Battle Report - DebriefNot an Elf wrote:
Hello folks, allow me to introduce myself....
I am Seredain's punchbag
Wayhay! Welcome to the lion's den, amigo... This is where the magic happens.
Meridian wrote:
I think the part of Seradain's tactics that sticks out the most to me as far as army building is concerned is putting as many attacks as possible on the smallest base size as possible, showing the value of chariots, and calvary to some degree.
Yep, this is a key point. If you want to win combats against large units quickly (and, as elves, we usually do), get as many attacks in there as you can.
SpellArcher wrote:
So he's going combined arms over multiple blocks?
Warms the heart don't it?

Orc HordesSure does! Although I reckon Milliardo has a good point about orc blocks - with relatively cheap troops, combat characters, high toughness and the new choppas rule, orcs really are well placed to take advantage of horde formations. A big problem for them, though, is that their wide-but-shallow formation condemns them, when they suffer lots of casualties in combat, to take break tests on modifiable leadership. When they start losing combats, then, they don't usually hang around for long. Another big weakness is that having lots of units with a very wide frontage means the Warboss's leadership won't usually reach as many units. That's not good for low leadership orcs.
jwg20 wrote:
I have a question about the previous battle. You said the giant was held up by your RBT because first turn he decided to "yell and brawl." Did he not thunderstop after the normal attack phase? Or did it fail to wound? I believe the giant can still thunderstomp regardless of what he does that turn, and if he did fail to wound 2 unarmored archers with a S6 thunderstomp that is horrendous luck for your opponent!
Stomp and Thunderstomp attacks only work against the unit types
Infantry,
War Beasts and
Swarms, not war machines, so he couldn't stomp on my repeater. War machines aren't really great targets for giants, as a rule.
Swordmaster of Hoeth wrote:
O&G Army composition
However, lack of support troops, and especially artillery, seemed to make your flank maneuver much easier. No diverters, no need to worry about positioning your cavalry, so that it does not expose its flank to spear chukkas, etc.
This is absolutely the case, and the big weakness of all-infantry armies everywhere. Basically, if I get into the enemy army's flank unmolested, they're dead.
DeploymentSwordmaster of Hoeth wrote:
So I believe there where two questions you had to ask yourself. Where is he going to deploy his Boar Boyz? And where would be better to deploy your Silver Helms? I must admit I was wondering about his deployment of Giant and Boar Boyz. Maybe that was his initial plan to destroy your shooters, as the rest of the army is slow while these two units can absorb some amount of damage and still do the job. On the other hand, it seems you gave him some hints about where your main cavalry unit is going to be. As you pointed out, on your east flank there was a piece of terrain which limited maneuverability. And other units were already on the west.
The placement of the boar boyz was a big concern for me. I was happy to deploy my knights against them - confident I would triumph in that match up, at which point I would have the slow-moving orc infantry at my mercy. My opponent made a good call, I reckon, in deploying them next to the night goblins - whose fanatics I didn't want to put my knights anywhere near. It just so happened, however, that my combination of repeaters and spears on my right flank made it much easier for me to adapt my plan on that part of the field than for my opponent to adapt his. Apart from all the shooting and the infantry, I had the eagle, who would've held the boars up for another turn of movement. Unfortunately for the orcs, they had nothing to shoot or hold up my units on the opposite flank and it cost them dear.
Swordmaster of Hoeth wrote:
I was wondering why you deployed White Lions and Chariot so far away but during the course of battle it all seemed clear. At the beginning though I thought they might be too far away to be ready to support your cavalry and Swordmasters.
The White Lions Out of CombatThe white lions were there, firstly, to protect my soft core troops and archmage and, secondly, to draw on and then tackle the black orcs in conjunction with another unit. This was my silver helms' ultimate target (at the time I figured it would be just them and the lions). Even when they weren't in combat, though, they served a very useful purpose. By covering the centre of the field with them and then, latterly, by hovering at maximum charge range, I had a unit which the black orcs couldn't ignore - if they went left or right to support either flank, I had the white lions ready to move into their flank. So, instead, they just marched forward, unable (or unwilling) to help out their fellows busily being torn up by by shooting+magic (my right) and combo charges (my left).
Swordmaster of Hoeth wrote:
3. I believe you had some luck in this game which helped you and left the impression of a one-sided battle. Failed panic test of Boar Boyz was definitely something you hoped for but obviously could not count on it happening for sure with Ld 8. Further failed animosity test rendered this unit useless for the rest of the game. Indeed, I believe in future battles Boar Boyz are going to find themselves waving this new and shiny banner

.
Testing on Leadership 8It's not
that unlucky to fail a test on Ld 8. As a High Elf general, I try and never rely on it because any test you make at Ld8 you
can fail. This is the reason I first put Gleaming Pennant on the spearelves. During Orc Turn 3, when my 14 archers fled through the spears, I had to test for panic. If I'd failed and
not had the Gleaming Pennant, the spears would have run off the board - that's 345 points gone in an instant. If it'd happened, I could've called it bad luck, but really I would've been playing with fire. Likewise the Boar Boyz are, with the Big 'Un status and the character in there, an expensive unit. You don't want to be leaving their behaviour to that level of chance. Incidentally, this is also the reason that I don't really rate Savage Orc boar boyz. From my perspective, and orc list that does everything it's told is a terrifying thing. It's the randomness that often screws them over. If I were an orc commander, I wouldn't want to erode the control I had over my troops further by taking a cavalry unit that was forced to pursue and overrun everything. Eagles love these sort of cav units.
Swordmaster of Hoeth wrote:
4. Your Dwellers was truly devastating. No wonder people do not like this spell at all.
Dwellers BelowDwellers going off was a game-changing moment, but not especially lucky. We all know how vulnerable massive infantry units are to this spell and this particular cast killed an average 50% of the unit (though getting the character as part of that 50%
was lucky!). Also, in most magic phases, you'll have enough dice to throw at Dwellers if you really want to (as will your opponent if he has it). In this game, then, during every magic phase where I had the dice, I cast Dwellers on the horde. At some point it was bound to go through. The funny thing about it was, though, was that it didn't go through on Irresistible Force - it was merely cast and NaE didn't have enough dice to sort it out. This is why I like the dispel scroll rather than the Silver Wand.
Swordmaster of Hoeth wrote:
5. I was impressed by the effects of the combat where Swordmasters and DP defeated Spear Orcs. I should not be really surprised as I know from my own experience what Swordmasters alone can do. However, this is yet another example of what you wanted to highlight in your posts. With enough attacks the huge enemy infantry block can be reduced to insignificant numbers in one turn. And by combo-charging you can break it, destroy it on pursuit and combat-reform with other unit to position it so that it can immediately be ready for another charge next turn. I was just wondering, did you attack boar chariot with your chariot first? If you resolved Swordmasters+DP fight first, then if I am not mistaken, you could resolve Dp+Chariot fight in the same turn.
Breaking the Orc SpearsIn truth, I wasn't banking on breaking the orc spears in one turn, which is why I (foolishly) didn't bother to fight that combat before the chariot one - losing me the extra round of lances against the boar chariot. On average, the orc spears would have killed 3 swordmasters with their reply attacks, losing me my second rank and rendering them steadfast on Ld9. I was happy to spend two turns hacking them up, however, since my prince's knights were coming around the back ready to sort out the black orcs. In the end, it went better than planned there.

Swordmaster of Hoeth wrote:
6. It was interesting to see how Spearelves perform during the battle. Despite the lack of Regrowth spell this time, they managed to keep their combat prowess all game. Sure, they had some luck with charging through fanatics but in the end emerged victorious. It also showed that against other core infantry they can prevail on their own. It does not matter they cost much more than night goblins with fanatics. They managed to protect the flank and push forward when required, defeating enemy units and not letting them to help isolated friendly regiments.
The SpearelvesThe spearelves were brilliant. I think a unit of 35 is so versatile, especially since they can take a beating for a whole game and still have 4 ranks to fight at full strength. Good enough in combat to break enemy core troops and standing in enough numbers to remain steadfast on a defensive flank for as long as I need them to. Charging through the fanatic wasn't
that lucky, then, since a couple more dead elves simply wouldn't have made any difference to the outcome of the fight against the night goblins. The eagle deserves an honourable mention here- it's great for ensuring victory against large goblin units - flank charge, 3+ to hit, stomp
and WS5 T4 means that goblins (especially when fighting in only one rank on the flank), really struggle to wound it. Lovely little unit.
Swordmaster of Hoeth wrote:
7. I like the fact that clearly every single unit contributed to the entire game constantly. It is nice to see shooting effective enough to kill a chariot and a giant. Viable targets for HE archery which didn't waste their arrows for horde.
ShootingRepeaters are great against cavalry, since they score reliable hits (cannons and template machines are less of a sure thing - and the speed of cavalry makes any misses from your machines much more of a worry). I had two turns of shooting against the boars - that's 6 dead on average from the repeaters alone - leaving a unit of manageable size by the time they get to my lines. As for High Elf archers, the moment when they picked the chariot off is a lovely example of the excellence of BS4. High Elves were hitting the hidden chariot on 6's, while other shooters would need 7+ - that's the difference between a chariot that lives and a chariot that dies, which was, in this battle, the difference between D6+1 impact hits on my silver helms as opposed to 2D6+2.
Swordmaster of Hoeth wrote:
I was wondering though if it was not too risky to challenge Black Orc General. You were definitely lucky with 6's for armor save.
The ChallengeTactically, this wasn't a good idea and I wouldn't advise that anyone put their character at risk when victory is in the bag, as it was for me. Still, it made for a good finale.

As for the armour save issue, on average rolling I was likely to throw one 6 in four dice and save the prince, though rolling two 6's was definitely lucky! In the end, the 3-point shield made all the difference. If my prince was wielding a great weapon and had a 2+ save, he would've been dead. It's always the little things...
Swordmaster of Hoeth wrote:
Summary
I am going to repeat myself but I really enjoyed the report. I do hope it is just a nice beginning to see more of them. Would be great to see a re-match, and find out what your opponent learned from this crushing defeat.
Great job and Congratulations!
Many thanks! Another game, with the amended orc list being discussed above, is on for this Saturday. Assuming we throw down again I'll definitely do another report!