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 Post subject: HE vs Warriors of Chaos
PostPosted: Sun Feb 27, 2011 7:56 pm 
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Joined: Wed Jan 19, 2011 8:50 pm
Posts: 36
Location: Sweden
Hi there!
I'm gonna meet WoC for the first time, do you hace any good advice how to send them to their maker?

I'm thinking I'll need a lot of strength so these units I hav no doubt aganst:

32 Spearelves
FC + magical banner

15 Swordmasters
FC

14 White Lions
FC

5 Ellyrean reavers
Weak but good

10 Archers
Would have switched them with SE if I had any

1 RBT

The problem is my Characters. Someone said in this forum something like "BSB - don't leave home without one". So I reckon I'll take one.
But should I give him a Magical banner? Or is it better to gear him up with weapons and armour? I'll put him with the SE I think. Is it too fluffy to have two magical banners in one unit?

I really like my general, he's a cool miniature. He carries an axe so I'll put him in the WL unit.

And I really wanna use the magic, but I need something to take away all dispell scrolls. So two Mages it'll be (one lvl 2 High Magic, one lvl 1 lore of Fire or Lore of Beasts). One goes with the archers, the other with the SM.

But isn't 4 Characters in a 2000p force at least one too many?

The thing is we're gonna play the "Blood and glory" scenario so I'll need many banners.

Do I need to fear chaos magic that much so two mages is necessary?

So, please help me out! Any advice is valuable (I hate to loose :roll:

/g


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PostPosted: Sun Feb 27, 2011 9:57 pm 
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Personally I would drop the reavers because I cant find them being much usefull against warriors of chaos at all. (wich is sad because I love reavers fluff :? ) anyhow and I would defnitly go with a bsb it lets you reroll any LD test you need to take around 12inches of him its even better then using the generals Leadership if you ask me :P

to make points for bsb I would drop the reavers and some or all of the white lions (others would not take white lions but i se them as born loosers :P) and kit your bsb for survival like armour of caledor and luckstone for example.

Good luck in the game !


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PostPosted: Sun Feb 27, 2011 11:10 pm 
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Definitely consider giving the Lvl 1 Lore of Metal and taking the sig spell. V. useful against chariots (3+ save), KoC (1+ save), Hw/S Warriors (3+ save), Hellcannon (only 4+ save, but T6, so still a good target for metalshifting hits) and nearly as useful as Fireball against other Warriors (4+ save). Not as good as Fireball against Marauders, obv, but Marauders are less of a worry than the units previously mentioned....


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PostPosted: Tue Mar 01, 2011 6:54 pm 
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Swordies and White Lions equal win.

BSB is a must, but give him AoC.

At most they'll only be one dispel scroll so I'd take Archmage and a normal Mage (perhaps using metal and life?).

Their magic is good, though now normal lores are awesome chaos isn't so scary, watch out for their sorcerers though: they pack a punch.

Ellyrion reavers aren't very good vs WoC however, if you have dragon princes now would be the time to use them (bare if possible).

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PostPosted: Tue Mar 01, 2011 7:33 pm 
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Location: Merritt Island, FL USA
I agree with everyone above that reavers are likely to be fairly worthless against WoC. However, if you are going to play with them, here's how to use them: as a deployment lure.

Use your relatively worthless archers and reavers to attempt to get your opponent to place his first few deployment drops far from the eventual location of the rest of your army. By the time that these misplaced WoC units get to the scene of the main action, the battle will be won, and they will not have contributed. If your <100 pt reaver unit keeps a 200 pt chaos warrior unit out of the game, it will have earned its points even if it does nothing else all game but stay alive.

Now, if the WoC player has his own fast cav to deploy, then this trick won't work, but then there is something that your reavers can actually kill!

Note that eagles do the same thing just as well, but for cheaper.

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PostPosted: Wed Mar 02, 2011 6:44 am 
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Location: Vienna, Austria
If he has dangerous khorne units, you can sacrifice your eagles/reavers in a single round of combat. Frenzied units must overrun and may perhaps move far enough away to need an additional round to get back to the action.

If you are feeling lucky, you can also go for okkams on your spears, but that is a rather risky tactic, that will only work, if the chaos player does not have any dispell scrolls or you go for IF.


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PostPosted: Wed Mar 02, 2011 1:04 pm 
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Joined: Wed Jan 19, 2011 8:50 pm
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Location: Sweden
Thanks for all the good advice!

I followed them by
-switching the ER with a RBT
-taking Lore of metal for one mage
-But keeping the WL (I like them)

How it went? Not a catastrophy but almost...

Starting by the bad things happening.

LoM-mage made a miscast on his second spell in the game. He and his units of SM managed to shake it off quite well, but then the Chaos magic sent the hole unit to hell or some similar place.

I gravely underestimated the chaos magic. I thought fighting was their thing. He had a lvl 4 and a lvl 2magician with awesome Slaanesh spells.

The shooting is never really paying their price. 2 RBT picked one or 4 maraudersa here and there, but not enough to turn the tide. they shot a spawn though. That was good!

The WL met the same destiny as the SM, Chaos magic. And afterwards (with 5 men remaining) they charged the wrong unit. That was the major strategic mistake on my side (beside from underestimating the chaos magic as mentioned above.

The good things then:

I love my 32 men unit Spearmen (with a BSB)! First they killed a unit Marauders, then they charged and overrun the General!

All in all it was a good game. We played a Sudden death game (the Blood and glory scenario) and I wasn't that far away from winning (one more banner...).

Again, thanks for the feedback. Next time I'll crush...

/g


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PostPosted: Fri Mar 11, 2011 1:02 pm 
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Chaos combat is good because Chaos magic is good. They have the offensive capability to dismantle units that their combat troops would struggle with, leaving only easy matchups to fight them in melee. This is actually the same principle behind a High Elf elite infantry list. You are both trying to do the same thing: keep your strong troops intact while dealing with their strong troops from a distance so the combat becomes one sided in your favor.

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PostPosted: Mon Mar 14, 2011 1:54 pm 
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Original Dragon Prince wrote:
Chaos combat is good because Chaos magic is good. They have the offensive capability to dismantle units that their combat troops would struggle with, leaving only easy matchups to fight them in melee. This is actually the same principle behind a High Elf elite infantry list. You are both trying to do the same thing: keep your strong troops intact while dealing with their strong troops from a distance so the combat becomes one sided in your favor.


Makes perfect sense and totally agree.

As a High Elf, you have to try to utilize your other advantages to make this easier for you than for him. How do you do this?

Load up on mobility, making sure you fight where you want. If he can demolish your dangerous units, at least make sure you can fight him when and where you want to, if not necessarily with whom you want.

Focus your support to eliminate and reduce the most important threats. You have access to RBTs and Archers, use them to turn the odds in your favour.

Apart from that, your magic is strong as well and as such you can capitalize on it as much as he can.

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