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Hello all,
I've been working on a new list, inspired from stuff I looked up around here.
I want to build a list around Alarielle, and I quite enjoyed how some people used her as part of a light coven with a big unit of white lions as I already own them.
I have a question though: what do the mages do once the unit is engaged in melee? They can't cast their lovely missiles anymore, and they are extremely vulnerable.
I was thinking about including a 10 man PG unit to bunker the mages so that they don't lose magic turns while Alarielle and her unit are engaged, but I am unsure about the practicality of it. How do people who play this type of list manage to get the mages to use their full potential?
Shooting wise I included 3 RBT and 2x5 Sisters, is it enough?
Thank you all in advance!
I have some experience with playing a Coven (of Light) and can help here.
Normally, you'll want either a Seahelm to allow you to reform your mages out of combat or a bunker of Archers to jump all the characters into. The trick with the Seahelm is to reform the turn before combat and put your mages in the second rank (usually 3-5 wide) and when the enemy charges, go 1-2 wider than necessary. This will (nearly) maximize your attacks and also keep your mages relatively safe.
Misdirectors are also an option. You can force overrun paths into your Lions in such a way that your mages aren't in combat. 2 x 5 Sisters is really good for this, although I personally prefer the 4th Bolt Thrower, especially if you're not taking the Reaver Bow.
The traditional bunker is Lions because BotWD + Alarielle is so powerful, so I would stay way from spending points on Phoenix Guard as they'll just be wasted. As an aside, I would also strongly recommend a Loremaster instead of Alarielle; the added versatility he provides is better IMO. You'll notice the difference the most against 1+ Armor lists and Dark Elves; it's about equal against everything else, except against Dwarves. The list might look something like this:
Loremaster, Shield of the Merwyrm, Sword of Antiheroes, Scroll (Maybe Gem of Sunfire)
Archmage, Level Four, Lore of Light, Book of Hoeth
Mage Level One, Lore of Light
Lothern Sea Helm, Low kit / Reaver Bow / Swiftness Banner (preference)
5-7 Helms
2x 5 Reavers
24ish Archers
27ish White Lions, BotWD
5-6 Sisters
4 Bolt Throwers (or 3 and 2x 5 Sisters)
Frostheart
Hope that helps!
Axiem