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PostPosted: Wed Jan 17, 2018 8:46 am 
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High Elves:

Archmage level 4 Shadow, BoH
BSB, GW, HA, BoEternalFlame

20 Archers, command
15 Archers, command
2x25 Spearmen, commands

20 White Lions, command, BotWD
6 Dragon Princes, command, Gleaming Pennant

2xRBT

Wood Elves:

Level 3 Heavens, Scroll
Level 2 Beasts, 4+ Ward
Branch Wraith
Shadow Dancer, PoStrength
BSB on stag, HoDoomArrows, Helm of the Hunt

17 Glade Guards (poison), command
19 Eternal Guards, command
14 Driads, champ

8 Wild Riders, command
5 Waywatchers
Treeman

Deployment:

Image

Spells:
Shadow: Miasma, Withering, Enfeebling, Pit of Shades

Heavens: Iceshard, Thunderbolt, Chain Lighting
Beasts: Wildform, Savage Beast
Life: Regrowth

So, the Wood Elves around the forest, as expected. Their southern flank isn't as intimidating as it looks as the White Lions are pretty much immune to the Treeman. The Wild Riders are still a force. In the center its going to be a peculiar fight between numerous S3 infantry. We'll see how that goes.

Thoughts?

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PostPosted: Wed Jan 17, 2018 9:52 pm 
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RE.Lee wrote:
The battle mat did well!

Nice shot RE!

RE.Lee wrote:
Level 3 Heavens, Scroll
Level 2 Beasts, 4+ Ward
Branch Wraith

Your foe has the better magic. The Scroll, 3 Channels, more spells. I like your repertoire though, even without Mindrazor. You have more shooting and your spells are effective at range, so I'd be inclined to defend here.

RE.Lee wrote:
In the center its going to be a peculiar fight between numerous S3 infantry. We'll see how that goes.

I fancy the Wood Elves in that fight because of magic and edges like his combat characters. I think you need to shoot some key stuff up before engaging.

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PostPosted: Thu Jan 18, 2018 7:44 am 
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:D looking good.

Though it must be said that the mat is perhaps a bit too pristine and happy green for the dark grim world of Warhammer, where each building and bush is planning on eating you... ;)

Rod

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PostPosted: Thu Jan 18, 2018 9:26 am 
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Its a bit darker than in the photos, definitely darker than the previous one (from Noch). Pixlr mixed it up a bit :wink:

I went for a level 4 with BoH instead of a Scroll because I didn't know if I would be fighting Dwarfs or Wood Elves and the Book is just so versatile. I was happy not to be facing another level 4, even though the number of enemy wizards was intimidating. I had to option of getting Mindrazor but opted for Withering as I was lacking a threat early on and decreasing the toughness of lightly armoured elves was just that!

Turn 1.

I got the first turn and pushed a little but forward to help with range. The Dragon Princes wheeled to threaten the Waywatchers on the flank - it was only then that I realized they negated my armour save. This could hurt. Magic was stopped with a Scroll. Shooting killed all but 1 of the Wild Riders, which was nice.

Image

The lone Wild Rider tried to charge my White Lions but failed. The Treeman moved up, with the Eagle trying to cover him. The infantry on the left also moved up. Magic was stopped easily. Glade Guards killed a single Archer (I was hiding in the wheat field), while Waywatchers brought down 3 of my knights.

Image

Turn 2.

I charged the Eagle with my White Lions, positioning myself so that I could overrun into the Treeman with the edgy of my unit. The Dragon Princes galloped towards the Waywatchers but were slain one by one with their deadly arrows... In the magic phase I managed to get Withering on the Eternal Guards, which was proceeded by a rain of shots that killed half the unit. I did not forget the Wild Rider champion who took an arrow to the heart as well. White Lions tore up the Eagle and overran into the Treeman as planned.

Image

Seeing the Treeman in peril the Asrai BSB charged in on her Great Stag (which, unfortunately for them, also had magical attacks). The infantry on the other side continued their slow push forward, claiming a Goblin on the way. The Treeman was boosted by Wildform, but at the cost of a relatively low-grade IF. Shooting killed some more spearmen and archers.
Despite their protection 6 White Lions perished, while I only cause a single wound to the BSB. I held on Stubborn, but things could drag on a bit here.

Image

A good start, with the Wood Elves failing to roll a single channeling so far and their shooting meeting either well protected WLs or a load of cheap bodies.

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PostPosted: Thu Jan 18, 2018 9:39 pm 
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RE.Lee wrote:
I went for a level 4 with BoH instead of a Scroll because I didn't know if I would be fighting Dwarfs or Wood Elves and the Book is just so versatile.

Fair play.

RE.Lee wrote:
I had to option of getting Mindrazor but opted for Withering as I was lacking a threat early on and decreasing the toughness of lightly armoured elves was just that!

Good call RE. The other positive is that this and Enfeebling are both RIP so you can just cast them early and give your opponent a headache.

RE.Lee wrote:
Magic was stopped with a Scroll

That's a great first magic phase, right there.

RE.Lee wrote:
Shooting killed all but 1 of the Wild Riders, which was nice.

No messing around here!

RE.Lee wrote:
The Dragon Princes galloped towards the Waywatchers but were slain one by one with their deadly arrows

It happens but that"s really unlucky.

RE.Lee wrote:
Despite their protection 6 White Lions perished

Again a little rough.

RE.Lee wrote:
A good start,

Definitely.

RE.Lee wrote:
load of cheap bodies

Which nonetheless look very nice!

:)

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PostPosted: Fri Jan 19, 2018 7:21 am 
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Moving in the right direction. drawing a scroll in the first magic phase is a good start. And you seem to be swapping cheaper bodies for expensive ones. So, off to a good start.

The one thing I did notice (or missed when reading perhaps) is that the central RBT disappeared in the last picture. Did they decide to take a stroll through the wheat fields? ;)

Rod

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PostPosted: Fri Jan 19, 2018 8:43 am 
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Prince of Spires wrote:
The one thing I did notice (or missed when reading perhaps) is that the central RBT disappeared in the last picture. Did they decide to take a stroll through the wheat fields? ;)


Alas! They did get a couple of poisoned shots to the face :wink:

Getting rid of the Scroll was crucial, especially with my superior magic level + BoH.

Losing the Dragon Princes hurt and I had to decide whether to chase the Waywatchers with my Spearmen or just let them be. I opted for the latter - even with their multiple shots there was not much they could do to dent my units of 25.

Turn 3.

I stand my ground. I manage to cast Enfeebling on the incoming Driads - they will either have to waste dice to get rid of it or waste a turn before attacking my line. Shooting continues to decimate the poor Eternal Guards. White Lions slay the BSB. The Treeman holds but I reform to face him with several of my guys, sharpening their axes...

Image

Driads try to charge in, but fail. The Wizards dispel Enfeebling and thats it. Shooting kills some more guys. White Lions deal 4 wounds to the Treeman and manage to break him, but do not pursue preferring to pick up his Goblin.

Image

Turn 4.

Spearmen charge and wipe out the 2 remaining Eternal Guards, stealing their Goblin. White Lions and small Archers move up. I cast Miasma on the Glade Guards for a -1BS and then kill a couple with shooting. I use the RBT to finish off the Treeman.

Image

Driads charge the Spearmen. Waywatchers move to snatch a Goblin. Magic does nothing while shooting kills 5 Archers from the small unit (should have hid in a wheat field like their big brothers!). Driads best the Spearmen (Shadow Dancer negated my rank bonus), but I hold on Steadfast.

Image

Turn 5 and beyond.

Second Spearmen unit charges the Driads in the flank. White Lions try to assault the Glade Guards but fail. Archers pick up a Goblin. I manage to cast both Enfeebling and Withering on the Driads, sealing their fate. Shooting kills a couple more Glade Guards.

Image

I now have 4 Goblins and my opponent a single one that I am unable to retrieve, so its a 4:1 victory for the High Elves!

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PostPosted: Fri Jan 19, 2018 9:24 pm 
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RE.Lee wrote:
White Lions slay the BSB

Maybe your opponent should have left the Treeman to go down slowly RE?

RE.Lee wrote:
preferring to pick up his Goblin

An unusual phrase.

:)

RE.Lee wrote:
I use the RBT to finish off the Treeman.

RBT are so damn useful.

RE.Lee wrote:
Driads best the Spearmen (Shadow Dancer negated my rank bonus), but I hold on Steadfast.

This is the weakness of that Dance.

RE.Lee wrote:
I manage to cast both Enfeebling and Withering on the Driads, sealing their fate.

You really had it in for them, didn't you!

RE.Lee wrote:
4:1 victory for the High Elves!

Well played sir. Made the most of your advantages and nullified your opponent's. The Treeman who is such a pain for your Beastmen was just dismissed and the magic assisted shooting was lethal.

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PostPosted: Sat Jan 20, 2018 9:25 am 
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SpellArcher wrote:
Maybe your opponent should have left the Treeman to go down slowly RE?


The southern part of the field was where it all went wrong for him. Setup was a mistake (you wouldn't want to fight the White Lions with the Treeman even before you find out they have the BotWD and flaming attacks) but he's quick enough to redeploy. Probably sacrificing the Eagle and then the Eternal Guards would have been his best bet against my elite unit. The Treeman would have been so helpful over at the other side!

Magic was a big issue as well. I stopped his entirely, with an IF Wildform being the only spell to go through. A combination of bad luck and my superior wizard. On the contrary, the level 4 Shadow performed very well on his own, despite a forgettable IF of his own.

All in all, great to see this core-heavy list grab an unexpected win.

The Empire vs Vamire Counts battle is up next!

Image

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PostPosted: Sun Jan 21, 2018 1:00 pm 
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RE.Lee wrote:
you wouldn't want to fight the White Lions with the Treeman even before you find out they have the BotWD and flaming attacks)

He’s still quite tough but yeah, why not pick on S3 guys who can’t wear him down?

RE.Lee wrote:
but he's quick enough to redeploy

The pivot is great. Lord Anathir used to constantly stress lateral movement.

RE.Lee wrote:
Probably sacrificing the Eagle and then the Eternal Guards

If the latter could avoid getting shot up they’d actually run your Lions pretty close RE.

RE.Lee wrote:
my superior wizard.

The thing is, your opponent’s wizards should be in a wood for that extra +1 to cast, so the main HE advantage would be in dispelling. I’m not sure about his repertoire but 6-dicing looks a better bet than multiple casts because then you only get a single re-roll from the Book. There’s always a risk running a lone Shadow wizard because of the high casting values so eschewing Mindrazor was doubly wise.

RE.Lee wrote:
The Empire vs Vamire Counts battle is up next!

Forwards!

:)

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PostPosted: Mon Jan 22, 2018 7:48 am 
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while mindrazor is always a nice threat to have, it's not the best spell out there if you're up against elves, already have WL in your list and not that many tough models across the field. In such a case, other spells offer more utility for less risk and a lower cost.

I agree that your opponent could have played that differently. By getting rid of the DP's he had the upper hand on that flank. If the treeman had been there all he would have had to do with the WL would be to keep them busy for a turn or two while he could pressure the top of the field. Alternatively, he could have used the treeman to keep the WL busy and let him be.
RE.Lee wrote:
White Lions deal 4 wounds to the Treeman and manage to break him, but do not pursue preferring to pick up his Goblin.

=D>
Definitely something you don't hear every day.

Rod

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PostPosted: Mon Jan 22, 2018 9:45 am 
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Prince of Spires wrote:
Definitely something you don't hear every day.


Eyes on the prize, eh? :lol:

The Heaven's Wizard was in the wood throughout the battle, though I'm not certain my opponent remembered about his bonus. He'll get a chance for a payback soon enough!

Sylvania, then!

Kemmler and Krell are stirring trouble on the border between Sylvania and the Empire again and two forces are incoming to put an end to their dealings. Killing Krell (in the northern tower) in a challenge yield 1VP, while Killing Kemmler (in the southern tower) is worth 2. Kemmler summons up to 2 skeleton bodyguards after each turn (there's never more than 5) and is Ethereal, as usual.

Empire:

Wizard Lord on Pegasus, Level 4 Light, ToPreservation, Dispel Scroll
BSB on barded steed, Sword of Might, Enchanted Shield, Dawnstone, FPA
Warrior Priest on barded steed, Biting Blade, Van Horstmann's Speculum, shield

10 IC Knights, command, BoEternalFlame
6 Knights, command
6 Outriders, champion
5 Pistoliers, champ with brace/repeater
Steam Tank

45 points short, because I forgot a model ;)

Vampire Counts:

Vampire Blender Lord, lvl 3, Red Fury etc etc
Vampire on barded nightmare, lvl 1, scroll
Wight BSB

29 Ghouls
2x5 Dire Wolves
23 Grave Guards, command, great weapons, banner of the burrows
9 Black Knights, command

Deployment:

Image

I got Shems, Banishment, Net and Timewarp.
Vamps got Neheks each, with the general adding Curse of Years and Raise Dead.

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PostPosted: Tue Jan 23, 2018 7:33 am 
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The empire list is definitely fast enough to get everywhere first. I'm just wondering if it will manage to deal with Kemmel or Krell once they get there. They have few tools to deal with an ethereal model (in combat). And Krell can be a tough nut to crack. Also, while the list is fast I can easily see it get bogged down in the ghoul or grave guard blocks.

Interesting to see how this one goes.

Rod

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PostPosted: Tue Jan 23, 2018 9:05 am 
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Prince of Spires wrote:
while the list is fast I can easily see it get bogged down in the ghoul or grave guard blocks.


This was my main concern. Kemmler was at least susceptible to magic - Krell had to be taken on in close combat and my fighters were mediocre at best.

Turn 1:

Undead advance on all fronts.
In the magic phase I let through Raise Dead in front of my IC Knights only to see an IF Curse of Years cast on them later on. I'm left with 5 useless dispel dice but at least 10 Ghouls die due to the blast.

Image

I mostly stand still. Tank rolls a misfire, but without consequence.
Banishment/Shems are stopped with a scroll - I, as usual, forget about the RiP Curse of Years and a full rank of knights dies. The Warrior Priest manages to give them a 5+ ward for combat, though. Shooting does ok, as I kill 9 more Ghouls.

Image

Turn 2:

Black Knights charge whats left of my cavalry. Infantry advances, with the Wolves running circles.
Magic is stopped - I burn my scroll to dispel a crucial Nehek's on the Ghouls. I just let CoY be at this point and it kills some more of my guys.
I challenge the small Vampire with my Priest with the Speculum. It turns out the Vamp has the Dragon Helm, so I do no damage but also suffer none in return, protected by my faith. Elsewhere there is little damage being done as well, I lose the combat by 1 but easily pass the leadership test. Surprising.

Image

I put 3 Steam Points into the Tank and let her roll into the Ghouls!
Light cavalry units move to the flanks, while the small Knight unit backpedals.
I cast Banishment with an IF, killing several Grave Guards and only suffering a wound on my Wizardess (Witch?). The CoY kill the remaining IC Knights, leaving the characters intact.
Shooting kills some more GGs and a couple of Wolves.
The Tank kills 11 Ghouls (!) and despite suffering and outrageous 7 wounds itself manages to crumble the enemy Vampire Lord! Yay!
The Warrior Priest, now no longer hampered by flaming attacks, deals a wound on the Vampire. The combat continues.

Image

Some crucial events in the first turns! Killing the enemy general takes the cake obviously but the IC Knights did really well, too. I'm almost ashamed of not dispelling the Curse of Years...

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PostPosted: Tue Jan 23, 2018 9:45 pm 
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RE.Lee wrote:
Red Fury etc etc

The words of a man who has seen too many blender lords!

RE.Lee wrote:
29 Ghouls
2x5 Dire Wolves
23 Grave Guards, command, great weapons, banner of the burrows
9 Black Knights, command

That's a very tight list.

RE.Lee wrote:
Vamps got Neheks each, with the general adding Curse of Years and Raise Dead.

A bit limited. More spells needed maybe?

RE.Lee wrote:
Shooting does ok, as I kill 9 more Ghouls.

Chipping away.

=D>

RE.Lee wrote:
The Tank kills 11 Ghouls (!) and despite suffering and outrageous 7 wounds itself manages to crumble the enemy Vampire Lord!

Just awesome!

RE.Lee wrote:
I'm almost ashamed of not dispelling the Curse of Years...

I've been there.

I kind of feel you've got a little hemmed in RE but I'm not sure it's hurting you!

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PostPosted: Wed Jan 24, 2018 8:05 am 
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SpellArcher wrote:
The words of a man who has seen too many blender lords!


I've learnt to cope :lol:

The flexible nature of my list makes it still an interesting contest - there's no focal point for the enemy army.

Turn 3.

Wolves charge the Tank. Grave Guards charge Kemmler.
Black Knights turn toward Krell.
Grave Guards realize they don't have magical attack and are unable to hurt Ethereal Kemmler.

Image

Knights charge the small Zombie unit.
Magic slays Kemmler - thats 2VPs and the game right there.
Shooting kills several more Grave Guards.
Knights deal with all but 1 Zombie and get somewhat stuck.

Image

Turn 4.

Black Knights charge Krell. Grave Guards turn towards the Tank.
The small Vampire, now leading the pack, casts a big IF Nehek. Can he turn this around?
He challenges Krell and deals 3 wounds, just short of what he needed. The ancient Wight lands a decapitating blow in return, sending another wave of crumbling through the undead ranks.
My Knights finish off the last Zombie.

Image

Knight charge the enemy cavalry in the back.
Magic and shooting kills the remaining GGs, leaving only the BSB.
The fight is more or less a draw.

Image

Turn 5.
BSB charges Tank and deals 1 wound.
Black Knights manage to reform to face my unit.

Image

BSB finishes off the Tank. Black Knights break the remaining cavalrymen but fail to catch them.

Image

Its a 2:0 victory for the Empire!

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PostPosted: Wed Jan 24, 2018 9:33 pm 
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RE.Lee wrote:
Grave Guards realize they don't have magical attack and are unable to hurt Ethereal Kemmler.

Should've brought 6th Edition Wight Blades!

RE.Lee wrote:
Magic slays Kemmler

Every time this guy turns up in a scenario or batrep, ever since the 80's, everyone is trying to kill him!

RE.Lee wrote:
He challenges Krell and deals 3 wounds, just short of what he needed. The ancient Wight lands a decapitating blow in return, sending another wave of crumbling through the undead ranks.

I guess he had to bet the farm here.

RE.Lee wrote:
Its a 2:0 victory for the Empire!

Well played again RE. You're on a roll!

:)

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PostPosted: Thu Jan 25, 2018 7:48 am 
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RE.Lee wrote:
Image

That was on bloody battle. There's almost nothing left on the table...

SpellArcher wrote:
RE.Lee wrote:
Magic slays Kemmler

Every time this guy turns up in a scenario or batrep, ever since the 80's, everyone is trying to kill him!

He probably tends to piss off the wrong people. You know, one of those kinds of people that just don't know when to stop talking.

;)

That was a fun battle. Some pretty epic moments in there I think.

Rod

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PostPosted: Thu Jan 25, 2018 11:46 am 
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Prince of Spires wrote:
That was on bloody battle. There's almost nothing left on the table...


Yup! Also, less undead than at the beginning, which is always a good sign :lol: It was only 1,6k, so theres that as well. I only lost the IC Bus and the Tank.

Kemmler must indeed have a very punchable face - you just know he'll screw you over one day (every day?).

That's three victories in a row now, all of them rather unexpected as I thought my lists were underpowered due to a weak army in general (TK), picking whatever I painted up recently (HE) or taking an experimental selection (Empire). Glad to see mixing things up a bit works.

Thanks for following - I'll be planning the rematches soon :D

Meanwhile, the Empire Wizards box arrived and I did not waste time:

Image

I'm especially happy with the middle guy, the back of his cloak being converted from nothing less than a HE banner :lol:

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PostPosted: Fri Jan 26, 2018 7:14 am 
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I like them. They look suitably mad and powerful. And if that's a HE banner then I'm very impressed.

RE.Lee wrote:
Also, less undead than at the beginning, which is always a good sign

Of course, in the grand scheme of things it doesn't matter to the undead. It's just more bodies for them to raise later on. After all, none can stand before them.

Rod

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PostPosted: Sun Jan 28, 2018 9:34 pm 
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RE.Lee wrote:
Empire Wizards box arrived and I did not waste time:

That's a serious magic phase.

:)

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Thanks guys!

The Wizards are getting some paint, but my opponent had to postpone the rematch due to family issues :(

This is the rear of the cloak, before I evened out the greenstuff:

Image

High Elves will therefore get another chance to shine against the Asrai - and it going to be tomorrow!

I let my friend pick the army size and scenario and he's still making up his mind. This makes it tricky to select my list, but I'm thinking of taking a Noble on Griffon and the Lothern Seaguard :wink:

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PostPosted: Tue Jan 30, 2018 8:49 pm 
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RE.Lee wrote:
I'm thinking of taking a Noble on Griffon and the Lothern Seaguard

What a sportsman!

=D>

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PostPosted: Tue Jan 30, 2018 9:00 pm 
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I took exactly that and more! :lol:

We played at 1,6k points.

HE:

Level 4 Shadow, BoH, 4++
Noble on Griffon, BoMight, Enchanted Shield, Dawnstone
BSB on barded steed, Star Lance, Golden Crown, Dragon Helm, dragon armour, great weapon

24 LSG, command
9 SH, command, shields
9 Shadow Warriors
2 RBT

WE:

Level 3 Beasts, Scroll, 5++
Branchwraith
BSB on Stag, Helm of the Hunt, Hail of Doom Arrows
Waywatcher Hero

16 Glade Guards, command, no magical arrows
14 Driads
5 Wild Riders
5 Waywatchers
Treeman

We randomly determined we would be playing the "3 units worth a VP each" scenario - I picked the only 3 units in my army (so LSG, SH and SW), while my friend picked the Glade Guards, Driads and Treeman.

Deployment (sorry for the blurry picture):

Image

My wizard got Miasma, Enfeebling, Withering and Mindrazor
The opponent got Wildform, Amber Spear, Curse and Awakening of the Wood

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PostPosted: Wed Jan 31, 2018 8:16 am 
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It's an interesting list, that's for sure. 9 SW?? good luck with those. I hope they achieve something. I'm not sure you have anything to deal with the Treeman. Not a lot of hard hitting units in your army.

We'll see.

Rod

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PostPosted: Wed Jan 31, 2018 9:16 am 
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I put faith in my BSB and RBTs. There's also the magic.

Turn 1.

Wild Riders face the Shadow Warriors. Units in the middle move up a bit.
I let through Wildform on the Wild Riders.
Shooting killed 3 Silver Helms

I advance.
I cast Miasma on the Glade Guards and Enfeebling on the Wild Riders for a -2S (-1 really, as they have Wildform).
Shooting kills 3 Wild Riders and put two wounds on the Treeman.

Image

Turn 2.

BSB on Stag charges my Griffon, while Driads fail to join in. Wild Riders charge the Shadow Warriors, losing one guy going in.
Wildform on the BSB is cast with a IF that kills some 9 Glade Guards.
Shooting kills 2 more Silver Helms.
My Shadow Warriors fail to kill the Wild Rider champion, lose 2 guys in return, break and are run down...
In the other combat my Griffon gets killed after only managing to wound the BSB once...

Image

Silver Helms charge the Treeman. LSG advance a bit.
Magic is stopped with a scroll.
My RBTs fail to finish off the Stag Rider.
My SHs bring down the Treeman to 1 wound - so close!

Image

A tricky opening couple of turns. Will my magic turn thins around? Can I stop the pesky BSB?!

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PostPosted: Wed Jan 31, 2018 10:45 am 
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I think your list has an edge at range RE.

RE.Lee wrote:
I put faith in my BSB and RBTs. There's also the magic.

Sounds right, even without Pit of Shades.

RE.Lee wrote:
I cast Miasma on the Glade Guards and Enfeebling on the Wild Riders for a -2S (-1 really, as they have Wildform)

Hindsight is a wonderful thing but I'd have been tempted to persecute the Wild Riders here.

RE.Lee wrote:
In the other combat my Griffon gets killed after only managing to wound the BSB once...

The rider died too?

RE.Lee wrote:
My SHs bring down the Treeman to 1 wound - so close!

You should nail him soon, unless an enemy unit can charge in.

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PostPosted: Wed Jan 31, 2018 5:43 pm 
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SpellArcher wrote:
RE.Lee wrote:
In the other combat my Griffon gets killed after only managing to wound the BSB once...

The rider died too?


We play with combined profiles so he had 5T 4W 2+ (re-rollable) and 6++ as defense. I though it was solid but the Wildform on the Stag made a difference, especially since it got 3 impact hits. Still, a bit unlucky to go down so fast.

My opponent had a tough decision to make regarding his BSB. Should she help out the Treeman in distress or go after my general?

Turn 3.

After a bit of deliberating, the BSB assaults the Lothern Seaguards. Driads swing in towards the Silver Helms and the lone Wild Rider wanders back onto the field.
Magic does nothing, while shooting kills a bolt thrower.
My LSG champion challenges and get killed. I reform to face the enemy.
Silver Helms chop down the big guy and reform towards the Driads (I perhaps should have continued against the Glade Guards).

Image

Silver Helms charge into the Driads, who get reduced to T1 with Withering.
Shooting kills an archer perhaps.
My knights win decisively against the forest spirits and run them down. Yay!
The Archmage is killed by the Stag Rider however, and even though I manage to avenge him its a rather big blow...

Image

Turn 4.

Waywatchers join the Glade Guards in the forest. Wild Rider continues to gallop towards me.
Curse of Anraheir on the LSG and Wildform on the GGs are cast.
The SH champion dies to shooting.

My BSB moves towards the dreaded forest. My shooting kills a couple of GGs.

Image

Turn 5.

Wild Rider advances. Magic - Curse on the LSGs again. Shooting kills BSB.

I continue shooting the GGs, doing some damage. I also kill the Wild Rider champion.

Turn 6.

Curse on the LSGs, shooting kills some of them, too.

I return fire but some 4 Glade Guards are left, so I don't claim that crucial victory point.

Image

Its a 2:2 draw!

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PostPosted: Thu Feb 01, 2018 8:02 am 
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RE.Lee wrote:
Wild Riders charge the Shadow Warriors, losing one guy going in.

Shadow Warriors killing something. I'm impressed.
RE.Lee wrote:
My Shadow Warriors fail to kill the Wild Rider champion, lose 2 guys in return, break and are run down...

Ow, never mind...

Losing the BSB that early is a shame (I like the combined profile idea. It works wonders for the griffon). He could have made a big difference. Both with the threat range he has, but also with cleaning up stuff in the later turns of the game. Is there actually a close-up picture of the BSB somewhere in the 48 pages of your blog? Can't remember anymore.

I think in the last 2 to 3 turns you had both run out of steam a bit. You couldn't really reach each other. And magic (thought here was little left) and shooting are great for taking down single models or reducing stuff to manageable size. But they are terrible at actually cleaning up units. Combat is just a lot better at that. Both because once you reach combat it happens in both players turns. And besides removing all models from a unit as an option to remove the unit from the battlefield you also have a good chance of breaking and running down a unit. Trying to panic a unit from a distance is rarely worth the effort.

Rod

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 167/33/91


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PostPosted: Thu Feb 01, 2018 9:11 am 
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Prince of Spires wrote:
RE.Lee wrote:
Wild Riders charge the Shadow Warriors, losing one guy going in.

Shadow Warriors killing something. I'm impressed.
RE.Lee wrote:
My Shadow Warriors fail to kill the Wild Rider champion, lose 2 guys in return, break and are run down...

Ow, never mind...


Exactly! :lol:

The Griffon Rider was not in fact the BSB, just a regular Noble. I've finished his base last week (EDIT: changed the photo):

Image

The end game was funny. I would have pushed with the LSGs, but I kept being pinned down with Curse and losing 1/3 of the unit was not something I was keen on.

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