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PostPosted: Tue Nov 14, 2017 8:22 pm 
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Green Istari

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RE.Lee wrote:
What should that percentage be? What should it be for a draw?

50? 25? Very hard to say really.

RE.Lee wrote:
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PostPosted: Fri Nov 17, 2017 8:37 am 
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Auctor Aeternitatum
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One of those warrior test models looks suspiciously like a Phoenix Guard model. Though of course that could just be the picture... I like them though. Nothing over the top, matching a northern warrior pretty well and still interesting.

A good percentage is hard to guess. You'll probably need to play about a 100 test games or so to find good percentages that keep the battle fair ;) Is it a 6 turn game or are there other victory conditions / ways the game can end? I think something like 30 / 60 as draw / win percentages could work. Killing of 25% of an army, especially with unlimited reinforcements (and thus no need to be careful with anything) shouldn't be too hard. That could be a single character in some cases. Or only the core units.

Another option could be to go for a "defend certain location" type of game instead of trying to kill as much as possible. I think that would change the dynamic of the battle quite a bit.

Rod

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PostPosted: Fri Nov 17, 2017 10:03 am 
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Yeah, those cut-off points are tricky and play-testing will happen when it will happen :lol:

25-30% for a draw seems low, even without reinforcements. Killing less than a third of the enemy army while sacrificing my entire force seems more than doable. I think 50% would be more of a challenge, though that also might be a low number. Last time I've played this I steamrolled most of the Dwarfs with Chaos with ease, catching the last few units was a problem. I did profile my army then, however.

I might go with 50/75% #-o

Defending objectives is also something I'd like to do. Balancing asymmetric scenarios is tricky :?

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