I did originally say I would do a BatRep (if I had time) of my game this week. I haven’t done one as I would more like to discuss my opponents list and mine in terms of a game & the matchup between the two. In short, I got spanked real hard by this list the other night. I have only beaten it once out of maybe 5 games or so and in that case I got lucky as we had a river across the table which played havoc with my opponent’s movement and I managed to kill all the Black Guard in almost a single sweeping turn of bowfire and RBT fire after a successful cast of withering.
That lone victory is besides the point however. Austin, my buddy who plays this Dark Elf list (see below) has beaten me over the head with it in every other game we have played. For some time I was wondering if I was playing badly/not used to the new Dark Elf list but after a few more defeats, I am starting to think that this list is simply an ideal list to take mine down with. I have some thoughts on this which I will discuss but first, the DE list in question:
DE List:
To start with I have some thoughts on this list. I think it can be optimised further in several ways. This is a scary thought though considering what it is doing to me already! In particular I don’t think the Bloodwrack shrine adds too much to the list and will have problems against cannons, etc in just giving away points. At 175pts it isn’t too expensive but this is 5 more Warlocks or more Black Guard or 2 more RBTs, or a combination of the above, etc. Improving this list is a topic for another time however. I am interested in whether it can be beaten by my current list and if so, how.Sorceress(4)[Dark] + scroll, 4++, ironcurse
Master on Pegasus + 1+AS, Cloak of Twilight
Death Hag BSB on Cauldron of Blood
30 Witch Elves + command, Razor Banner
5 Dark Riders
5 Dark Riders
20 Black Guard + command
2 x War Hydra
2 x Reaper Bolt Thrower
Bloodwrack Shrine
5 Warlocks
For reference, the list I have been using is as follows:
Onto the actual matchup then. My list has some fairly obvious strategies around it as it functions based on using my long ranged power to reduce any threats whilst allowing my PG and WLs to engage other targets up close either by moving up on them or playing more defensively if I need.Archmage(4)[Shadow] + BoH, Golden Crown, Ironcurse
BSB + Reaver Bow, Pot.Str.
Mage(2)[Heavens] + scroll
21 Archers + MS
10 Archers + M
3 x 5 Reavers + bow/spear
27 WLs + CMS, BotWD
24 PG + CMS, Razor Banner
11 Sisters
4 RBTs
In this matchup, moving up and engaging tends to be a poor option. Both the WLs and the Black Guard tend to beat the PG (Black Guard is a better matchup) and either of them against the WLs isn’t even a contest. In both cases it is the rerolls due to hatred and higher attacks per man that do the damage. Rerolling 1s to wound isn’t bad either! The fact that I can’t go toe-toe with either of these units in CC means that they have to be reduced in effectiveness at range before engaging in CC, or, that they have to be redirected.
Enacting either of these strategies is evidently proving difficult for me based on my past results against this list. I see this as being for several reasons: one, DE chaff is better than HE chaff i.e. Dark Riders > Reavers. The riders have a 4+ AS and hatred which 10 shots per 5 dudes that have Armour Piercing. This results in them taking out Reavers with ease. Given the DEs CC advantage, they can afford to simply kill the chaff I have and then come at me. With Warlocks, 2 x 5 Dark Riders and 2 RBTs this is incredibly easy for the DE list I face. At this point I am easy game as I don’t really have anything capable of redirecting the Witches until I can make them manageable with magic and/or inflicting casualties with shooting.
You might then suggest that I concentrate on killing the units that give me trouble i.e. his chaff and ranged threats before anything else. This is easier said than done in some cases. This is especially true given that by turn 2 I tend to have Hydras and a Peg. Hero breathing down my neck - not units that are easily taken down without concentrating a lot of firepower due to either being a monster with semi-regen or a flying hero with a 1+ AS and 3++ vs. shooting.
In summary then, this DE list is good in CC and thus takes away my usual advantage here whilst simultaneously providing so many viable threats that if one is killed another is able to press the advantage. To cap it all off it is also uniquely able to deal with HE chaff.
So fellow Ulthuanites, do you see any way for me to make my way past this list? Is this as bad of a matchup as I believe it to be or have I just been playing like a dim-wit? (entirely possible ) Do you have any possible tactical insights or grand strategies I might employ?
For the record, so you don’t all think I’m being immodest in my expectations of winning games, I have a pretty even record with Austin (the DE player here) and he also agrees that this is a tough match for my list.
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Dealing with some comments - all of them are great guys so keep them coming and feel free to expand the discussion wherever you feel appropriate
I didn't miss either particularly. The mage made it through all of my games relatively unscathed other than my final defeat against the lizards. Your advice was bang on the money as usual. I really appreciate it. Thanks.Lecai wrote:I hope my list tweaking suggestions helped, did you miss the Tal of Pres, the 6th DP and the 3+ AS on the BSB and the 7th Sister too much? Also, Fozzrik's Folding Fortress should be banned from tournaments...
I prefer this version too and now that I'm not planning on attending anything else this year I have a bit more freedom from comp restrictions. In particular I think dropping the DPs was a good idea. They are useful but have so many points tied up in what is realisitically a unit that isn't all that tough to neutralize. The extra sisters are a really nice addition. Your idea about including a Hand Maiden certainly has some merit. I'm not sure how I'd fit such a model in at the moment and then what I would do with my BSB if I did so but we'll see if I can come up with anything. As you may have read above, I am thinking that some changes might be in order if I want to down those pesky Druchii!Lecai wrote:I really like the non-Crossroads version of the list with the Heavens lvl2 Scrollmage and the bigger Sister unit.
Thanks Curu. I'll try and get a few more close-ups if possible. I actually quite like the old Maiden Guard. Check them out here - they look quite good when used as spearmen stand-ins!Curu Olannon wrote:That`s a very good-looking army I really like the old-school models blended in with the new ones, apart from the somewhat static pose of the Handmaiden models it all looks really good!
Maiden Guard in Ranks
Please continue! This is a great discussion! I agree that Lecai has some great insights. I second Curu in thinking you would have a lot to offer in a blog on Ulthuan!Curu Olannon wrote:(sorry to hi-jack your thread John but I assume you find this discussion interesting as the army is relatively similar to yours)
+1 from me here. I'd even go so far as to so you almost have to include other ranged threats for Shadow to work as an all-round army lore on the level 4.Lecai wrote:As for Shadow lacking ranged threats, having that big Sister unit plus RBT's and Archers kinda makes up for it in terms of "lacking tools".
You definitely should!Lecai wrote:Unfortunately I've no reports to show at the moment but I'm thinking of posting some UB batreps with this list in the near future as I'm going to be having some free time in the summer!