@Siegfried VIII - thanks man, good to know you're back

Any specific points as to potential improvements in my game / mistakes I made from your point of view?
@Paricidas - remember that I don't have to engage in challenges though! With my mobility I can easily get 2-3 characters/champions into a fight - which means that whatever I want in a challenge, goes in a challenge whereas the rest can clear off other stuff.
As for the fighty lord - let's assume he has like 5 S5 attacks, getting extras. Since I'm also ASF he loses re-rolls. That means we're looking at an average of ~7 models killed. However, in a unit-with-vampire vs wl-with-saerith fight, my Lord will likely kill way more than that (seeing as I can breath fire AFTER the Elves' have finished their work if it's crucial) and my WL's attack at the same time at his lord and will undoubtably have bigger damage output than any unit he can bring (disregarding magic etc which is always situational). I'm confident that any infantryblock will be beaten by my 2 characters + white lions and my superior mobility should ensure that I can pick my fights.
I appreciate the theoretical approach before the game, but in this particular instance I think you're a little paranoid because of a poor experience. Remember that Lions + fighty characters is roughly 1300 points, which is a LOT in a 2500 point game.
As for 2 opponents having ASF, they strike simultaneously so he can't heal before the next combat round (assuming he lost some wounds). The same thing applies for the Keeper of Secrets vs High Elves - very useful considering my amount of shooting!
@Furion - I never mind comments, so thanks a lot for the input! Let's go in-depth:
:: Talisman of Loec Prince :: There are so many instances where Talisman of Loec is crucial. I strongly believe it to be one of the best items in the book and I don't see why people do not like it. For a mere 10 points it just gives you a huge amount of reliability for those crucial spots that will occur!
First, let's look at it from a theoretical perspective:
- Talisman increases your damage output against single models tremendously
- When taken on a Dragonlord, the Dragon's damage also increases (assuming the Prince wounds)
- Talisman allows you to take those fights you otherwise wouldn't want to
- The only real contendor to the Talisman is, in my opinion, the Other Trickster's Shard, which forces me to lose the Great Weapon
So, let's look at some games:
- Vs Dark Elves (my 2nd game) I used the Talisman to ensure that those Cold One Knights died. Due to poor rolls I ended up receiving a charge rather than getting one. Though it didn't have an insane effect, the reliability was good to know that I had
- Vs Warriors of Chaos (1st league practice game) I used the Talisman to (barely!) kill his Khorne BSB before he could strike back
- Vs Skaven I engaged in a challenge to relieve my White Lions from the pressure from the Skaven Warlord. I only barely killed him with the Talisman, meaning I would not have done so without. The importance of relieving the White Lions here was that I was facing 13th next turn so a handful more models could make a big difference
While I admit that it hasn't been crucial thus far, I do value S6 on the Prince. I also value the fact that I can engage Bloodthirsters (this is not viable as a 1-v-1 fight without the Talisman as you don't get re-rolls to hit) and Vampire combat lords with confidence that I stand a very good chance of coming out on top. With The Other Trickster's Shard in these circumstances, you'll lose a LOT (seeing as they likely have a high armour save which neuters your S5 and your Prince could very well die before the Dragon gets to hit, which removes the effect) compared to the Talisman.
As for situations where The Other Trickster's Shard is valuable - I see this mostly coming into play against mediocre heroes (where it's not crucial to kill them as soon as possible, i.e. I wouldn't have used the Talisman) and Daemon rank and file. Though I could surely use it against Daemons, I don't immediately think that the benefits outweigh the drawbacks. I will definitely consider this though, as the implicit inclusion of magical attacks is also worth bearing in mind as it's useful in a variety of situations (e.g. Wood Elves, Vampire Counts, Lizardmen).
With your proposed build, I suppose you must rely more on unit-coordination to be able to take the fight against stuff like a Bloodthirster or a tooled up Vampire Lord. This might not necessarily be a bad thing - seeing as you have more firepower and mobility - thus more movement control. Indeed, I will consider at least giving this outfit a try!
:: Flying BSB ::I am usually very happy with having my BSB on an Eagle. The utility combined with the Dragon is just so amazing, they can tag-team to annihilate most things in 2 rounds of combat. I don't know if you've read my reports but this frequently happens - by charging in both the BSB eats the challenge. They're most likely still in combat (as they can't break steadfast that fast) but that's usually a good thing as it'll save me the trouble of shielding them from shooting and magic. The next round however they kill what's left and reform just in time for my next turn.
So, for this reason alone I think it's worth having him on an Eagle. There's also the fact that no big guns target him before the Dragon's down (unless the Dragon's not a viable target - see my last Skaven game) so he's usually safe for as long as he needs to be (though obviously this isn't always the case - see my Dwarf game).
While I agree that the The Other Trickster's Shard is probably sub-optimal on this guy, I don't believe GW on a flyer is too much. I still sport a 2+ re-rollable against shooting and a 3+ re-rollable in melee. I've been thinking a lot about giving him the Guardian Phoenix instead, to increase his survivability. I do think this yields more utility than The Other Trickster's Shard. It's important to remember that the original inclusion of this item was in a list where I had 3 flyers - which makes it a lot easier to get the carrier of this item + the prince in base-to-base against the same model (due to maximising as you pointed out).
Your suggested build is intriguing - why do you choose to pay 20 points for +1A when you can pay a bit more for +2S and a 5+ ward, increasing both damage output and survivability? Do you consider the magical attack to be that vital?
Core - will think about restructuring. For now I mostly find that I like having 10 Archers as it's so easy to sacrifice, while 30 Archers really can be a good anvil. I've tried 26 (though not in this list) and am not sure they can perform the same duty in a satisfactory way. Good call on the flaming banner, with the new VC book out I think that this approach is likely better. What I do find is that I deploy 30 Archers as 2x15 most times, but this still hasn't really gotten me into deployment issues.
Special - will think about the banner and champ item for the Lions. I don't see any reason in decreasing them though as it's a marginal play and the damage output has 100% increase per model (assuming the whole width get to fight though!) up to 30. If I were to play ETC I can see the argument being made (simply due to the fact that they're illegal) but at the moment this is not the case.
Your proposed bus of Dragon Princes is in my opinion somewhat strange. I don't know if you've played a lot with a Dragon in 8th nor if you've read my reports, but I typically don't find that cavalry is crucial. Quite the opposite, I usually tend to be wanting more elite infantry. In particular, I'm considering Swordmasters (as I noted in your thread) which I thus far believe to be a really good pick here. They are very useful in my poor matchups (Ogres, Dwarfs) compared to a Dragon Prince bus and besides they give me reliability (i.e. taking down the Lions won't remove my infantry damage potential).
I suppose that you could play a Dragonlord like this as well, however I don't think a cavalry bus fits my current playstyle. I will definitely consider such a setup though but this would be very different from how I currently play so I might have to re-evaluate a few things.
Again, thanks for the input
