Tiralya wrote:Are you allowed to charge on the first turn?
You are allowed to charge first turn if you do not go first. The first player to move in first turn cannot charge with a unit that performs a vanguard move.
I agree about the threat of moving the reavers that far forward. While they are weak, they are a huge threat to war machine crews, and as a result, they cannot be ignored. This could be great if you could move them out of view of a unit of handgunners or crossbowmen. They would have to move to shoot at the reavers, but if they move, they cannot shoot. This would mean your opponent would have to target his war machine crews at the reavers, which would take that pressure off of your infantry (or he would have to charge them with his own cavalry, which could be effective to draw his cavalry out of position, leaving them open for you to destroy them). While it is unlikely to win you the game, it gives your opponent a series of poor decisions, which is important early in the game. The more tough decisions he is troubled by, the more likely he is to make an early mistake. Mistakes early in the game are potentially the most costly, if you know how to take advantage of it. They are also the easiest to rectify if you fail to capitalize on it quickly enough though, but the speed of the reavers and your other cavalry units are really helpful here.
Off topic, and back to a previous idea mentioned above: the eagle prince is a ton of fun! It is great to have a general that can surpass any interrupting units or terrain and move across the board at a whim. I used it in my last battle, and the eagle prince was a complete blast to use despite being so fragile. You trade off some armor protection and a look out sir save in favor of some great tactical flexibility. I have a feeling he would be nothing but a flying bullseye for a gunline, but against chaos he worked pretty well and was a lot of fun to use (killed the chaos general, then returned to the center of the formation to provide his inspiring presence the next turn to my main battle line, THEN helped turn the tide of a combat phase on the other side of the table the turn after that!). He really mimics the flexibility and speed of reavers, and I think would fit in an ellyrian-themed army really well. While slightly off-topic, I think a speedy prince or noble fits pretty well in a discussion of an army focused on speed.