I have some experience with the new lizardmen because my mate has just started on them.
As you can see from my signature i havnt lost to him yet as each of those battles are against him, so far...we just proxy alot to make sure we buy the models we really want since we generally have tight budgets for new armies.
I like taking 2 lion chariots straight into saurus blocks of 18 and quite confidently win everytime so far...good luck i guess, theres also the chance for them to fail thier fear test in the first place.
I use mages with magic missles to take the skinks dwelling in forests, same with the terradons.
Bolt thrower multi shots go for his cold one cavalry, generally some good luck going here again nips through their pretty nice armour saves.
In the army list part of the forum you can see i play a magic heavy list alot of the time, so teclis normally either metals his stegs to death or pit of shades most of his other units with their pathetic initiative values lol, unseen lurker is always really nice to get a flank charge onto that unit that unit your worrying about.
I hope some of this may help
Enemy of the Month August: Lizardmen
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Re: Enemy of the Month August: Lizardmen
Funny you should mention that. Have some of these on the way now! We don't play with named characters but I agree that metal is very effective lore against them.Atty1988 wrote:I like taking 2 lion chariots straight into saurus blocks of 18 and quite confidently win everytime so far...good luck i guess, theres also the chance for them to fail thier fear test in the first place.
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Bolt Thrower's High Elves
Bolt Thrower's High Elves
Re: Enemy of the Month August: Lizardmen
If facing multi Stegs then focus all your fire on 1 until it dies. Even bows wounding on 6's can help here.
Re direct the other hard hitters.
With Lizardmen rolling on 3 dice for leadership destroying the units fully is the way to go unless you have a spell that reduces their Leadership.
Lore of Heavens is worth trying with the unlimited range on some spells and the re rolling 1s for a stronger shooting phase.
Re direct the other hard hitters.
With Lizardmen rolling on 3 dice for leadership destroying the units fully is the way to go unless you have a spell that reduces their Leadership.
Lore of Heavens is worth trying with the unlimited range on some spells and the re rolling 1s for a stronger shooting phase.
2008-2013 Wins:Draws:Losses
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650
7th Ed High Elves 18 : 9 : 4 Bargle Con I, Best General, 3rd Overall
New High Elf Book 16 : 1 : 5 Bargle Con II, 2nd Overall, Conviction 2nd Overall & Best Sportsman
MSU List: http://www.ulthuan.net/forum/viewtopic.php?f=67&t=48650