He was intercepted by some brave Greatswords, but lets not get ahead of ourselves
Armies:
Tomb Kings:
Arkhan the Black
Level 1 Liche Priest (Nehekhara)
Tomb Prince, THW
28 Archers, command
3 Chariots
2x5 horse archers
29 Tomb Guards, halberds, command
Warsphinx, Fiery Roar
Necrosphinx
Screaming Skull Catapult
Vampire Counts
Ghoul King, Dragonbane Gem
Wight King, Sword of Biting
29 Ghouls
19 Grave Guard
3 Vargheists
Dwarfs:
Runesmith, Rune of Spellbreaking, Fiery Ring of Thori, shield,
Dragon Slayer, Master Rune of Swiftness,
Longbeards, 23, stubborn, command,
Slayers, 23, command +Giant Slayer, Rune of Speed
Organ Gun, Rune of Accuracy,
Cannon, Rune of Forging
Empire:
Grand Master, Other Trickster's Shard, lance, shield
Battle Wizard, Level 2, Lore of Light
BSB, full plate armour, shield
Warrior Priest, mounted, THW
12 Handgunners, command
8 IC Knights, command
20 Greatswords (S4 per our house rules), command
Great Cannon
Arkhan got everything in the Lore of Death, sans Dreadknight and the T snipe
Liche Priest and the Strigoi got their signature spells
Empire Wizard got Net and Shems
Deployment (the VC are not actually there at this point):
So, Arkhan and his guys are actually outnumbered right now (2400 vs 2000p) and given the substantial firepower of the Alliance of Light, they might be even more outnumbered soon. Lore of Death is fine, but I feel really fragile without my usual summoning skills.
The Knights are scary, but nothing the Tomb Guard can't handle I think. The Longbeards are trickier, but I intend to weaken them with a chariot charge and maybe some shooting before I intercept. I really need to keep the Sphinxes away from the Slayers, but the beasts are likely to die from shooting anyway.
Opinions at this point?