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PostPosted: Tue Aug 06, 2013 5:33 am 
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Okay so time for me to finally commit to Ulthuan again and blog my success with the mighty Asur. In my thread I will be testing a great variety of list as I like changing things up from time to time. Below I'll have a list of Battle Reps and different army lists I have played over time. Enjoy :D

The Current List - Avicii's Secrets of Time
All Game dates are in Australian layout dd/mm/yy

First Analyses - LINK

Friendly Games
2/12/13 First Game Vs. Ogres - LINK
10/12/13 Second Game Vs. Beastmen - LINK

DrunkHammer (Homemade Tournament)
27/12/13 Game One Vs. Ogres -LINK

List:

Anointed of Asuryan (General) mounted on Frostheart Phoenix
Magic Items: Blade of Leaping Gold, Enchanted Shield and Dawnstone

Carrier of the Phoenix Kings Banner (BSB) Mounted on Great Eagle
Equipment: Shield, Lance, Lion Cloak
Magic Items: Armour of Destiny


Mage of the Shrine Lv2 High Lore
Magic Items: Dispel Scroll and Khaine's ring


5 x Ellryian Reavers with muso, Bows & Spears
5 x Ellryian Reavers with muso, Bows & Spears
5 x Ellryian Reavers with Bows & Spears
15 x Archers, muso
15 x Archers, muso

18 x Phoenix Guard
Musician, Standard Bearer & Champion
Magic Banner: Razor Standard
1 x Blazing Bolt Thrower
1 x Blazing Bolt Thrower
1 x Flamespyre Phoenix
1 x Frostheart Phoenix

My First 8th ed List - Cav Bus

Talking tactics
Magic Lores and the Cav Bus
Final Thoughts as the Cav Bus era ends

Trickster Blade Tournament
Build Up
Game 1 Vs. WoC - LINK
Game 2 Vs. Lizardmen - LINK
Game 3 Vs. Dwarfs - LINK
Game 4 Vs. WoC - LINK
Game 5 Vs. DoC - LINK

Preparation for Trickster Blade Tournament (Cav Bus)

Game #2 - Versus MSU Ogres
Game #1 - (click Here): Avicii's High Elves Versus Merle's Crushers

List:

Prince (General) mounted on Barded Elven Steed
Equipment: Dragon Amour
Magic Items: Giant Blade, Dawn stone & Enchanted Shield

Archmage Lv4 (Lore of Shadow) mounted on Elven Steed
Magic Items: Book of Hoeth & Talisman of Preservation

Noble BSB Mounted on Barded Elven Steed
Equipment: Dragon Armour
Magic Items: Charmed Shield, Golden Crown of Atrazar & Sword of Might

5 x Ellryian Reavers with Spears only
5 x Ellryian Reavers with Bows & Spears
5 x Ellryian Reavers with Bows & Spears
5 x Ellryian Reavers with Bows & Spears
10 x Silver Helms with Shields
Musician, Standard Bearer & Champion
12 x Dragon Princes
Musician, Standard Bearer & Champion
Magic Banner: Banner of World Dragon
1 x Tiranoc Chariot
1 x Eagle Claw Bolt Thrower
1 x Eagle Claw Bolt Thrower
1 x Flamespyre Phoenix
1 x Frostheart Phoenix
TOTAL2500

All discussions on my lists and games welcome.

Avicii

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Last edited by Avicii on Mon Apr 21, 2014 9:29 am, edited 28 times in total.

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PostPosted: Thu Aug 08, 2013 12:42 pm 
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Seems reasonable, what points level are you at? I would consider metal as a good lore with this list (armour buffs for the bus, transmutation for hordes, etc).


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PostPosted: Thu Aug 08, 2013 1:57 pm 
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Well played Sir
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Too many mage's and not enough of them using the lore of Beasts ^_^

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PostPosted: Thu Aug 08, 2013 6:05 pm 
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I really think that this style can be fun but I agree that if you're going to run two mages I would not have both taking HM. The dispel scroll probably won't stop any of the instant game over spells as they will probably be IF on 6 dice. I think if you do want to use the lvl 2 mage Khaines ring might give you enough ward saves. Lore of beasts is pretty amazing on a bus like this but I could also see the arguments for Shadow, metal and maybe life. I think if you're going to put all your stock in one unit you really do want to make that unit as killy as possible and those other lores will provide that. Also with the possibility of the heal from HM and the defensive nature + regrowth from Life, I don't think you could go wrong with life either. Regrowth on a DP bus would be a truly memorable moment.

Other than the bus, I think I'd rather have a unit of 3x3 or 5x2 SH instead of two units of 5. You're really only going to be able to be in one combat at a time at any rate and the SH will be charging to their deaths since the frost phoenix will be attempting to get the other flanks anyhow.

On that note, I think two frost phoenixes with this list is muuuch better than one of each. That fire phoenix will not do much for you and if you lose the one frost you're going to immediately wish the flame was also frost.


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PostPosted: Thu Aug 08, 2013 8:48 pm 
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Why isn't your BSB mounted.
The problem with this list is that it takes only 5 wounds to keep your characters from getting look sir rolls. While that is powerful, what do you do if you come up against a MSU or a list with a lot of chaff. Four pieces of chaff can hold up that unit for the entire game while getting you only 200 points. The other issue is massed shooting; both template and BS. S4 BS shooting from dwarves can do a lot of damage to your DP bus while it only takes a few cannonballs to kill your Prince/BSB/champion. The other issues is that one magic missile a turn can destroy your reavers and you archers.

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PostPosted: Thu Aug 08, 2013 9:27 pm 
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Lol good catch...I didn't even comment on that. I assumed he was mounted. The entire army is essentially in the DP bus and that one noble is on foot by himself with the razor standard haha.


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PostPosted: Fri Aug 09, 2013 12:37 pm 
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Hi all, thanks for getting back to me about the list. I had a couple of games tonight and found my list lacking major synergy :cry: which left my a bit worse for wear (won one and lost one) . I want to run my HE to a Tournament coming up in September but I am really stuck at this point in making a solid list (I have never been good a making a list the mesh's well together). As for the BSB he is suppose to be on a stead and when I check his points I had him at 173 which I believe is right, I just forgot to write it down. Many changes need to be made so I'll post a list up when I have made them, any suggestions appreciated :D .

John & Elessetha - the point level is 2500, and I definitely need different lores with this list.

Kalaim - I only have one of each Phoenix at the moment so I thought I would just use one of each for that reason. I was a bit of a tight ass and bought a second torso and wings to use both flame and frost parts in the Phoenix box.

Lord - I have thought and feared many of these problems. For MSU I thought my core and Phoenix could help clean up small units and chaff. As for gun line I guess I would have to hope for the best and make it to combat ASAP. Magic is a phase that is always hard to defend and truly left up to the dice.

Thanks
Avicii

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PostPosted: Fri Aug 09, 2013 2:23 pm 
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Don't be disheartened just yet. Look at all the long running blogs on here and you will see lists evolving through trial and error. As you have already noted you have picked up a few areas you are lacking which is great as you learn from your mistakes. So now all you need to do is play around with a couple of units and re-invest points from one to the other.

Personally i find the flame phoenix a bit off a lesser choice to run with your list. Try drop it and use those points for something else? Also how did you find all those reavers worked for you? If you found they were all worth there points keep them if not drop a few and go for something else.

If after each game you can come away with at lest one area for improvement then you are already winning. So stick with it and keep tinkering away and find tactics and synergy that work for you!

Good luck with your future games :)

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PostPosted: Fri Aug 09, 2013 2:23 pm 
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Don't be disheartened just yet. Look at all the long running blogs on here and you will see lists evolving through trial and error. As you have already noted you have picked up a few areas you are lacking which is great as you learn from your mistakes. So now all you need to do is play around with a couple of units and re-invest points from one to the other.

Personally i find the flame phoenix a bit off a lesser choice to run with your list. Try drop it and use those points for something else? Also how did you find all those reavers worked for you? If you found they were all worth there points keep them if not drop a few and go for something else.

If after each game you can come away with at lest one area for improvement then you are already winning. So stick with it and keep tinkering away and find tactics and synergy that work for you!

Good luck with your future games :)

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PostPosted: Fri Aug 09, 2013 2:24 pm 
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Apologies fr the double post :oops:

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PostPosted: Sat Aug 10, 2013 2:35 am 
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Hey underdog, you're definitely right, I will stick with this list and hopefully sand off the rough edges. I do enjoy the style of it and I shall shuffle some of my points around to hopefully grab more points in places.

As for the flame Phoenix I thought it would help to deal with/threaten things like Abomb and hydras. I will drop it for now to test out where the points can be better spent. I am going to drop the archers for more reavers as they were great in helping divert annoying chaff from the bus.

I am also going to get some BRs written up soon hopefully once I assemble and paint all my cav, so that should help with others opinions on what I could have done differently.

Avicii

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PostPosted: Sun Aug 11, 2013 5:51 am 
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Okay so here is a few changes i have made to my list:

Archmage, Level 4 Wizard, Lore of Shadow on Barded Elven Steed
(AB) Book of Hoeth, (BRB) Talisman of Preservation

Prince , Dragon Armor, Barded Elven Steed
(BRB) Dawnstone , (BRB) Enchanted Shield , (BRB) Giant Blade

Noble, Battle Standard, Dragon Armor, Great Weapon, Barded Elven Stead
(AB) Golden Crown of Atrazar, (BRB) Dragonhelm

5 Ellyrian Reavers bows & spears
5 Ellyrian Reavers bows & spears
5 Ellyrian Reavers bows & spears
5 Ellyrian Reavers bows & spears
10 Silver Helm, Shields, FC

12 Dragon Princes, FC (BRB) BoWD

Eagle Claw Bolt Thrower
Eagle Claw Bolt Thrower
Flamespyre Phoenix
Frostheart Phoenix

Total: 2441points

- So I still have 50 points to spend.. just not sure on what?
- I will stick with the flame phoenix for a couple more games and if it doesn't prove worthy I was considering possibly swapping out for another noble in the silver helms.
- Not sure how I will go about protecting the RBTs against skirmishes or fast cav.
- I am going to test Shadow, Metal and life lores over the next couple of weeks to see which works better for me.
- Not sure if my characters are protected well enough?

all feedback welcome.

Avicii

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PostPosted: Sun Aug 11, 2013 12:48 pm 
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There's another blog on here with a cav bus with three characters and the archmage has life, and it's used with pretty good success. That, or since it's a Dragon prince bus, i'd say have you tried taking high magic yet? With the 6+ ward built in, you can quickly buff the unit's ward save down. When I use high magic, on average i'm getting two spells off, which means your DPs would have a 2+ armor and a 4+ ward. Just my two cents.

*EDIT: Just realized you posted anxiety about high magic. Someone did do a high magic bus (I know I mentioned the life bus already) with success, so it's doable.

Anyways, for points shaving, I would suggest a couple of things:

Since your archmage is in the DP bus, he's going to be put into the 2nd rank, since your two combat characters are taking up the front of the unit. If it were me, I might just give him a 5+ ward as opposed to the 4+ ward, which would save you 15 pts.

Your core set up could be changed as well. Right now I calculate that you have 680 pts spent on Core. I'm not an avid "OMG YOU SPENT OVER 25%" people, but if you're looking to shave points, here is a great place to do it. Do your reavers really need both spear and bow? You could gear down the reavers to save you points. Dropping one or two units down to even just bows would save you 10-20 pts, and dropping even just two reaver units down to just spears saves you 30 points. Play around with those 4 reaver set ups and you can save a decent amount of points.

Your BSB could think about getting rid of his dragon armor, since he already has the dragon helm. That is of course unless you wanted to keep the 6+ ward the armor provides.

If you're worried about guarding your Bolt Throwers, i'd suggest at this point (since you have 50pts, possibly 15 from archmage gear down, and however many points on the reaver gear down) getting a tiranoic chariot. It's 70 points support win. Hang him out near your bolt throwers, and he can easily handle most chaff, or support your other units in combat if need be.

If you're going to switch out the Flamespyre, don't buy another noble. You already have enough points locked into that DP, i'd use that 215pts getting some more meat to the list, but that's just me. I think there's a reason you didn't feel synergy with the list, part of that is because you're really only working with 1 unit and two monsters with chaff running around. Getting another noble wouldn't help with that synergy. If you're not used to running an army like this, it can feel a bit weird :)

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PostPosted: Mon Aug 12, 2013 10:55 am 
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Hey Archain thanks for the great feedback. I have read many of the Cav lists that have come about since the new book mainly following Seredain since 7th ed. I just thought I would put my ideas and lists up to gain specific feedback on them. Note that I will be testing many different styles on this blog (hopefully I get enough time) with the occasional battle rep to hopefully help others out.

As for you suggestions for this list, firstly I did test High lore out in two games and found it disappointingly situational and not very threatening to my opponents. maybe just for a support Mage with the ring of khaine high magic would become annoying to my opponents, but I have decided to drop my support Mage and use points else where (for now).
The point you make for dropping my AM ward down to a 5+ is valid, however I do see it as simply killing off my unit champ and then he must step up and will be highly vulnerable. If in the next couple of games I work well and my AM survives most matches easily then ill use those 15 points else where.
The idea for a T chariot is great and I am definitely going to try fit one in, I think it will threaten chaff greatly the try's to take the throwers easily. For the noble I was trying to say I would put him in the silver helms to give more punch where as the other three characters would all go in the dragon princes.
I'm going to take onboard everything you have said and hopefully this can help to perfect this list.

Avicii

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PostPosted: Fri Aug 16, 2013 2:59 pm 
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New battle report up for all to check out.

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PostPosted: Sun Aug 18, 2013 2:41 am 
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Just wanted to write up my thoughts on the Lores that will work with my Cav style list. It will be good to hear others ideas on what lore would work best with my list.

1. Shadow - obviously my favorite choice in lore. I like the offensive ability the shadow bring to the table mainly as I have a lot of points tied up in one unit it may make it hard to grab points across the table from my opponent. Wither will help make my shooting a lot more effective at removing ranks for big units or monsters. enfeebling will obviously make my units more survivable and mind razor will help me punch through anything. The good thing about having my AM in the Cav bus is that it means I can throw 6D6 at a spell desperately needed and not worry about the miscast thanks to BoWD (cascade is the only real problem). I also look at shadow as a type of magic defence with the two high cast remain in play spells, this forces my opponent to make the decision of dispelling it in their own phase or letting it continue on making my next magic phase easier as well. Shadow would be my pick for a tournament environment.

2. Life - Life is an obvious pick to really make the Cav bus unkillable. the ability to regain wounds and models with regrowth and the attribute makes for a massive annoyance for my opponent, backed by dwellers for any big units it can instantly win you the game. However when I look at life now I feel it has lost it's real value with the Asur when we lost silver wand and BoS . the only real useful spells would be throne, Flesh, Regrowth and dwellers/regen depening on the situation but with four spells it makes it harder to get the ones you need. Also most players these days know to stop Throne which then makes a lot of your other spells a whole lot more useless. I am not saying that life is a complete waste for my Cav list but I am not fully convinced on this lore just yet.

3. Beasts - is a good all around lore and appears like a bit of fun for me. many great buff spells in there for the unit and characters. I like the hex of Anraheir for it's casting value. then when I really feel like changing the game up I could always TransformAM into a monster for bulk damage output. Like I said beasts would be a fun lore in any situation so it will definitley have to be tested.

4. Metal - Metal is a great buff and de-buff backing for my list as it deals with a lot of the problems I may face (high armor saves). I still sometimes see Metal as situational and possibley useless against some armies. But i'll agree that Final Transmutation on 15+ makes it one of the best spells out there. I also need to test this lore to get a proper outlook on it with my Cav bus.

5. High Lore - the hardest lore for me to accept at this point in my 8th ed gaming. I always desperately want to use this lore but in the few games I have used it, it really hasn't benefited me as much as I thought it would. the obvious beauty of it is to make that 6++ into a 3++. However I dont feel that some of the spells really threaten my opponent and the 18" magic missile really bugs me that you have to be so close for it to be any use! A big problem I have crossed is when spells like Apothesis or drain magic are not needed it basically leave you with only two spells ( of corse you can cast them for the sake of the ward save attribute). I feel that High Lore is probably good for a supporting lv2 with the Khaines Ring and This is a lore that will probably take some breaking down for me to really get the feel for it in most games.

please let me know on your thoughts for the best lore to match my Cav list.

avicii

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PostPosted: Sun Aug 18, 2013 4:01 am 
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SHADOW- The issue with using shadow is that it is really easy to a) blow yourself up and b) fail to get the right spell. Mindrazor is awesome but If you cast it while I'm playing elves, I don't care. High strength has tone a threat to what ever you are playing. The same thing is true with Pit, against certain enemies (elves and MSU) it fails to be really powerful. Also it is by easy to choose what spells to dispel and what to let through.

LIFE- This has some of the same issues as shadow and some different ones. It is very easy to decided what spells to dispel with Life. Also with life if you fail to get regrowth or throne than you magic phase is severely weakened.

BEASTS- Beasts would be good because it allows more many different spell combinations. You can boost the base damage and toughness of the unit or you can boost the characters or you can slow down an enemy deathstar. This lore doesn't have the spell selection issues that Life and Shadow have but all of it's spells are high casting value and it is pretty easy to inadvertently blow yourself up.

METAL- I don't have enough experience using this with a cav bus, so I can't comment.

HIGH- High offers some perks including the fact that their is not useless spell in the lore so you are never stuck with a spell you really don't need to cast. The issue with High is that it is not as reliable as the other lores. Three of the spells have a random effect that severely limits their effectiveness' especially arcane unforging. Th other issue with High is that it doesn't offer any of the combat buffs that you can use for your bus and it doesn't have any debuts like shadow to help you kill more. What it does allow you to do is maneuver and it can help against dwarves gun lines. Also it makes it even easier to keep your characters alive.

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PostPosted: Sun Aug 18, 2013 8:08 am 
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I agree with you on most of these fronts however I am still set on shadow. I will obviously have to step away from this lore to see how others fair with my list. I don't see a miscast as a big problem as my cav get a 2+ ward vs the miscast hits, i really only have to worry about cascade. This tournament coming up caps PD and DD added to pool at 2 no matter the source, this makes the BoH even more valuable IMO.

As for high lore I can't see myself getting any spells off against dwarves as the ones I play at my club always have lots of spell eaters and dispel runes forcing you to basically get IF. In this case the only good spells vs dwarves would be Pit, Sun or final. Like you said though different lores will obviously succed versus different armies.

Avicii

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PostPosted: Sun Aug 18, 2013 9:19 am 
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I think your best option here is to drop the flamespyre.

What is the job of the 10 silverhelms? Wouldnt it be better to take them as 2x5? Use those to protect the RBTs

With the spare points you can get a beasts lvl 2 with a scroll

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PostPosted: Sun Aug 18, 2013 11:13 am 
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Hey Sarcon thanks for the feedback. I guess the silver helms are there to support the DPs and possibly threaten flanks :? .
I deleted the initial list I wrote up here which included a lv2 high, and the silvers were in two groups of five. The problem I have with the lvl2 is that it is more points in the DPs and if I don't get strong magic phases (which in my first match the highest I rolled for wins was 5) then I see the lv2 as really a very expensive scroll. The flame Phoenix made its points back so I was happy with that. Obviously one game isn't enough to go by but more will come and the tips will go a long way in fixing my list.

P.s I saw your army photos a while back and I must say they look fantastic!!

Avicii

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PostPosted: Sun Aug 18, 2013 10:59 pm 
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Avicii wrote:
Hey Sarcon thanks for the feedback. I guess the silver helms are there to support the DPs and possibly threaten flanks :? .
I deleted the initial list I wrote up here which included a lv2 high, and the silvers were in two groups of five. The problem I have with the lvl2 is that it is more points in the DPs and if I don't get strong magic phases (which in my first match the highest I rolled for wins was 5) then I see the lv2 as really a very expensive scroll. The flame Phoenix made its points back so I was happy with that. Obviously one game isn't enough to go by but more will come and the tips will go a long way in fixing my list.

P.s I saw your army photos a while back and I must say they look fantastic!!

Avicii


I am personally a big fan of lore of life, but I play a Silver Helm bus. I can imagine High Magic would be a better synergy with the Dragon Princes. It would also be a better synergy if you decide to keep the flamespyre (walk between worlds).

Thanks for the nice words about my army! It's appreciated. I'm still in the middle of converting my army to the 8th ed book. Keeps me busy I guess.

Goodluck building your army!

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PostPosted: Mon Aug 19, 2013 11:01 am 
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I understand that on paper High Lore seems to be perfect for my DP bus and I'll go back to it in the next coupe of weeks to give it a proper work out. Life will be the the next lore to test this week. I'll keep you posted.

I have just sold most my old metal models and I am rebuilding my HE army so I'll get a new painting blog started also.

avicii

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PostPosted: Mon Sep 02, 2013 1:23 am 
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Okay so lists are in for the Kingaroy Tricksters Blade tournament this weekend. 5 day tournament at 2500points and some slight competition, mainly just max add 2PD & DD each turn and no single unit over 550 points or 50 models. Anyone who wants to see the players pack here it is:

Tricksters Blade

Now I apologies I didn't get many battle reports done for the lead up to this tournament but I got many practice matches in and I am feeling comfortable with my list after test High, shadow, metal and beasts I decided to stick with Shadow. Here is my list.


Lords

Prince (General) mounted on Barded Elven Steed
Equipment: Dragon Amour
Magic Items: Giant Blade, Dawn stone & Enchanted Shield

Archmage Lv4 (Lore of Shadow) mounted on Elven Steed
Magic Items: Book of Hoeth & Talisman of Preservation

Heroes

Noble BSB Mounted on Barded Elven Steed
Equipment: Dragon Armour
Magic Items: Charmed Shield, Golden Crown of Atrazar & Sword of Might

Core

5 x Ellryian Reavers with Spears only

5 x Ellryian Reavers with Bows & Spears

5 x Ellryian Reavers with Bows & Spears

5 x Ellryian Reavers with Bows & Spears

10 x Silver Helms with Shields
Musician, Standard Bearer & Champion

Special

12 x Dragon Princes
Musician, Standard Bearer & Champion
Magic Banner: Banner of World Dragon

1 x Tiranoc Chariot

Rare

1 x Eagle Claw Bolt Thrower

1 x Eagle Claw Bolt Thrower

1 x Flamespyre Phoenix

1 x Frostheart Phoenix

TOTAL2500

There has been 17 confirmed players for this tournament and all races have been posted:
2 Dark Elves
1 Daemon
1 Vampire Count
2 Lizardmen
1 Orcs and Goblin
4 Warriors
3 High Elves
1 Skaven
1 Ogre
1 dwarves

Some concerns for me just by looking at the armies:
- I Haven't versed VC in a very long time, so My stuck for a strategy verse VC. I will read up on battle reps and tactica this week.
- I believe the demon player is taking Fate weaver which mean booths final and dwellers :shock:
-there will be a lot of war machines, which is why I gave BSB charmed shield as well crown just to be safe.
- there is a shade star with 180 shots, shadow and metal magic. That will be one tuff list, the only time I versed a shade star I had Life so two turns of dwellers and they were gone. I don't have dwellers this time but hopefully speed will help.
- Skaven concern me slightly because I haven't tested the cav bus against Skaven. However I take confidence that there magic will be slightly less useful against my style list.

I'll keep you informed with the build up to the tournament and get back with a full plan verse each army.

Avicii

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PostPosted: Mon Sep 02, 2013 2:11 am 
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Avicii wrote:
There has been 17 confirmed players for this tournament and all races have been posted:
2 Dark Elves
1 Daemon
1 Vampire Count
2 Lizardmen
1 Orcs and Goblin
4 Warriors
3 High Elves
1 Skaven
1 Ogre
1 dwarves


No Tomb Kings, Wood Elves or Chaos Dwarfs?? You're getting off lightly! 8)

Best of luck with this one mate! Look forward to reading about it.

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PostPosted: Mon Sep 02, 2013 2:19 am 
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Yeah tournament is about the same size as last year. HE and Warriors seem to be most popular lately. Are you taking TKs to BIG jimmy?

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PostPosted: Mon Sep 02, 2013 8:49 pm 
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I assume the Player's Guide is wrong. Are you going to play 5 or 3 games? The sportsman system also seems a tad weird, but what do I know.

Anyway, I like you list except for the Chariot. What exactly is its purpose?


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PostPosted: Tue Sep 03, 2013 2:56 am 
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Hey Vindicare, I do apologies for the players pack I also noticed when reading through it that it is just an updated version of last years tournament ( I am assuming rushed) as the are still some old dates on it. The tournament is 5 games over two days. I have never been to concerned on the sportsmanship side of things, but I guess the points can make a difference.

As for the chariot I thought the same as you when the idea was first put forward to me by Arhain. When I first put RBTs into my list I was concerned that they would die easily due to chaff because my list was fast it would simply leave the bolt throwers behind. Turned out the chariot was a great choice to simply hang near the bolt throwers, and with such a long charge range it is a great threat for 70pts. If there aren't any real threats on the Bolts the chariot is a great support charger with silvers, DPs or phoenix. I understand that at T4 and only 5+ armour it is extremely fragile but if someone wants to waste shooting or magic on it then I am glad as it is only 70pts and they won't be targeting my Bus. If they don't target the chariot than it is left as a threat that can do more damage than expected.

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PostPosted: Tue Sep 03, 2013 12:08 pm 
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I guess that makes sense, but aren't the RBTs and Ellyrian Reavers going to be removing most chaff anyhow? I understand the Reavers are primarily redirectors, but you do have 4 regiments of them and it seems winning the chaff war is important for your list.

As far as the sportsmanship it isn't calculated into your final score is it?


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PostPosted: Wed Sep 04, 2013 3:39 am 
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Vindicare wrote:
I guess that makes sense, but aren't the RBTs and Ellyrian Reavers going to be removing most chaff anyhow? I understand the Reavers are primarily redirectors, but you do have 4 regiments of them and it seems winning the chaff war is important for your list.

As far as the sportsmanship it isn't calculated into your final score is it?


Yeah the chaff war is definitely important for me as even 1 turn of the bus being held up could lose the match for me. Reavers have been doing at great job ensuring the bus can choose it's targets. Multi fast cav, flyers and scout units can still make it to the bolts as well. I usually don't like to waste my bolt shots on small chaff units so the chariot helps keep most annoying things at bay.

Yes I believe sportsmanship adds to overall score for the tournament (guess they don't want a wanker wining 1st place :lol: )

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PostPosted: Wed Sep 04, 2013 4:27 am 
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Hi Avicii, as I have just seen your list I will post up mine as well
Lord
Archmage Lv4 (Lore of Shadow)
Magic Items: Book of Hoeth & Talisman of Preservation

Heroes

Mage Lv 2 (metal)
Magic Items: Dispell and Ring of Furry

Noble BSB
Equipment: Heavy armour, White Lion Cloak, Halbard
Magic Items: Reaver Bow, Pot of Str

Core

30 x Sea Guard, Shields and Full command

10 x Archers, Muso and Halkeye

10 x Archers, Muso and Halkeye

Special

21 x Ph Guard with full command, Banner of the world

10 x White Lions, Muso and Guardian

5 x Shadow Warriors with Shadow Walker

Rare

1 x Eagle Claw Bolt Thrower

1 x Eagle Claw Bolt Thrower

1 x Flamespyre Phoenix

1 x Frostheart Phoenix

I to have found the Flamespire to be of good value, and just cannot seem to drop Shadows, though I do think that High can work well with my list.
Good Luck on the weekend.
Andrew Frost


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