Ulthuan http://www.ulthuan.net/forum/ |
|
A tale of Ellyrion: A 1st Tournament win. Game 3 report. http://www.ulthuan.net/forum/viewtopic.php?f=76&t=38377 |
Page 1 of 3 |
Author: | Findolfin [ Thu Feb 09, 2012 10:58 pm ] |
Post subject: | A tale of Ellyrion: A 1st Tournament win. Game 3 report. |
This is a blog about my all cavalry elven host at 2500 pts. Originally based around a Lothern Sea Guard core unit, my host initially incorporated the trademark of Seredain, the silver helm cavalry Prince. Evolution saw it come closer and closer to his 2nd list as I was more and more drawn to cavalry. At this point, I feel I needed to move away from the balanced army list for the better or the worst. The choice between elite infantry or cavalry was made in favor of the later. The main reason is that I favor speed, mobility, versatility and resiliency above "glass canons". The only reason I keep an infantry core is because I am forced to by the rules, so it's all cavalry ( special choices ) as far as it is doable for high elves. For initial list and battle reports: http://www.ulthuan.net/forum/viewtopic.php?f=51&t=38302 REFERENCE: ( This will get updated page by page as I get more reports done ) Painting blog new viewtopic.php?p=816029#p816029 About the army and it's evolution viewtopic.php?p=750246#p750246 Game 8 (win) viewtopic.php?p=748698#p748698 About the second list viewtopic.php?p=749458#p749458 Game 9 (win) viewtopic.php?p=750245#p750245 Game 10 Riders of Ulthuan (win) viewtopic.php?p=757062#p757062 Game 11 Riders of Ulthuan (loss) viewtopic.php?p=759984#p759984 Game 12 Riders of Ulthuan vs Lord Anathir High Elves (loss) viewtopic.php?p=763057#p763057 Game 13 Riders of Ulthuan vs Jwg20 Vampire Counts (win) viewtopic.php?p=763678#p763678 Game 14 Riders of Ulthuan vs Brewmasterd Skavens (draw) viewtopic.php?p=764752#p764752 Game 15 Riders of Ulthuan vs Empire ( Tournament game ) viewtopic.php?p=770566#p770566 Game 16 Riders of Ulthuan vs Orcs&Goblins ( Tournament game ) viewtopic.php?p=787904#p787904 Game 23 Riders of Ulthuan vs Empire viewtopic.php?p=788631#p788631 8th Edition - Fantasy Fest Team Tournament report ( Escalation 1500 ) viewtopic.php?p=851681#p851681 8th Edition - Fantasy Fest Team Tournament report ( Escalation 2000 ) viewtopic.php?p=852238#p852238 8th Edition - Fantasy Fest Team Tournament report ( Escalation 2500 ) viewtopic.php?p=866255#p866255 Riders of Ulthuan: ''We ride until the sun sets..." Latest list (2500pts): Prince Malrik, General: GW, Barded Steed, Radiant Gem, Jewel of Dusk. Sir Lorik, BSB: GW, Barded Steed, Dragon Armor, Helm of Fortune, G. Phoenix. Lady Laetitia, Lvl2 Lore of Beast: Silverwand Core: 11 Archers - mu, champ 50 Spears - FC, Banner of swiftness Special: 14 Silver Helms, shields, musician 14 Dragon Princes, musician, Champ, iron curse 5 Elyrian Reavers, Bow, Musician, Champion 5 Elyrian Reavers, mu, bow swap. 14 White Lions FC, amulet of light, Gleaming pennant Old list (3000pts): Prince Malrik : Elven Steed, Dragon Armor, Foe Bane, Enchanted Shield, Vambraces of defense, Gem of Courage Noble Lorik : BSB, Great Sword, Dragon Armor, Crown of Command, Opal Amulet Archmage Lady Letitia: Book Of Hoeth Mage Arya: Seer Staff 48 LSG, FC, Banner of Arcane Protection 10 Archers 20 White Lions, FC, Lion standard 21 White Lions, FC, Banner of Sorcery 14 Silver Helms, FC 5 Shadow Warriors RBT RBT |
Author: | Findolfin [ Thu Feb 09, 2012 10:59 pm ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
About the Second List. First and foremost, the LSG was the main unit of this army so I kept it since it never failed me. I played it as a horde at 3k, unfortunately 35 was the maximum possible at the 500 points limit of ETC format for High Elves. Since I am forced to take a 10 archers units to fill the rest of core, it nicely add up to 45, which is the maximum of shooting models allowed. So please, this part is not negociable for both theses reasons and also the figurines I actually have. I like fielding my maiden guards and using the lady as my archmage. What I did: - I dropped the shadow warriors, second mage and the Prince. - I was not yet ready to get rid of Serain cavalry TM, which I really thank him for, so I reduced the size of the silverhelms and made room for a noble to replace the Prince. I think he is survivable enough and can deliver some steady wounds. I've let go the idea of the foe bane sword in favor of a GW with the shard to get trough armor save easier and force ward rerolls, which was something I struggled alot more with than wounding. - I dropped one RBT, they were not much successful for me so far but I'd rather keep one so their scouts and machine hunters are busy. There is also the odd time you wish you had one, so I'll see after next game if I drop the last RBT too. - I decided to drop my second unit of White Lions and bolster a bit the one I kept. It pains me but I was a little short on points too and I Life Lore being single unit augments, 3 main units was a bit hard to manage. I also felt I needed one more mobile and reliable scary enough unit to deal with war machines and threathen backlines / flanks aka Dragon Princes. The Chariot fitted in nicely, I used it in my very first game and it was giving a nice frontal support to any engaged units. I have a mind to use it with the LSG since at 35 or so models, it now will probably have a smaller frontage to enable such a combo. - I dropped the Book of Hoeth for the silverwand, following Hero's recommendation ( might make friends too ). This enabled me both to make the BSB more survivable by putting the crown of command and loremaster cloak on the Archmage. Fluffwise, she is the general and I like the idea of her having the CoC since her figurine does sport a tiara crown. This also left room for items on both characters to boost the LSG, especially since I sorely lacked a unit able to deliver magical attacks. My playstyle so far was to mostly rely on Flesh to Stone and Stubbornness of troops, and draw in the ennemy to attack the main battle unit housing my AM and BSB ( or ignore it at his own peril ). I think my Archmage will do fine and reliably cast spells, still on IF when really needed by throwing all dices at it while protected by Vines. The bulk of my troops are still Stubborn and I hope they will still be able to carry the weight of that missing WL unit. The added DPs and Chariot should give me more tools to shoulder that task. I know investing in a Drakemaster ain't a popular choice but I wanted to playtest a little if the shield, amulet and foolhardiness potion could increase his survivability. He still should ignore the first hit, and then have good chances to ignore the next wound while he will get 4 attacks on first charge. Will be at least fun to try. For the items between the Archmage and BSB, they make the LSG: immune to fear ( Terror become Fear ), give a 2+ ward vs dmg spells, give stubborn and magical attacks to both CC / shooting. The standard of discipline makes LD tests on 10 rerollable, due to BSB LD9 even ignoring the General LD. It normally should hold together with Life magic. I also toyed with the idea of dropping the chariot and some points elsewhere for lvl 1 mage with Beast signature spell and staff of solidity so he don't die the first time he throw everything at it. Bunker him in archers. I decided against it. Redirectors: I do not possess great eagles figurine. I hate the idea of theses. While I cannot deny the use of redirectors having real merits, I'm not sold to the idea of unit sacrifices as road blocks. Both fluffwise and because I rely on stubborn troops and try to lure the ennemy into actually engaging my battle blocks asap. So I am not sure it would work out. My rationale behind this is in the ennemy head, T3 elves are roadkills. They tend to forget we have a high leadership and if we can minimize our casualties trough our best asset, which is magic, they stand all chances to break trough CR on the long run ( prolly short run ). Thanks to Swordmaster, Hero, SpellArcher, Curu and Daber for all the feedbacks. I tried to take into account many of your suggestions while keeping the spirit of the LSG idea. I will make sure to take pictures of the battle tomorrow and make a full battle report afterward. I am expecting a huge challenge since I am the only one that restricted himself in his list to try ETC format, the ennemy will have access to named characters and no such limitations except for 2400 points. Any constructive feedback is welcomed until then and I am totally affraid of the Ogres btw but my Kislev ally will have many warmachines, including great cannons. /Fin |
Author: | Curu Olannon [ Thu Feb 09, 2012 11:50 pm ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
I will comment on the list later, however first I urge you to check the ETC restrictions again. They were changed about a week or two ago and this greatly impacts your army. |
Author: | Findolfin [ Fri Feb 10, 2012 5:26 am ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
Yea, seems they dropped HE back from 500 to 450 points max per unit but gave 100 points more overall (2500 ). Not sure if I missed something else affecting my army. I'll recheck tomorrow. |
Author: | pk-ng [ Fri Feb 10, 2012 7:13 am ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
Noble ( GW, Barded Steed, Dragon Armor, Helm of Fortune, Other Trickster Shard, Talisman of Protection ) Illegal - that's 55 points of magic items Why the longbow on the BSB? To fill in points? |
Author: | Curu Olannon [ Fri Feb 10, 2012 9:06 am ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
The build is fine, talisman is only 10p for HE. When can we expect an updated list? |
Author: | Elessehta of Yvresse [ Fri Feb 10, 2012 9:11 am ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
I'm assuming the BSB will be with the Sea Guard, so the bow will allow him to shoot with them. |
Author: | Findolfin [ Fri Feb 10, 2012 7:01 pm ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
Tiralya wrote: I'm assuming the BSB will be with the Sea Guard, so the bow will allow him to shoot with them. Yes, as Tiralya says. Here is the updated version: 2400( 2500 for HE ) ETC format. Lady Laetitia: Archmage Lore of Life. General. ( Silverwand, Sword of Shrieiking, Loremaster Cloak, Crown of Command ) Noble BSB ( GW, LongBow, Caledor Armor, Seed of Rebirth, Amulet of Light ) Noble ( GW, Barded Steed, Dragon Armor, Helm of Fortune, Other Trickster Shard, Talisman of Protection ) 28 LSG - FC, Shield - Banner of discipline ( shrinked unit ) 25 Spears - FC 11 Archers 20 White Lions - FC, Banner of Sorcery ( droped 1 guy ) 9 Silver Helms - FC, Shields 5 Dragon Princes - FC - Gleaming Pennant ( Potion of Fool Hardiness, Charmed Shield ) I droped the amulet. 1 Tiranoc Chariot 1 RBT I'm not too happy with it but theses size / points restrictions per unit, it's a pain. I feel the LSG is melting down a bit too much for my taste. At least it is still the ''main battle unit'' to stay true with the theme but I am at a point it is getting hard and harder to justify it vs an Archer Horde. Will be interesting to see. On the bright side, I gained a 25 spear unit in the deal, which I hope will see use to support the Helms and other hammers with much needed ranks. It's a bit ironic that after the spears vs archers debate, I'm ending up with actually a well balanced mix of the core units ![]() |
Author: | Findolfin [ Thu Feb 16, 2012 12:46 am ] |
Post subject: | Re: 2400 ETC Sea Guard core for roadtest in 2v2. |
The Evolution: My first game ever was at a friendly tournament of 10 vs 10, 50k vs 50k points. A battle of truly epic proportions properly named the "Titan Clash". It was one of the best experience I had for a long time, and a really hellish start for a beginner who just had bought a new HE army of mainly basic core units, sporting none of our best elite troops except for about 20 white lions. I did however had a strong Lothern Sea guard and maiden guards, all 5th edition metal which made a great core horde unit that saw me trough the day, and is really why I started with the LSG theme. I recently got another 20 models batch which helped me alot during my adventure at 3k points. The list has been using also a single Silver Helms bus inspired by Seredain Cavalry since day 1 ( big thanks to him ) and has been evolving heavily in that cavalry direction in my game 9 to also incorporate his use of a Dragon Prince unit and a chariot from his 2nd list(I'm guessing I happen to have the very same 5th edition battallion he got ![]() Game 9 is is really the begining for me since it marks the leap from 3000pts to the 2500pts list that is the standard template. While the 2nd list in that latest game ( game 9 ) did worked, I will be already moving away from it as I want first of all my own unique army style and, while I plan to keep the LSG, I feel the LSG core is not enough to give it that "unique'' status. --------------------------------------------------- |
Author: | Findolfin [ Thu Feb 16, 2012 8:24 pm ] |
Post subject: | Re: The Lothern Sea Guard - Army Blog |
About the army My fighting style is rather fast and brutal, and I feel only cavalry can accomplish it for me backed by Life Lore. I do not plan for 2nd round of CC battles, so getting the charge and breaking the ennemy right now and then, is vital. The LSG main role is to force the ennemy trough "itchy feet'' to advance into engaging it or getting shot, and also protecting the archmage. About the lack of redirectors, my play style forbids me from using the big chickens. I hate the concept. I don't like to sacrifice units either. Redirecting is a concept I understand fully but choose not to do. I don't see fluff wise the high elves intentionnally devote sodiers to be used as a ''roadblock''. Maybe under desesperate circumstances but I'd like to think I don't enter a battle in such a spirit... The Problems: 1- The first problem I faced was getting my ranked infantry units in combat as fast as my cavalry, to achieve the needed CR trough combined arms. While the LSG shooting most often did provoked an ennemy advance to make this easier, i felt it could be improved. 2- 2nd problem, getting bogged down in combat more than 1 round. That's the bane of cavalry and I worked around this with Life Lore by limiting the casualties in such events. Still, stubborn or unbreakable ennemies would still be a big problem. I need a way to deliver more punch to wipe out such units. 3- Transition from 3000pts to High elves ETC 2012 format was tough. I don't really like team play and while I will stay at 2500, I am thinking to move more toward more normal rules for the army. |
Author: | Giladis [ Fri Feb 17, 2012 8:11 am ] |
Post subject: | Re: The Lothern Sea Guard - Army Blog |
Good to see another LSG player. Good luck with it. |
Author: | ~Milliardo~ [ Fri Feb 17, 2012 12:36 pm ] |
Post subject: | Re: The Lothern Sea Guard - Army Blog |
Giladis wrote: Good to see another LSG player. Good luck with it. I second that - I'm interested in seeing more of your battles.
|
Author: | Elessehta of Yvresse [ Fri Feb 17, 2012 1:37 pm ] |
Post subject: | Re: The Lothern Sea Guard - Army Blog |
I <3 Sea Guard, I just do get to play battles enough =( |
Author: | Findolfin [ Fri Mar 23, 2012 10:11 pm ] |
Post subject: | Re: Findolfin's Army Blog. |
Well, I did a bit of cleanup as I am transfering my blog with the rest of the people's army blogs, I had time to finish my new army draft. So here it is at 2500pts: Riders of Ulthuan: ''We ride until the sun sets..." Prince Malrik, General: GW, Barded Steed, Heavy Armor, Vambraces, Helm of Discord, Other Trickster Shard. Sir Lorik, BSB: GW, Barded Steed, Dragon Armor, Helm of Fortune, Mask of Eee. Lady Laetitia, Archmage Lore of Life: ( Silverwand, Sword of Shrieiking, Amulet of light, Talisman of Preservation ) Core: 24 LSG - FC, Shield - Banner of eternal flame 29 Spears - FC Special: 7 Silver Helms, shields, musician 7 Silver Helms, shields, musician 5 Elyrian Reavers, Bow, Musician, Champion 14 Elyrian Reavers, FC, spears and bow. 1 Tiranoc Chariot Rare: RBT RBT What changed: - Core was slightly reorganised, spears have been buffed ( not enough to my liking ), since they are more likely to go in the first wave. LSG was droped to minimum of 24 plus archmage, since even if they lose many, they still can act as archers. Both unit retain full command, both for CR and ability of champion to gain time against ennemy characters if it comes to it. Something new is the Banner of Eternal Flame on LSG which will be combined with amulet of light from Archmage. - Second RBT is back. After trying out with only one, I felt compromise was not a good solution in that department. It was all or nothing. I think that combined with the 45 shots or so from LSG, Reavers and chariot, that they will really enforce the "itchy feets" reaction I am looking for from my ennemy and force him to move forward so I can make full use of the extreme mobility of my forces. I am also foreseeing they will be key to clear ennemy chaffs. - Prince is back. While the archmage and banner did get me a 10LD bubble, I was finding myself strugling to keep my army within 12'' of the LSG. His return now provide a LD bubble in the tick of battle. His current build is mostly made to be a very annoying one, forcing LD tests on ennemy characters and ward rerolls, while being very resilient with vambraces. After succesfully experimenting a single noble silver helm bus, he now offers me the possibility of fielding a second bus. - The heavy cavalry was reorganised in two silver helm bus as per above reasons. Both units slashed champions so that LoS is still acceptable. Normal standards were also slashed since both units can generate their own resolution and will use combined arms with either the infantry or the ellyrian special force. Theses support units are also intend on providing the standards and champions challenges for the silver helms bus, if the characters ever need it. - The White Lions are gone. Fluff wise, I wanted as close to an all cavalry army as I could get. Game wise, while they are truly good, I never really felt I needed stubborn that much except when litteraly using a stubborn hat LSG star and 2 hordes of WL. So this new list tries to break away from stubborn units and crown of command, in hope that if it proves tactically wrong, that it will at least be seen as a good sportsmanship. Tactically wise, I also always felt they were made of glass and while they are a very good hammer, I already had all the hammers I needed. - Dragon Princes are gone. I never really had a clear view on the role of theses guys to be honest, and while they are good, I could not find them a good role in my army. Not having them in my list is another break from cavalry tradition and had it's own charm. - Chariot is still there. I feel it's shooting synergise well with the army. It is also a good insurance should I was unable to make a combined arms charge between the infantry and silver helms. Theses guys can plug the hole by assisting either of them. It is also a great unit to pursue and pull out fanatics, etc, without risking your most valuable units. - Reavers. I kept it for last since there is alot to it, and I know the first reaction is probably why not 2 units of 10, or 4 of 5, or why any reavers at all. If you ask, I will say there is indeed a voice telling me that theses guys needs love but also I honestly think they are way ignored in some aspects. First and foremost, due to my irrational hate of eagles, I lacked redirectors and machine hunters. Now that theses common known roles are mentionned for the unit of 5 reavers, why the unit of 14? Besides the fact I was biased toward cavalry, I've read probably all the 3-5 threads on the use of Ellyrian Reavers but I do not remember ever seeing a proposition to use them to provide rank disruption. In 8th edition, fast cavalry DO get ranks and can disrupt ranks if at least 2x5. The 4 extra bodies, hopefully combined with life lore, are there to try to ensure there will still be 10 of them left. The champion and standard are there to give them every chances, and given the ease of getting flank charges with theses guys, give them also the very possibility to break some ennemy units on their own. Should their number get dwindled down by ennemy shooting, they still will be able to do their traditional role without becoming totally innefective. Now, the idea is not only to use them to disrupt ennemy ranks, but also add CR via the standard, flank charge, extra rank and a champion in a combined arms with one of the silver helms units. I also remembered how hard sometimes it was to coordinate the spears/Lsg charges with the silver helms while theses guys could do it easily. Not only that, charging from flank, they can potentially overrun and assist a second unit in a different battle. For exemple, the 2 units of silver helms charging a unit each frontally assisted by theses guys in the flank could potentially break both ennemy units, provided they aren't stubborn, steadfast and unbreakable. I know these situation happens often but I'm expecting my shooting to soften them enough first and my characters GWs to do their work should my cavalry get stuck and need to draw swords. -------------------------------- Overall, there is some things I am not really set upon, mainly the characters setups. I wanted them to be annoying for my opponent, hence the terror mask, helm of discord, sword of shrieking and other trickster shard. While there is certainly better power builds out there, there is something about keeping your opponent on it's toe from the unexpected. Being forced to roll for a fear or terror test, even with a high LD, is annoyingly stressful. Besides that, some minor things, like I could probably make up 3 points for dragon armor on Prince but my brain was melting trying to slash commands here and there while still keeping a synergy ( thanks for all that answered my thread on command groups and CR btw, helped me alot in making decisions ). I also toyed with the idea of High Magic to increase shooting even more but I am not quite ready to leave the safety of life magic. 2 lvl 2s mages as a compromise did not quite pan out either. So that was alot of "babling" but I hope it was interesting. I welcome any constructive feedback as always and will provide a full battle report once I play it out tomorrow, which will be probably be more easy on the eyes ![]() |
Author: | Findolfin [ Sun Apr 01, 2012 1:14 pm ] |
Post subject: | Re: Findolfin's Army Blog. |
place holder |
Author: | Findolfin [ Sun Apr 01, 2012 1:15 pm ] |
Post subject: | Re: Findolfin's Army Blog. |
place holder |
Author: | Elessehta of Yvresse [ Sun Apr 01, 2012 1:46 pm ] |
Post subject: | Re: Findolfin's Army Blog. |
Any battle reports yet Findolfin? I'm a huge fan of cavalry, and keen to see how your MSU approach goes, I say MSU and then see the block of Reavers =P I <3 Reavers! |
Author: | Findolfin [ Sun Apr 01, 2012 5:18 pm ] |
Post subject: | Re: Findolfin's Army Blog. |
yes, I'm working on one but I'll be probably forced to do this later at night. If you love reavers, I think you will be served with this one against the empire. To give you a little before taste: "Cannon to right of them, Cannon to left of them, Cannon in front of them Volley'd & thunder'd; Storm'd at with shot and shell, Boldly they rode and well, Into the jaws of Death, Into the mouth of Hell Rode the Ulthuan Reavers... " |
Author: | The Silly Dragon [ Sun Apr 01, 2012 7:25 pm ] |
Post subject: | Re: Findolfin's Army Blog. |
Findolfin wrote: yes, I'm working on one but I'll be probably forced to do this later at night. If you love reavers, I think you will be served with this one against the empire. To give you a little before taste: "Cannon to right of them, Cannon to left of them, Cannon in front of them Volley'd & thunder'd; Storm'd at with shot and shell, Boldly they rode and well, Into the jaws of Death, Into the mouth of Hell Rode the Ulthuan Reavers... Into a hail of lead " Sorry couldn't resist! |
Author: | Elessehta of Yvresse [ Tue Apr 03, 2012 9:23 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
Congratulations, the block of Reavers took some fire, lucky you had so many or they might not have made it through the wall of shot coming at them. Were you running the Silver Helms 4, 3 rather than 5, 2 or just seven wide? |
Author: | Findolfin [ Tue Apr 03, 2012 3:05 pm ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
Thank you Tiralya ![]() I was running 2 units of them 4 x 2 ( 7 + Bsb and 7 + Prince ). The normal plan is to use either the LSG or spears in combo charge with them to break ennemy steadfast. I was'nt able to actually pull off theses combined arms charge with infantry, but I did manage to charge chariot with 1 unit of helms and later on both helms unit together, counting mainly on shock an awe of the initial charge. Why I mention it is because this almost came back biting me in this game, since a front rank of 4 is not a full rank. While I was aware of that and confident my units would pull trough, both his halberdiers and free company were still steadfast on 7 LD when they broke. So while his moves with halberdiers and free company seemed bad at first glance, they could have actually tar pitted my units for an additional turn. Having a single rank in my helms unit would have resulted in him rolling both times on insane courage... A thing that was a bit funky in the game is that all 3 steadfast rolls were failed ( My spears, his halberds and free company ) while all terror charge and fear test from the mask and all helm of discord test were passed by his units. ( All these rolls did had a psychological impact on the player himself however ![]() So, concluding, I need to make a choice here to accept that risk of not having a single rank with my Helms if I still can't pull off charges with core infantry to break steadfast, or find a way to add 2 more helms in both units to run them 5x2 to give me more flexibility. Another solution would be havinga front rank of 5 and second rank of 3, but it does not look good visually ( call it laziness but a big reason I run 4x2 is that it fit perfectly in a 5x5 infantry tray. Yea yea, not wise tactically ) For the big unit of reavers, theses guys are simply awesome. Heavy cavalry would not have done better against theses guns and they did more than I hoped for drawing all his warmachines fire. Even depleted, reavers still can function in their more traditional roles like the 2nd unit did. Theses guys were so much fun to play with tactically, they were everywhere, the whole formation able to slip trough a small gap, helping throw off my opponent deployment, threatening his rear and flanks, list goes on. I am almost tempted to find a way for more of them but I should experience first what will happens against an ennemy with archers before I buy more models. ![]() |
Author: | Elessehta of Yvresse [ Wed Apr 04, 2012 9:05 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
You do have two blocks of Silver Helms that could be replaced with Reavers with spears... just saying ^_^ |
Author: | Findolfin [ Thu Apr 05, 2012 2:31 pm ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
hehe, if I was to do that, I would field them with bows since I would need to soften ennemy blocks before charging them. I would probably need to also use a more shooty core. While the idea is really fun, the main problem is that I am trying to keep my shooting models at 45 or so, since that is somewhat the limit allowed in many tournaments. If I weas to do it, it would probably look like this: High and Shadow for arrow attraction coupled with withering. Archers or LSG core 14 reavers FC spears&bow 14 reavers Fc spears&bow 14 reavers mu spears&bow 14 reavers mu spears&bow A couple of RBTs Anyways, I am preparing for next game, while the heavy cavalry is staying for now, I will be likely slightly increasing the cavalry numbers for both heavy and light units ![]() Btw, when I saw those pistoliers, I was litterally wishing I had such troops. Double shots at 4 streght and armor piercing... I would trade our bow anytime for that. That or Dark riders. |
Author: | ~Milliardo~ [ Mon Apr 09, 2012 7:20 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
Very interesting use of Reavers mate! Interesting stuff. :3 *subscribes* |
Author: | Elithmar [ Mon Apr 09, 2012 10:28 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
Wow, a very unique army. Well done on the victory. Those reavers would never have reached the artillery if there were only say five though. Must have been taking a load of panic tests. They drew the fire away from the buses too, I'm very impressed. And not just with the battle, but with the Lord Tennyson quote too! ![]() |
Author: | Findolfin [ Mon Apr 09, 2012 9:34 pm ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
~Milliardo~ wrote: Very interesting use of Reavers mate! Interesting stuff. :3 *subscribes* Thank you ![]() Elithmar of Lothern wrote: Wow, a very unique army. Well done on the victory. Those reavers would never have reached the artillery if there were only say five though. Must have been taking a load of panic tests. They drew the fire away from the buses too, I'm very impressed. And not just with the battle, but with the Lord Tennyson quote too! ![]() Hehe, it sure felt like the charge of the light brigade ![]() ![]() Thanks much for the comments, really are appreciated! Quick list update: Upcoming game is this weekend, so I made a little tweak to the list. As I mentionned, I wanted to bolster the strenght of both heavy cavalry to 10 models. Sacrifice had to be made so I dropped the Prince. I could have dropped RBTs or Chariot, but he was the biggest points and I saw an opportunity to further break away from the "Cavalry Prince" thing. Archmage lvl 4 Silver Wand, foloriath robes, shriek sword, dragon bane gem BsB GW, barded steed , dragon armor, helm of fortune, talisman of protection, amulet of light 24 LSG , banner of discipline, FC 28 Spears, FC 9 silver helms, mu. 10 Dragon Princes, FC, Banner of Sorcery, Terror Mask. 14 Reavers, FC, spears and bow. 5 Reavers, mu and bow. 1 Tiranoc Chariot 2 RBTs The major change is the upgrade of both heavy cav to 10 models and of one unit to Dragon Princes, making it possible to get the banner of sorcery to improve my pitiful magic. I had to lose banner of eternal flame to get banner of discipline, making Archmage LD 10 for the army and 9 for her own unit. Another thing, I really wanted the robes for my Archmage since she was going to be general, so I had to fit the mandatory amulet of light on BsB, giving his bodyguards Helms also magical attacks and for himself, an added ward 6+ ( not the best, but an increase still). Also wanted to keep the fear/terror gimmicks as I simply like to see my opponent sweat a little. For this, I pushed the mask on the drakemaster which now enable the helms to use the LD 9 from BsB ( who used to have it ). Had a 5 points remaining for a gem 2+ vs fire on archmage. Some will say 10 dragon princes is not optimal, and I am well informed I am losing 5 attacks from back row. However, I am more interested here in the unit resiliency since it does hold my most important banner and doubles as an hammer. I also upgraded the numbers of models in my heavy cavalry to 10 for another reason, and it is to break steadfast more easily. 2 units of 5 are not likely to keep at least a single rank. In any case, It is still way more attacks than I had in the previous list ![]() |
Author: | Elessehta of Yvresse [ Tue Apr 10, 2012 7:49 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
Findolfin wrote: Some will say 10 dragon princes is not optimal Some will say that thirty-eight cavalry models is not optimal ^_^ |
Author: | Elithmar [ Tue Apr 10, 2012 9:30 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
Hey, cav is great, and I think a list like this has a lot of potential. The heavy cav have an awesome armour save, and are going to last a lot longer than our paper armour infantry. Keep goingm I'm looking forward to the next Charge of the Light Brigade. ![]() |
Page 1 of 3 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |