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A tale of Ellyrion: A 1st Tournament win. Game 3 report. http://www.ulthuan.net/forum/viewtopic.php?f=76&t=38377 |
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Author: | Elessehta of Yvresse [ Mon Apr 16, 2012 8:41 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
The pictures don't show your vanguard movement, I know you don't need to use it but it's so handy for bluffing or getting to the back line quickly. Do you plan on only using it sometimes? |
Author: | Findolfin [ Mon Apr 16, 2012 5:06 pm ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
It is not clearly shown on image but you can see how far ahead of the heavy cavalry they are, and that’s because of the vanguard move. Vanguard and free reform was one of my main point to use them since they can easily threaten back lines and flank. That and fact they are cheapest cav around to give me some sort of mounted rank and files unit. This also enable me to support heavy cavalry long charge with a combined flank charge, making it more probable to break some ennemy units on the charge. The 14 Reavers insure that I should break steadfast at 2 ranks and disrupt ennemy ranks for CR. Short answer : I always plan to use it ![]() PS : When using the vanguard, you need keep them within 12’’ of the BsB and/or General since theses guys are likely to draw ennemy fire and check for panic. Having LD10 general is really important for me, hence the Dragon Princes banner of discipline. If reduced beyond 10+, they did their duty in protecting the heavy cavalry and will switch to plan B which is going straight for warmachine or doing redirection. |
Author: | Elessehta of Yvresse [ Mon Apr 23, 2012 9:36 am ] |
Post subject: | Re: Findolfin's Army Blog. Updated High Elves vs Empire report |
Getting aid from men? Silly Findolfin =P |
Author: | Findolfin [ Tue Apr 24, 2012 6:50 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
I am going to prepare for my first comped tournament next month, so I’ll try to analyse what worked and what did not, hopefully getting a stronger list ( and maybe some comments? ). Units of 7 reavers: I thought it would help them perform more roles and retain a full rank longer, and perhaps survive when used as a road block. They did survive with a few bodies left when holding to block the charge but It was not very helpful when accounting for insane courage rule. So, while the 2 units of 7 reavers did their duty perfectly, 5 would have done as well so I’ll go back to that size. Unit of 15 reavers: I asked too much of them on their own but was not of that Beastmen Lord 7 rerollable attacks, they had actually won the CR against that bestigor horde. That horde was also down to 3 ranks, and reavers had 2 before that. As crazy as it sounds, I think a unit of 20 reavers would have good chances of breaking steadfast trough a flank charge, which I really did not have troubles to pull off with them. The silver helms and BsB. Well, theses I use since my beginnings and given they had no support whatsoever, they still proven very reliable. They did take out a chaos spawn and a full unit of chaos warrior with the Chaos BsB and a Chaos wizard. The Dragon Princes. They did prove to be extraordinary resilient in the poor circumstances they were thrown in. The empire greatswords had already crumbled before the drakemaster finally was forced to back down. However, despite their numerous attacks, it did not cut it ( pun intented ). These guys need a character as much as the silver helms to protect get them through the grind, unless maybe the champion receives the sword ‘’foe bane’’. Elven bows / RBTs: Frankly, outside of taking out some very weak units like chaff, they are a total turn off. I played enough games to get fed up with theses toothpicks. I made no mention of it in the report but I had about 100 shots into theses bestigors, curse of the arrows on them most of the time, and by the end they were still 25 strong... Most of the casualties were done by the RBTs and even theses were a real let down. Nothing new there for elven players reading this I guess. The Spears: Theses guys did their duty. Half of them killed by a Hell Cannon, still 15 of them took out a 40 strong ungor horde by themselves. Unfortunately, the Chaos player recognised the rank and file role they were going to do along the silver helms. Theses and the LSG were prime targets. LSG did not got to perform, reduced to 9 + Archmage in same fashion. They ended performing as archer bunker. High magic: what a let down... my opponents laughed at all spells except for Drain Magic and Vaul’s. Granted, I did not roll flames of phoenix. Still, it felt like a powerless life magic with no throne of vines to protect you when going for doubles 6. Ring of Corin however now looks like a great option. Banner of sorcery: Can’t help but feel I could have used the banner and standard bearer costs to better uses. That or High magic does not makes the best of it. Annulian Crystal: Well, now that one was good. Not much for the extra dispel dice but mostly for getting to ask my opponent their own dice. It irritated them as they systematically tried to forget about it each round. Of course, was my pleasure to remind them ![]() Archmage: Well... what about no? I am more and more inclined to decline. She seems overly overpriced for what she does and I am considering simply the level 2 mage. Ok, might be severe here, she did at least do her job as a General with discipline banner, granting LD10 throughout the fight. Still, I could get a noble to do that on top that lvl 2 mage for about same price. I'll submit another format for the army based on the above, it's kinda of a challenge to make it work without the elite infanty ![]() |
Author: | Arhain [ Wed Apr 25, 2012 3:36 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Quote: I think a unit of 20 reavers would have good chances of breaking steadfast trough a flank charge, which I really did not have troubles to pull off with them. This. Would. Be. Hilarious. Just keep in mind a disrupted unit still counts its ranks for steadfast purposes, but I assume you mean that a 20 strong reaver unit with 2-3 ranks after combat can break units steadfast, which isn't a bad bet if you can make it to combat without taking many casualties. I've been painting up new reaver models and I badly want to try a larger unit out. 17 points for a reaver isn't bad at all, especially if supported by some magic. |
Author: | Findolfin [ Wed Apr 25, 2012 7:21 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Arhain wrote: Quote: I think a unit of 20 reavers would have good chances of breaking steadfast trough a flank charge, which I really did not have troubles to pull off with them. This. Would. Be. Hilarious. Just keep in mind a disrupted unit still counts its ranks for steadfast purposes, but I assume you mean that a 20 strong reaver unit with 2-3 ranks after combat can break units steadfast, which isn't a bad bet if you can make it to combat without taking many casualties. I've been painting up new reaver models and I badly want to try a larger unit out. 17 points for a reaver isn't bad at all, especially if supported by some magic. Hehe, that would be the idea indeed about steadfast. Good thing about fast cav is even at 20, their size don't affect their movement and manoeuvers much since they can free reform at will. And yes, thoses reavers new models are really gorgeous, I have 4 done out of 5 for april painting challenge ( see painting and modelling forum ). Got alot of painting to do to finish my army. Cav models are way longer to do than infantry but then funnier too. ![]() |
Author: | Brewmaster_D [ Thu Apr 26, 2012 4:24 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Hey Findolfin! Is your tournament by any chance the "Arena" tournament in Montreal next month? Me and couple of my friends are considering making a trip over there for that one. D |
Author: | Findolfin [ Thu Apr 26, 2012 4:28 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Working at the moment on that new list as I try to adress "grinding" issues and get rid of much shooting. Nothing set in stone so far, particularly as far as character gear goes, as I'd like at least a lv2 and maybe some more special items than amulet of light. Really not sure about the RGoH. I'll be revisiting that. Prince GW, barded steed, dragon armor, Radiant Gem, Vambrance of Defense BSB GW, barded steed, dragon armor, helm of fortune, guardian phoenix Noble GW, barded steed, heavy armor, dragon helm, amulet of light, dawnstone Mage lvl 1, ring of fury, silver wand 25 spears FC, eternal flame banner 25 spears FC 10 archers, mu 9 silver helms, mu, standard bearer 9 silver helms, mu 9 silver helms, mu 1 Tiranoc Chariot 18 reavers, FC, spears only Adding a heavy cavalry and a character to each of those 3 should mitigate the counter effect of being charged like it happened in last game, also helping the grind following a failed shock and awe charge. In all my games, the sturdiness of theses units against overwhelming odds was never in doubt. Upgraded to 18 reavers, in attempt to have the 3 ranks after CC. This should be sufficient as long I don’t charge the enemy main unit ( I know... ). I also have to deal with the fact I have 50 cavalry models overall, chariot horses included. Speaking of which, chariot is back, and will be probably be a better answer combined with spears than having to divert one of my main unit to deal with situations like those beastmens ambushers units. I will be trying without the LSG. I like them but I really lost faith in strength 3 shooting so it will be 2 units of 25 spears. I take the 10 archers as a small mage bunker, kill chaff and fill core requirement. I lose also the 2 smaller reavers unit, so not much in redirection departement. If worst come to worst, chariot can always try accomplish that role and the big unit of reavers will later on do that job too once it's number dwindled. I could have used more commands, standards in particular but it is a stretch point wise. I don't know how much the rbts will be missed but if like last few games, not that much. Brewmaster_D wrote: Hey Findolfin! Is your tournament by any chance the "Arena" tournament in Montreal next month? Me and couple of my friends are considering making a trip over there for that one. D And yes Brewmaster, it is in Montreal so probably the same tourney ![]() |
Author: | Elessehta of Yvresse [ Fri Apr 27, 2012 3:20 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Ye gads that looks awesome, a character in each of those SH buses is going to be awesome, not to mention the 18 Light Cav... |
Author: | Marwynn [ Fri Apr 27, 2012 4:02 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Somehow, I missed those Reavers the first time. I really like the setup. I feel with the lack of shooting and magic you may be more vulnerable to chaff. I was going to suggest LSG... This seems awesome. I'd suggest Annulian Crystal though, but that deprives you of one reliable magic missile. |
Author: | Curu Olannon [ Fri Apr 27, 2012 10:06 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Personally, I believe you have the wrong approach here. Basically, when you build a list around speed, you need hitting power per frontage. Examples of lists that do this well: - Bloodthirster (50mm frontage) with virtually any kind of backup (I'm a sucker for Fiends with M10) - Dragons (50mm frontage) backed up by cavalry, chariots or horded elites - Vampire Counts' character bus (usually 125mm frontage with LOTS of hitting power) The thing is that you seem to be going for a bit of both worlds here, splitting up your damage potential and not really achieving the high power per frontage needed to make this work well. Let's take a look at your list and try to preserve the basic idea while making it into a proper cavalry list: Prince GW, barded steed, dragon armor, Radiant Gem, Vambrance of Defense BSB GW, barded steed, dragon armor, helm of fortune, guardian phoenix Noble GW, barded steed, heavy armor, dragon helm, amulet of light, dawnstone Mage lvl 1, ring of fury, silver wand I'm not sold on the Radiant Gem. I'd rather upgrade the Lvl 1 to a level 2. Also, I believe A.C is way better than Ring of Fury since you need defense more than offense. The 3 fighting characters make little sense the way they are now. First of all, you have lots of points left from lords, so there's no reason not to upgrade the second Noble to a Prince. Make one of the tanky (stubborn can also be nice): Prince - GW, Vambraces, Dragonhelm Prince - Helm of Fortune, Crown of Command, GW Noble - BSB Banner of The World Dragon (with full command you can put the BSB in the second rank, with the command + princes filling in the front) So you now have a setup where your power per frontage is pretty impressive indeed! 25 spears FC, eternal flame banner 25 spears FC 10 archers, mu I'm not sold on the small units of Spears. I'd much rather go for the conventional 35 + 12 + 12 here, or 40+10+10. Is there a reason in particular why you deploy 2x 25 Spears? 9 silver helms, mu, standard bearer 9 silver helms, mu 9 silver helms, mu See my first point. Combine these into a bus (12 strong, either DP or SH) and maybe a support unit (5 DP). 1 Tiranoc Chariot 18 reavers, FC, spears only Chariot's fine, perhaps 2 is better even since they're so good at supporting a bus. As for the Reavers, I'd split them up. Have you considered Eagles? |
Author: | Curu Olannon [ Fri Apr 27, 2012 6:07 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Alright, I think I get your point: you want to make MMU work and depend on lots of synergy. I've never seen this seriously attempted with HE and I don't believe it can be done to be honest. Sorry for the negativism here, I hope it doesn't put you off or anything but the simple fact is that successful mmu armies (e.g. Daemons, Dark Elves) have some broken options and combinations which we don't (examples include, but are not limited to: pendant of goodgame, sacrifical spearelves, cauldron of uberbuff, S5 KB core, 150pt loremasters, siren song). With that being said, if you really want to go for it you are completely relying on setups to carry you through. Bear in mind that my analysis is based off of players who are very skilled and field tough armies: in friendlies you can basically make anything work so the analysis there is completely different. I think you need one unit which can really put on the hurt. To really capitalize on this, I would take an extremely killy Prince (think Seredain's build) and Dragon Princes instead of Silver Helms. While not a star as such, this will be your most important unit when it comes to engaging the really tough parts. Similarly, I believe you need a resilient unit, e.g. a Prince with Vambraces or Crown of Command. That unit's role will be to tie up the enemy virtually indefinitely. This can be hugely useful against armies like Skaven, Orcs and Vampire Counts. Bearing in mind all your replies and thoughts, how about something like this: Prince seredain build Prince tough build BSB - stuff Lvl 2 High Magic A.C. 2x25 Spears 10 Archers 9 SH (tough prince here) 9 DP, FC (killy prince here) 9 SH (bsb here) X Reavers (however many you have points for) 1 Chariot With regards to Steadfast, it's not that I don't believe in breaking it: I don't believe in the necessity of breaking it. In all my games thus far, do you see anyone where steadfast is game-breakingly preventing me from doing what I want to? I believe most people hugely overrate this rule, especially since virtually any army has access to a stubborn unit and the crown of command anyways. |
Author: | Findolfin [ Fri Apr 27, 2012 8:36 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
No negativity felt, this list is for sure hard to play and all cavalry is not optimal to begin with. My last game was a perfect exemple on how things can go wrong. But you do now seem to get what I aim for, and I think it will work out in the end. ![]() About breaking steadfast, let's say I view it as a plan B. I normally should be able to choose what I wish to engage or not, and on what terms thanks to superior movement. So while the frontal charge is the direct way, if faced with stubborn troops I should likely adapt my battle plan. The first aim should remain to break units on the initial charge. Above list you proposed is indeed going in the right direction but computing it at 2500, I am left with less than 100 points for the reavers, and that's with no magic banner / items on the DPs FC. Only way to do it is to drop reavers completely. ![]() |
Author: | Swordmaster of Hoeth [ Sat Apr 28, 2012 4:19 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Hi Findolfin! A very interesting army and unique concepts here. I really like the emphasis on cavalry too! Many don't believe in them since they cannot break units as easily as they used to do but I think you have some good ideas to make them do their job. And somehow I believe that breaking the enemy in 2 turns rather than on the charge (due to grinding abilities of characters) can be beneficial too. If you can pull out that ideal situation with reavers then it would be a great sight indeed! The only change I would make is to get rid of RGoH on Prince. It is a nice addition and works great if you have level 4 caster too. Otherwise you might find that you don't have enough dice to break through magical defenses of the enemy. In the case of your fast cavalry army, which wants to be on combat as soon as possible you might only need some magical defenses on your own. When is the tournament you want to attend? Do you plan to have some practice games in the meantime? Cheers! |
Author: | Chayal [ Sat Apr 28, 2012 1:33 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
I like your army. I`ve found that cavalry busses are fun to use, but they have to be used carefully. That`s why I give my prince the crown of command. It makes the bus much more reliable. Have you considered giving the spearmen the +1 movement banner? Then they can keep up with the cavalry and give rank bonus where needed. I would also combine the two spearmen units into one unit (about 35 spearmen), and get more archers. It`s important to kill the enemy baiting units. You could also get more chariots and use them to kill the chaff. |
Author: | Findolfin [ Sat Apr 28, 2012 5:17 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Thanks guys! Chayal wrote: I like your army. I`ve found that cavalry busses are fun to use, but they have to be used carefully. That`s why I give my prince the crown of command. It makes the bus much more reliable. Have you considered giving the spearmen the +1 movement banner? Then they can keep up with the cavalry and give rank bonus where needed. I would also combine the two spearmen units into one unit (about 35 spearmen), and get more archers. It`s important to kill the enemy baiting units. You could also get more chariots and use them to kill the chaff. Yes, I did consider that banner, It`s definitely a viable choice. But eternal flame banner is hard to be without ![]() For archers, I wanted to do the contrary initially with 3 x 20 spears, Fc and 1 with banner of eternal flame. ![]() ![]() Also, there is little chaff can do against armored cavalry except being a speed bump. But yes, I need to address how much threath chaff can really pose, my gut feeling being that it`s actually the archers being the most exposed it. Swordmaster of Hoeth wrote: Hi Findolfin! The only change I would make is to get rid of RGoH on Prince. It is a nice addition and works great if you have level 4 caster too. Otherwise you might find that you don't have enough dice to break through magical defenses of the enemy. In the case of your fast cavalry army, which wants to be on combat as soon as possible you might only need some magical defenses on your own. Ya, I think the mere mention of RGoH implies I am forced to make compromise. I don`t see it as a great choice. You are right that with an AM, it would at least help alot for the spell selection. It will be probably replaced by crown of command. Swordmaster of Hoeth wrote: When is the tournament you want to attend? Do you plan to have some practice games in the meantime? Looks like it will be this one. Some friends are going to attend and I believe Brewmaster was thinking about a trip from neighboring province. http://arena-montreal.com/ It`s end of may, Practice would be nice but I am also short on free points with wife, time is a precious resource these days. I am also concerned by the 3 colors painted army requirement and particularly, the WYSIWYG thing. Not too sure how they proceed but my reavers got spears & bows, while I am using spears only. Some of my Dragon Princes will be posing as Silver Helms. Nothing really confusing but don`t know how hardcore they are about it all. Sure would be a tough job to meet all the above in time. I can try at least finish all front ranks and 3 bases colors on the rest of army. Not great, I know. On the other hand, I don`t expect winning my first tourney, mostly gathering experience and having fun ![]() |
Author: | Chayal [ Sat Apr 28, 2012 5:33 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
I haven`t found regeneration to be a problem, but if you really want the flaming banner I would give it to a unit of dragon princes. I wouldn`t use it on spearmen as they are very weak against the regenerating units (hydra, abomination etc). |
Author: | jwg20 [ Sat Apr 28, 2012 6:40 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Hey man! Like the army idea. I agree flaming banner on a small ish unit of princes (6 or so) is golden! I have been running something to that effect for a while, and I absolutely love it. They are strong enough to run through a hydra before it can attack thanks to re rolls to hit, and have good protection against flames (Ironically, many of the regen creatures have a breath attack of forms, against which you have a 2+ ward). Second and what I consider more important point: Have you thought of beasts lore? A few reasons it may be worth it: 1) +1 to casting rolls if casting on cavalry (ie most of your army). Wyssans makes your cav good in subsequent rounds of combat, and also helps spears chop through anything. 2) Savage beasts of horrors with that many nobles is amazing. Think about it: Aura savage beasts on your 3 nobles would give you 19 S9 attacks in combat with ASF and re rolls to hit... nothing to scoff at. 3) Flock of doom, while not great, is usually strong enough to take care of some chaff units. It only really struggles against sabertusks, most other chaff is T3, so it is wounding on 5s (can cause enough for a panic check) and it is easy to cast. 4) Amber spear for a cannon ball that automatically hits if cast. This will really help against warmachines, High T or good AS aura chariots (coven throne, STank, luminark, etc. Stuff you currently can't take out too easily). And also is great against monsters (rips open terrogheists with their 6+ regen only). Also realize, if you are targeting a monster with it, you still get +1 to casting roll, which can make it that much harder to dispel. 5) Wyssans is one of the best sig spells in the game 6) Pelt makes your characters T6 which is nice for an elf. I think it would merge well with your army. Something to consider. All spells except for transformation are good, and transformation is just fun if you are running a foot mage (you keep ASF when you transfer as it is a special rule not a magic item, so boosted version to a chimera gives you 4D6+1 WS 7 S7 attacks with re rolls to hit AND a S4 breath AND a S7 Tstomp... mountain chimeras are just fun!). Just something to consider. All the best, and I look forward to seeing more BRs! ![]() |
Author: | Swordmaster of Hoeth [ Sun Apr 29, 2012 1:14 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
@ Findolfin I think you should simply email organizers and ask for guidelines and help. I think they would be able to accept painted army and if the units are distinguished well and you inform opponents about it they should be ok with it. Especially that you downgrading DP to SH ![]() @ jwg20 Very good idea! Who else if not cavalry based army should benefit from the Beast magic the most? And it would fit the theme of impetous knights too! Findolfin, go for it! ![]() Cheers! |
Author: | Findolfin [ Mon Apr 30, 2012 2:20 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
Thanks for the feedbacks guys. About beast lore, thoses cast value are a bit too high for a lvl 2 ![]() But yes, beast of horros would be really great as a 12'' bubble and I did intend for the Gem Prince to have beast sig spell. I had also toyed a bit for the 12'' bubble of Light lore birona's Timewarp. Problem is I don't see it happen unless I have a mean to 1) Make sure I do get that spell 2) I can get off that boosted spells without blowing up my mage Only having staff of solidity gets me that protection and I would probably need an Archmage coupled with a lvl 2 to try make sure to get it in spell selection. That or staff of saphery, but then I must be ready to accept blowing up the mage. I guess nothing prevents me from having a sacrifice lvl 1 with SoS staff, and an Archmage. But then I must cut some points elsewhere, likely downgrade Prince to noble. I am still looking how I can make something more happen without losing reavers. |
Author: | Findolfin [ Mon Apr 30, 2012 5:16 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 23-04-12 |
I don't see myself cast anything else than High magic with a single lvl 2, but I do can manage to fit in the crystal without too much severe modification of initial draft. If I want more than a single High mage lvl 2 with AC, I need the Archamge. To get either the Beast Lore or Light Lore big bubble spell off, I must take a lvl 4 and a lvl 1-2, considering last post. There is kinda only 3 ways to do this. It all comes down to the 625 cap on heroes composition, forcing me trough an awkward selection. It all also force to cut the chariot and much of the command, including some musicians. 1st build: only way to almost make sure I get the spell I want on AM is to use the RGoH with wand. This enables the staff of solidity and a pretty safe bet at going 6d6 on the big bubble of beast of horros OR Bironas Timewarp ( depending on lore choice ) at a critical moment. I lose the Crystal in this deal. AM Staff of solidity Prince RGoH, silver wand + whatever BsB Noble Same core ( or 3x 20 spears FC ) 3 x 9 silver helms ( 16 points left for command splitted among the 3 units ) 18 reavers, mu. 2nd Build: Beast Lore build. This one is a bit a bad idea, or at least reckless. It implies bringing the AM to the frontline. It allows for Dragon Princes. AM Barded Steed, Staff of solidity, 4+ ward, Fencer Blades Lvl 1 mage, wand and ring of fury ( or lvl 2 with crystal if I lose the Fencer Blades, or none of these but extra command on the busses aka discipline banner on DPs ) BSB Noble Same core ( or 3x 20 spears FC ) 2 x 9 silver helms 1 x 9 Dragon Princes 18 reavers, mu. 3rd Build: Similar to above but AM on foot and pretty much restricted to Light Lore since drakemaster would not benifit. I am also unsure if he really will help in a grind situation. AM Staff of solidity Mage as above BsB Noble 2 x 9 silver helms 10 Dragon Princes, Drakemaster ( Foe bane or Sword of might + hardiness potion + luck stone ) 18 reavers, mu. There is no best solution, It's one of the above or the inital list with single lvl2 high mage, crystal and Prince with command crown. Not sure what I will go for. |
Author: | Elithmar [ Mon May 07, 2012 4:23 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 07-05-12 HE vs HE report |
Hey Findolfin! Shame you lost, but Universal Battle is different. You just have to get used to it. I have most of my games on there, so it's second nature. Well, you'll get the hang of it. If you like, I'll give you a game on UB sometime. Your list is really interesting. Fine if you prefer 'real' Warhammer though. Oh and next time, just cut out the actual battle map on paint or something and post that, so we don't see the whole computer screen and everything you said etc. Just a bit of advice, keeps it more private. Thanks for the report. ![]() |
Author: | Lord Anathir [ Mon May 07, 2012 6:33 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 07-05-12 HE vs HE report |
I was actually your opponent in that game. Don't worry we will have a rematch sometimes when you're more familiar with the software and not babysitting the youngster. Regarding UB, its a great place to test. There are some weak players but alot of good hardcore generals from eu, australia and north america. I lost a high % of games when I first started playing there. But it helped my develop my lists and tactics. |
Author: | Elessehta of Yvresse [ Thu May 10, 2012 7:41 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 09-05-12 HE vs VC report |
Nice work Findolfin, glad to see you're not giving up on UB, keep at it you'll get used to the system. |
Author: | Swordmaster of Hoeth [ Thu May 10, 2012 11:45 am ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 09-05-12 HE vs VC report |
HI Findolfin, Thanks for the reports! I really like them, especially the second one when you pulled off quite an impressive win! Your prince is a true hero! ![]() A few technical comments though, just for the future so that your repors are more clear. 1. In UB you can export pictures, click on M on the menu on the down toolbar and select "screen shot". You will then have an opportunity to save it (just add .jpg extension to open it with any software) and it will only be the "table". The picture is also bigger so you can use it as it is for a report. 2. In BC you can define the format of exported picture and you can also define its dimensions. So the picture can be slightly bigger and without frame. 3. You can switch off movement arrows for characters while moving them with units. You can switch it on as soon as you need them. 4. I got confused by big "WL" on your reavers. I thought these are White Lions ![]() As to the games it looks like you should not tease lady luck by exposing flank to RBT shot. LA had some proper advantage in mobility with his Dragon but you could have reached his softer flank faster. I am wondering it was not a better choice to attack it first instead of being held by Lions and then finished by Dragon. Also, you might have tried to shoot at his dragon with your RBT too! It always makes people nervous ![]() In the second game it was indeed harsh lesson but you emerged victorious. I agree you had a lot of luck but it also shows that you should never give up ![]() ![]() ![]() Oh, and last but not least, you should have played with your son as the team ![]() ![]() Cheers! |
Author: | dabber [ Thu May 10, 2012 1:28 pm ] |
Post subject: | Re: Findolfin's Riders of Ulthuan Blog. 09-05-12 HE vs VC report |
On Vampire turn 3, the Blood knights (with attached Vampire hero) charge the front of your Dragon Princes. The Vampire Lord also charges out of his unit into the DP flank. They completely wipe out the Dragon Princes and overrun. Except by rule they cannot overrun usefully. Overrun direction is always straight, which for the Vampire Lord is southeast. There is no way for him to overrun into your Silver Helms, which are north. The Blood Knights could theoretically overrun into the Silver Helms, but it is extremely likely the Vampire Lord would block them, even if he does his overrun move first. The root problem with that combat was assuming the Dragon Princes would not be obliterated. Even assuming you were correct on the blood knights only having 2 attacks each total, you lose that fight. You have basically zero damage output from the Dragon Princes - 0.45 wounds, plus 0.3 from the champion. Your BSB cannot be expected to kill the vampire hero. The Blood Knights alone, with just 10 attacks, average 3.5 wounds on you and their horses are worth another half a wound, for about 4 total. They win by 3 and your aren't Steadfast unless you get super lucky and kill 2 of them. I feel you clearly overestimated the combat ability of non-charging Dragon Princes. |
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