Blackbird wrote:
page 71
Immune to psychology- the unit cannot choose flee as a reaction+ passes all fear, terror and panic tests.
Good catch. I've been playing with my Kemri Archers for too long. I merged the rules.
Back to having a unit of each. I would think something like 30x Archers, musician, champion and 30x spears FC BoEF. That locks up the core and gives you some options. It also takes a lot of punch out of the list, so beware.
I think the Wayshard is something you really have to build around. That is why I only take it for fun. I tend toward a shooting army with it. They never know where those archers will come on, and it really lets you get to gunlines, which is what you are expecting at the tourney I think.
I think the point that the archers won't do anything while off the board is moot. That applies to either unit taken with Wayshard. So it really is an argument against Wayshard, not against the archers themselves. I think archers are superior in most respects. The fact that they can't take a magic banner is their only real drawback, and it applies here as well. Popping out with a spear unit with the flaming banner right next to a Crypt Horror or Troll unit is pretty great.
My advice: play games with each and both, lots of games. Then decide.