Re: Path To Glory - 4. game - ETC vs Skaven
Posted: Wed May 22, 2013 8:43 pm
.::. Battle Report: 2400 vs Tomb Kings (low comp) .::.
My list:
Prince on Barded Steed with Giant Blade, Dawnstone, Dragon Armour, The Other Trickster's Shard, Shield = 290
High Archmage lvl 4, Book of Hoeth, Talisman of Endurance, Ironcurse Icon = 310
BSB Noble on Barded Steed with Star Lance, Dragonhelm, Heavy Armour, Shield, Potion of Foolhardiness, Great Weapon, Luckstone = 170
Characters = 770
5 Reavers = 80
5 Reavers, Bows = 85
6 Silver Helms, Shields, Musician = 148
15 Archers, Musician = 160
12 Archers, Musician = 130
Core = 603
8 Dragon Princes of Caledor, Full Command, Banner of the World Dragon, Ogre Blade, Enchanted Shield = 357
Skycutter with Bolt Thrower = 120
Special = 477
3 Repeater Bolt Throwers = 210
7 Sisters of Avelorn = 98
1 Frostheart Phoenix = 240
Rare = 548
Army Total = 2398
TK:
King with GW
Nehek Lvl 4 Mage, Earthing Rod
Death Lvl 2 Mage, Scroll
Archers, horse archers
4 + 3 necro knights
Warsphinx
Necrosphinx
2 catapults
Casket
Spells: I grabbed Fiery, Hand of Glory, Apotheosis, Soul Quench. He took ward save, extra attack, kb, desiccation.
Plan was to avoid the worst combo-charges and play aggressively, using the mage as amplified ranged damage with Fiery playing an important role on putting pressure on his bunker.
The fire-breathing dragon is the skycutter, the carmine dragon is the frostheart phoenix
I managed to grab first turn.
I moved up the bus awaiting my ranged presence, which proved to be relatively insignificant. The frosthard moved up fast, hoping to put pressure and disrupt him early on. Magic, I can't really remember much but I think I boosted the Archers' BS. Might've put a wound or two on a Sphinx. Overall, fairly insignificant T1.
Strange proceeded to play passively, with the necrosphinx charging reavers who opted to run away. His magic phase saw him D&D the Helms, which I let through. He then proceeded to try Light of Death, which I dispelled. Both catapults failed to hurt the Phoenix.
SHelms charged horse archers, phoenix into knights. I made a big mistake here as I moved the bus backwards, too afraid of the sphinxes. I should've played more aggressively and put everything into killing the necrosphinx: playing the phoenix like this was pretty much worthless with the bus being unable to take advantage of it. Magic & shooting: killed the Necrosphinx.
He counter-charged the Phoenix and got off a couple of buffs. Light of Death obliterated Helms who fled from a Warsphinx charge. Phoenix held in combat.
So this is where I would've wanted my bus in an aggressive position. I realized my error too late but tried to press home anyway. I moved the mage to Apotheosis range but it was scrolled.
A bad position for me and Strange realized it: the 4 knights charged my bus and magic came up a huge 12v6 to aid him as well. The result was desiccation on me and +1A on him. Luckily, in combat I rolled well and managed to win while also avoiding killing blows. The worst had been weathered but he had taken a heavy toll on my bus.
I weathered the knights and eventually brought them down. Magic + shooting left the other knights weak enough to be insignificant. When they were finally brought down, I was down to 2 princes + characters.
He charged the Reavers who fled and he redirected with king + archers into flank of princes. However, he had the BSB here and I challenged with my Prince. He declined and his King was moved back. Unable to hurt the BSB, I was able to reform and thus only place characters in B2B with him, keeping the points for the bus + BOTWD protection intact. This was the position at the start of my T5:
I then managed to get Fiery Convocation through his defenses on the Hierophant's unit. A very lucky bunch of rolls saw the unit almost completely wiped out. My shooting managed to kill the rest - including the hierophant! The Prince + BSB grinded out his unit and between crumble tests, magic and shooting the rest were pretty much wiped out as well. At the end of T6 his casket was left on 1W. The game ended ~1800vp in my favour, a big win to the High Elves. Had his Knights been a little more lucky, my bus could've been obliterated which would've left my squishy units easily accessible. It was a really bad mistake on my part not to play them aggressively when I had moved the Phoenix in like I did. In the end though, I was lucky to get out of it and even more lucky to snipe out his Hierophant (many thanks to RBTs and Sisters).
My list:
Prince on Barded Steed with Giant Blade, Dawnstone, Dragon Armour, The Other Trickster's Shard, Shield = 290
High Archmage lvl 4, Book of Hoeth, Talisman of Endurance, Ironcurse Icon = 310
BSB Noble on Barded Steed with Star Lance, Dragonhelm, Heavy Armour, Shield, Potion of Foolhardiness, Great Weapon, Luckstone = 170
Characters = 770
5 Reavers = 80
5 Reavers, Bows = 85
6 Silver Helms, Shields, Musician = 148
15 Archers, Musician = 160
12 Archers, Musician = 130
Core = 603
8 Dragon Princes of Caledor, Full Command, Banner of the World Dragon, Ogre Blade, Enchanted Shield = 357
Skycutter with Bolt Thrower = 120
Special = 477
3 Repeater Bolt Throwers = 210
7 Sisters of Avelorn = 98
1 Frostheart Phoenix = 240
Rare = 548
Army Total = 2398
TK:
King with GW
Nehek Lvl 4 Mage, Earthing Rod
Death Lvl 2 Mage, Scroll
Archers, horse archers
4 + 3 necro knights
Warsphinx
Necrosphinx
2 catapults
Casket
Spells: I grabbed Fiery, Hand of Glory, Apotheosis, Soul Quench. He took ward save, extra attack, kb, desiccation.
Plan was to avoid the worst combo-charges and play aggressively, using the mage as amplified ranged damage with Fiery playing an important role on putting pressure on his bunker.
The fire-breathing dragon is the skycutter, the carmine dragon is the frostheart phoenix
I managed to grab first turn.
I moved up the bus awaiting my ranged presence, which proved to be relatively insignificant. The frosthard moved up fast, hoping to put pressure and disrupt him early on. Magic, I can't really remember much but I think I boosted the Archers' BS. Might've put a wound or two on a Sphinx. Overall, fairly insignificant T1.
Strange proceeded to play passively, with the necrosphinx charging reavers who opted to run away. His magic phase saw him D&D the Helms, which I let through. He then proceeded to try Light of Death, which I dispelled. Both catapults failed to hurt the Phoenix.
SHelms charged horse archers, phoenix into knights. I made a big mistake here as I moved the bus backwards, too afraid of the sphinxes. I should've played more aggressively and put everything into killing the necrosphinx: playing the phoenix like this was pretty much worthless with the bus being unable to take advantage of it. Magic & shooting: killed the Necrosphinx.
He counter-charged the Phoenix and got off a couple of buffs. Light of Death obliterated Helms who fled from a Warsphinx charge. Phoenix held in combat.
So this is where I would've wanted my bus in an aggressive position. I realized my error too late but tried to press home anyway. I moved the mage to Apotheosis range but it was scrolled.
A bad position for me and Strange realized it: the 4 knights charged my bus and magic came up a huge 12v6 to aid him as well. The result was desiccation on me and +1A on him. Luckily, in combat I rolled well and managed to win while also avoiding killing blows. The worst had been weathered but he had taken a heavy toll on my bus.
I weathered the knights and eventually brought them down. Magic + shooting left the other knights weak enough to be insignificant. When they were finally brought down, I was down to 2 princes + characters.
He charged the Reavers who fled and he redirected with king + archers into flank of princes. However, he had the BSB here and I challenged with my Prince. He declined and his King was moved back. Unable to hurt the BSB, I was able to reform and thus only place characters in B2B with him, keeping the points for the bus + BOTWD protection intact. This was the position at the start of my T5:
I then managed to get Fiery Convocation through his defenses on the Hierophant's unit. A very lucky bunch of rolls saw the unit almost completely wiped out. My shooting managed to kill the rest - including the hierophant! The Prince + BSB grinded out his unit and between crumble tests, magic and shooting the rest were pretty much wiped out as well. At the end of T6 his casket was left on 1W. The game ended ~1800vp in my favour, a big win to the High Elves. Had his Knights been a little more lucky, my bus could've been obliterated which would've left my squishy units easily accessible. It was a really bad mistake on my part not to play them aggressively when I had moved the Phoenix in like I did. In the end though, I was lucky to get out of it and even more lucky to snipe out his Hierophant (many thanks to RBTs and Sisters).