Hey guys, had some issues at work and RL, hence the late reply. I follow this thread closely though!
Nopuiiidorl wrote:I've been following this post, all the 6 pages, so do not worry, I will not ask why only one Eagle
cheers!
Just some doubts:
1) How do you deal against BIG things (aka: what strategy do you follow against), mainly: a greater daemon (Khorne/Nurgle), a Steam Tank or a Big hero on a dragon (HE dragon list or DE dragon list). They usually have high T, good AS and lots of W.
With proper unit position, followed by whatever arguments I have. 2d6s4 is a 50% for a wound. Curse of arrows is an additional 2 wounds. Lowering T is an additional 2 wounds. With shooting itself it's like 2 wounds. Usually I decide to put 2-3 wounds on dragon in then I ignore switching to other priority targets. I can take the remaining wounds easily whenever I want.
2) WoC flying heros (good T/AS/flying). This and "1" are follow more or less the same fear: how do you take rid of enemies with high mobility and real high T/W/AS stats.
Take down ward save with Vauls, then kill with Prince or BSB in CC.
3) What do you do when you face a Khaeleth Pegasus hero?
Vauls, eventually WL horde.
3) T4 armies: A) Lizardmen, B) orcs and, above all, C)ogres are hard to fight against because arrows, as far as I've experienced, do not hurt them that much.
A) Lizzardmen are an ok pairing. They actually have T2 not T4. Saurus Warriors are totally negligible for this list purposes, the fastest they can reasonably engage is turn 4. The hardest thing to do is to deploy properly, so Terradons can't do much damage. With saurus CO hero, if you take down some armor of him (ie. enchanted shield) you can kill them in CC with prince.
B) Very hard pairing anyways. What I do recently is deploying in lines, killing some machines and some chariots with WL. It is important to note that OnG are very bad luck susceptible. Unless OnG player makes some significant mistakes, I will manage 13 points, more if he is unlucky or makes mistakes.
C) Ogres are an easy pairing. They actually don't have any arguments. Whatever spell I cast is dangerous. Out of my last 6 tournament games against ogres I have an average of 18 points.
4) How do you try to protect yourself against automatic impact units (I'm thinking about O&G, that have LOADS of them).
Manglers and pump wagons are easy to shoot down. Real threat is Chariots. I am happy to sacrifice 14 white lions for killing 3 chariots. White Lions are kinda useless in this matchup, since they can't kill savage orcs anyways. So if they kill some chariots and do nothing for rest of the battle, that's perfect.
In a more abstract way, what are your attacking priorities when a battle starts?
That highly depends on deployment, enemy roster and who gets the 1st turn.
Then, my thought about the last list. For all the argumentation I've read from you in the whole 6 pages, I just cannot conceive a unit of 6 PG in you army list. Let me ask you: why? From my point of view:
1) White Lions do not need banner of swiftness because of the game style you propose (counter-attack or diffuse), you will probably choosing the unit to engage against, and in general you do not care that much about charging or being charged (ASF rule). Thus, they could perfectly carry the Banner of Sorcery.
2) I feel 6 PG unit with that banner is really dangerous... for you. A good Doom Diver shot, some DE shadows/Dark knights, some magic can put it down. Just 2 casualties and you have to test for panic.
This is my current list, this Hero on horse was a failed experiment, I'm not that happy with his preformance.
current list wrote:1 * Prince @ 252.0 Pts
General; Great Weapon
Luckstone
Armour of Caledor
Bow of the Seafarer
1 Archmage @ 340.0 Pts
Magic Level 4; Lore of High Magic
Annulian Crystal
Ring of Fury
1 * Noble @ 169.0 Pts
Great Weapon; Dragon Armour; Battle Standard
Reaver Bow
Charmed Shield
1 Mage @ 180.0 Pts
Magic Level 2; Lore of Shadow
Seerstaff of Saphery
Amulet of Light
25 First Archers w/ Standard, Musican, Banner of Eternal Flame @ 300.0 Pts
10 Archers w/ Musician @ 115.0 Pts
10 Archers w/ Musician @ 115.0 Pts
10 Spear Elves w/ Musician @ 95.0 Pts
1 Great Eagle
1 Repeater Bolt Thrower
1 Repeater Bolt Thrower
27 White Lions w/ FCG, Banner of Swiftness @ 450.0 Pts
11 Swordmasters w/ Standard, Musican, Banner of Sorcery @ 233.0 Pts
Models in Army: 99
Total Army Cost: 2499.0
cheers
Furion
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