
Enemy Turn 4
In his turn he moves his Quarrellers up to be in range of some things to shoot at for his next turn
Surprisingly my Reavers killed the cannon crew and reformed to face the Organ Gun. Either I could charge him or redirect the Hammers as they were getting awfully close to my DPs.
The DP/Phoenix fight continues with me grinding away more stunties and my champ finally kills 1 runesmith.
My Turn 4
In my turn my general went into the fray to try and finish off the longbeards but those damn stubborn stunties just won't break!
My Reavers positioned themselves to block the Hammers from charging into that combat.
Enemy Turn 5
Sorry forgot to take picture
Essentially he reforms his Hammers to have a small frontage but more ranks
I finish off the longbeards with my general chasing down his remaining runesmith and my DPs and Phoenix decide to face the Hammers to beat up more stunties!
My Turn 5
I charge my DPs and Phoenix into the Hammers and flew my general behind them to get a rear charge next turn.
My shooting was some what amazing and I made the Quarrellers flee!
Combat sees me put 1 wound on his Lord and 1 one on his BSB. My champion dies in the challenge and the dwarves held.
Enemy Turn 6
In his final turn my Reavers got blown out by the organ gun and the grinding continues!
The Quarrellers keep on flleeing!
My Turn 6
In my last turn I charged my general in hoping grab 50% of the Hammer's unit but I didn't do enough damage.
My shooting was tragic that it didn't kill the 5 remaining Quarrellers
That was game and we tallied up the VPs and he got 520 while I got around 1480 even getting an underdog kill VP! (how many VPs is the underdog kill? I said 25 or 50 and we calculated 25). I think it was about a 16-4 win which I'm quite impressed. If I could of killed the quarrellers and more hammers might of been able to pull a 17-3!
As you can see I dropped the WLs in favour of DPs with Banner of the World Dragon and Sword of Anti-Heroes. This allows my unit to have more mobility at a cost of grinding power which I'm not sure if it is such a good idea. The re-rolls for the DPs were great but after the 1st round it was a hard S3 grind fest!
The Frostheart Phoenix is just great.
4S6 and Thunderstomp just shreds infantry and I definitely love them over the Flamespyre. Reduces the damage output on my elves which means less armours rolls which inter less deaths!
Eagle Claw werre a bit touch and go but they did provide long range threat and I'm not sure if I should keep them or maybe drop 1 for more sisters.
Sister in this game did jack shit all as they were just coming down the west flank to do some harassing shots. Their 24" really hurt them in this game but luckily I only have a small group of them to play with.
Heavens magic is golden and compliments this army well considering I have alot of 2+ armies. Iceshard it also great for the -1 to-hit which helps reduce the damage out on top of the aura.
So far loving this list but I need to figure out my special and see what each of our specialised unit can offer us.
Awaiting for come C&C