MSU HE - vs 2500 DoC with Blood Thirster

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Swordmaster of Hoeth
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MSU HE - vs 2500 DoC with Blood Thirster

#1 Post by Swordmaster of Hoeth »

Greetings!

With a little delay (I had to postpone the game for one week) I finally had an opportunity to play against DoC led by dreaded Blood Thirster. I was playing against jwg20 (for those who visit Ulthuan) aka Gatti (for UB players :)). What was also interesting about this game was the fact we knew about our army lists before it. So no hidden aces in the sleeve. :)

Army lists and pre-battle considerations

The whole idea was to provide me with a challenge as there is an impression (and the right one!) that MSU army might have huge problems with armies with big flying monsters. I have had no opportunity so far to play against a Dragon or Blood Thirster and I was definitely curious what would be the outcome of a game against one. In general I knew it is possible as I saw SmithF doing that with his Empire MSU (against DE with Dragon and double Hydra) or with his WoC (against Ghoul King on Terrorgeist backed up by 2 more TG's). Luckily for me jwg20 spotted the discussion about MSU vs. big flying monster and offered a game to test all the ideas in practice. We didn't play with any specific rule pack or composition system. The only condition was for BT to be present. So here we go, his army list:

Daemons of Chaos - Army List

Bloodthirster, Armor of Khorne, Spell Breaker, Immortal Fury, Collar of Khorne

Herald of Khorne, BSB, Obsidian Armor, Great Icon of Dispair
Herald of Slaanesh, Daemonic Robes, Siren Song

5 Furies
5 Furies
29 Bloodletters, FC, Skull Banner
29 Daemonettes, FC, Banner of Ecstasy
5 Flesh Hounds
5 Seekers, St, SIren Banner
6 Fiends

Quite a tough army, despite the absence of some of the usual suspects. It seemed that Tzeentch was not invited but unholy alliance between Khorne and Slaanesh was made. The army is incredibly fast and in fact there are 3 big blocks in it, as for my elves 6 Fiends count as a big unit too! Flesh Hounds are always dangerous with their 2 S5 attacks and 2w each. Seekers could be very dangerous and I was already warned against the following: Siren Song on archmage or the unit he is with and charge by Seekers next turn if the unit could not make it against Daemonettes in the first place. Bloodletters are as always dangerous and icon of despair is very annoying when one needs to pass all these fear/terror tests.

And of course the main player, Blood Thirster. It has the ability to crush any of my units in a single turn so I had to be very careful with positioning. Whatever he charged I wanted it to be in empty space afterwards so that it cannot fight in my turn as well. Easier said than done. Its flying ability means I cannot block it or redirect it. That is why I planned to move with caution but keep moving and use any terrain feature to avoid its line of sight.

The good thing was there was no shooting or magic. It does not mean I would have free reign in the magic phase but it could help me use my characters solo.

High Elves - Army List

Archmage, Annulian Crystal, Bow of Seafarer - High Magic
BSB, GW, Heavy Armor, Shield Reaver Bow, Dragonhelm

10 Archers, Light Armor, Musician
10 Archers, Light Armor, Musician
15 LSG, Musician, Standard
15 LSG, Musician, Standard

10 Swordmasters, Musician
10 Swordmasters, Musician
10 White Lions, Musician, Standard, Banner of Eternal Flame
10 White Lions, Musician, Standard, Gleaming Pennant
5 Dragon Princes
5 Dragon Princes
5 Ellyrian Reavers, Musician
5 Ellyrian Reavers, Musician

Great Eagle
Great Eagle

The most recent discussion on Ulthuan was focused on the fact that I would need some range weapons in general and against BT in particular. Hence I decided to add Seafarer bow for the Archmage. He would act as mobile bolt thrower, although his BS4 is not that great in this particular case as moving and shooting at long range means hitting on 5+. Not great odds if you really need to hit something big and scary :) But I decided to give it a go anyway. I also added Gleaming Pennant for White Lions so that this unit could operate outside BSB range of influence.

Deployment

Image
Deployment after Vanguard moves

I deployed further in my zone to give that few extra inches between both armies. It might not be much but charges are failed due to that 1 inch difference and every turn without combat is a waste of time for BT. And an opportunity for me to shoot at it. I was a little fooled with deployment of Seekers, however, as they moved from the Eastern flank to the forest when I wanted to shoot them as priority and hence deployed both LSG units there instead of more symmetric battle line. Their deployment on Eastern flank also made me alter my plan a little and I paired reavers so that they can delay Fiends and/or Daemonoettes while they would be easy target for Seekers.

I also spread my army so that it is easier to move them around big enemy blocks and also makes a difficult decision for BT as what to attack. Initially I wanted to position charactes more in the center but seeing where BT is I decided to position them on the East. If it moved towards them I had some units to block his advance, if not I would use these units for typical envelopment. The same goes for Western flank. If given the opportunity I would attack but if not I would move around and try to avoid combat.

Archmage had following spells: Drain Magic :D, Shield of Saphery, Curse of Arrow Attraction, Courage of Aenarion and Vaul's Unmaking. This was good as all spells with an exception of Drain Magic would be very useful. Shield is always good against high strength attacks, Curse would help my archers, Courage would be crucial to keep even a single survivor in combat and deny opportunity for another charge for the enemy and Vaul's is great against nasty Daemonic Icons. The question was would winds of magic be good for me? :)

Not surprisingly DoC won the roll off and the game began!

Daemons of Chaos - Turn 1

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Howling Daemons rush forward

With a mighty roar Blood Thirster gave an order to approach towards elven lines at full speed. It was not reckless, however as some daemonic units kept proper distance just yet as elven arrows can be still deadly despite the protective aura each daemon has. Furies, Fiends and Seekers created a dead zone on the Western flank and Ellyrian Reavers seemed to be trapped there. It was also clear that Khorne followers wanted to move to the Eastern flank of the elven army while Daemonettes protected their side and were close by in case they needed some support.

High Elves - Turn 1

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First blood for High Elves!

One of the Reavers unit attacked exposed Furies and after short fight little flying daemon were no more and elven light horse were at the flank of the enemy. Second unit pulled back and shot their arrows at Fiends but without success. Archers aimed at Daemonettes and killed 2 of them. LSG moved forward to get in range and opened fire at Hounds but also were not lucky in scoring mortal wounds. Archmage and BSB were able to shoot at Blood Thirster but archmage missed while BSB arrows lost momentum over such a long distance and didn't hit with enough strength to penetrate the armor of the greater daemon. Since the enemy was still far away and there was no immediate danger Archmage decided to harness winds of magic a little longer and do not risk any unwanted feedbacks.

Daemons of Chaos - Turn 2

Image
Daemons continue their fast advance

Slaaneshi Daemons moved forward with their fast units protecting the flank of the army and getting ready for charges if the elven cavalry were reckless enough to close the distance. Blood Thirster, roaring in disgust at cowardly elves with bows decided to fly next to the rocks (Edit: blocking line of sight) and threaten elven Archers. Furies landed in front of Dragon Princes to draw them from their position and enable Hounds to counter charge.

High Elves - Turn 2

Image
Elves attack again

Dragon Princes on both flanks spurred their horses and dispatched their foes without taking any casualties in return. White Lions on the East could not resist the siren song of glory and charged daemonettes horde. They could not hope to win that fight but it could be that despite some evil influence of the dark gods they might buy some time for other elven regiments. Ellytian Reavers moved around their foes and kept proper distance and shot at Fiends again, this time inflicting a wound.

On the East Lions moved towards the Hounds but could not yet block them properly. It was also ironic that killing one of the beasts by shooting enabled the whole pack to be even more agile and probably avoid elven hunters too. Elven Archmage could not yet penetrate the defence Khorne granted to his followers. Also elven Archers were not lucky to find a weak spot in Blood Thirster's armor and their arrows only enraged greater daemon furhter.

Daemons of Chaos - Turn 3

Image
Finally Daemons can charge too

Blood Thirster roared and started to fly towards elven Archers. Being young and not experienced they were ordered to withdraw if such situation arises. Some lives had to be saved at all costs and although ashamed the Archers followed the orders. Seeing that greater daemon changed the direction and attacked White Lions fighting Daemonettes. Brave Charcians died to an elf and even they could not wound Blood Thirster.

On the East Khorne BSB was enraged that some eagle blocks the path for its regiment to the elven lines and charged out of the unit. The eagle tried to fly away but was caught. However, Khorne follower was now exposed in the open and was about to witness how accurate elven archery can be.

Hounds run by White Lions and hit Dragon Princes dragging 2 of them from their horses. One hound was dead too and heavy cavalry held the line.

High Elves - Turn 3

Image
High Elves move to new positions

Elven cavalry on the West started to control that part of the battle field and encircled Fiends while shooting at them and this time combined fire from Reavers and Archers killed one and put some wounds on the second daemon.

On the East Dragon princes were losing the fight against vicious hounds and lost two more knights while they managed to wound the hound only once. Last survivor kept fighting though.

Seeing the opportunity elven Archmage drew his magic bow. Aimed carefully accoring to all the archery manuals he read at White Tower. He has already missed twice and he was even more eager to proove that he can shoot too. His aim was true and fould Khorne icon bearer was hit right through its evil heart. Even his protective aura could not save him while magic arrow easily penetrated usually very tough armor. Feeling his second in command disappearing from material world Blood Thirster roared his curses at cowardly archer and promised to enact his vengence.

Daemons of Chaos - Turn 4

Image
Daemons attack once more

Fiends on the West attempted a charge at Archers but they too withdrew and now daemons were surrounded by elven cavalry, ready to charge. Blood Thirster landed in front of sea guard and blood letters charged White Lions, easily covering the distance with the aid of their unholy icon. Chracians fought ferociously but the sheer number of daemons prevailed ... almost. Single survivor held knowing that his sacrifice will enable Swordmasters to enact proper vengance and banish foul daemons from this world.

Last knight tried to fight back but 3 hounds overwhelmed him. Nearby guard unit decided they need to protect the general and bsb at all cost and despite their protests, elven characters were carried away from the danger.
(Edit: Apologies for the lame excuse but how should I explain that I rolled 11 for panic test twice in a row? :))

High Elves - Turn 4

Image
High Elves fight back to turn the tide

Elven cavalry on the West charge all together against fiends. Despite the uneasy feelings bestowed on them by daemons elven horseman inflict enough damage to reduce the number of daemons to 2. They lost 6 reavers in the process, however.

On the West Swordmasters start melting Blood letters fast and Hounds do not stand a chance either. Lothern Sea Guard charges Blood Thirster to stop it from attacking their nobles and archmage manages to get Courage of Aenarion through to boost their resolve. Elven warriors hold despite horrendous casualties.

Daemons of Chaos - Turn 5

Image
Can Blood Thirster break through?

There were few units left now. Reavers and Dragon Princes managed to inflict enough casualties on fiends to break their bond with the world and daemons finally disappeared, taking the lives of 2 more light horseman with them. Brave eagle delayed Daemonettes a little bit longer too but would it be enough to hold them for good?

Swordmasters kept killing Blood Letters although this time the fight seemed a little bit more even. Finally Blood Thirster killed all but the standard bearer who refused to give ground even in such dramatic situation.

High Elves - Turn 5

Image
Can Elves prevail?

The situation became truly dramatic. Swordmasters killed all but a champion of blood letters and it was clear that even this daemon is not going to last long. Reavers did what they could to attract the attention of Daemonettes and block them so that they could not join the fight. Archmage summoned his powers to boost resolve of his warriors once more while they created protective formation around him and BSB to prevent Blood Thirster from attacking them directly. In doing so he drew so much power that even Khorne defences were not enough. Archmage barely managed to control the feedback so that he wounded only himself and not anybody nearby.

Greater Daemon looked at single figure who faced him carrying his regimental banner high. With a single swip of his massive arm Blood Thirster smashed the lone warrior aside and then stood over him to land the final blow. The he received the order from his master Khorne who told it not to kill that warrior. If he was strong enough he would survive and fight again and as a hero and more experienced warrior he would provide even more skulls for the throne of skulls. Khorne didn't care whose skulls. With silent obedience greater daemon started to search another target.

Daemons of Chaos - Turn 6

Image
Last attempt of Daemons to breake elven resolve

Daemons knew this is the last chance for them to break elven army. Blood Thrister charged sea guard together with Slaaneshi Herald who could attack only on her own. Elven warriors even wounded her but her magical aura deflected the blow and sealed the wound. Again, Blood Thirster killed many elves but again they held.

High Elves - Turn 6

Image
Elves held the line ... barely

Elven warriors were not able to threat Blood Thirster as he proceeded to kill their companions. That was a sad moement but their lives held Daemons long enough and evil hordes didn't achieve victory this time.

After-battle thoughts

I really liked that game and jwg20/Gatti is a fantastic opponent. Thanks a lot! That was a real pleasure! :)

When we calculated victory points it turned out it is something like 1585 : 1483 (Gatti, I calculated again just in case I made a mistake :)). However, I think I got 100 bonus for BSB while I should not as it was killed by shooting. In that case we had 2 points difference. I guess that's a draw :D

I liked the fact I kept moving my army as this created some opportunities to fight enemy forces and do not focus on hurting BT only. Imagine what disaster it would be to castle up in a corner and await these hordes head on. It is sometimes easy to forget that such big monster is not alone. I still could not contain it and it proceeded to kill many of my units. There are things I could have done better and after looking at diagrams here are my observations:

1. I made mistake with Lions on the West as I forgot to put an eagle in front of them to prevent that charge. They were too close to the edge and I could not risk fleeing. I held the unit for one turn and Blood Thirster too but it was not enouch to sacrifice that regiment in this way.

2. I should not move Lions on the East so much forward as I did't have a chance to block hounds while DP definitely would need some help. Because of that I could not help them and even failed panic tests which almost cost me a game.

3. I was wondering if it was good call to charge reavers at the rear of fiends and came to the conclusion it was reckless. I didn't inflict enough to balance out my own casualties. If I charged only from the flanks fiends would have less attacks to hit back and also would have to hit DP instead who had enough armor to speak about. Not to mention I failed fear tests for them and for DP.

4. Some failed march tests for eagle also saw it too slow to block blood letters but fortunately for me it was enough to stop Daemonettes. Otherwise it would be very bad situation with these girls on my flank.

5. Magic bows are interesting but it seems my opponent overestimated them. It was good for me that I actually killed something with them but then the main achievement was that BT flew elsewhere. I was concerned before the game that the bows might be a magnet rather and I have a feeling that next time BT will be heading that direction much faster. :)

We also had 2 situations in terms of rules which we kind of skipped but I wanted to ask for an opinion:

1. When Bloodletters killed all but 1 Lion, could they reform so that the lion would be fighting their flank instead?

2. Can fiends divide their attacks between different units or each fiend has to allocate all of them against single regiment?

As to my opponents play I think he was too shy :) He made a mistake with Seekers when he positioned them too close to DP and lost them as a result. Otherwise it would have been quite interesting situation on that flank with fast troops moving around and trying to gain advntage.

I also think that Gatti didn't expect I would flee with an eagle and hence he charged out with his BSB. I am not sure but I wounder if it would not be better for them to kill the eagle as it was with whole regiment.

Once again thanks a lot for a game, Gatti! And thanks for the reading to everybody. If you liked it, please leave a comment or two :)

Cheers!
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#2 Post by Elessehta of Yvresse »

Who won the daemon wars last time? Pretty sure it was us, and you just showed that we can do it again. MSU vs a blood thirster, I'd call a draw as close enough. The Archmage with the bow isn't great but when he does hit, it hurts. How did the Reaver BSB perform, his BS should allow him to hit a lot more but wounding isn't as easy.
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#3 Post by Lord Anathir »

We also had 2 situations in terms of rules which we kind of skipped but I wanted to ask for an opinion:

1. When Bloodletters killed all but 1 Lion, could they reform so that the lion would be fighting their flank instead?

2. Can fiends divide their attacks between different units or each fiend has to allocate all of them against single regiment?
1) yes
1) as far as I know yes
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#4 Post by Swordmaster of Hoeth »

@ Tiralya

Well, I seem to roll poorly for BSB so usually he inflicts a single wound when he shoots. It can also be due to the fact I try to use his S5 and aim at tougher targets. In this game he shot at BT and could not harm him, then at Hounds and inflicted some wounds, and last he shot at blood letters but was ready to shoot at Herald if archmage missed. Then I had no targets for him and archmage or lost one phase when they panicked. Hence I am still thinking how useful bows are. BSB probably should stay as he is now. I am not sure about Archmage though. Maybe if he had a chance to shoot 6 turns it would be even better. I don't complain, it was good he shot down BSB but then I had some back up so Herald was probably dead (I hope :)).

@ LA

Thanks LA. It was not that crucial but we just wanted to know.
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#5 Post by Talifan »

That was a well played game on both your parts. The way your force manoeuvred around preventing allot of charges was genius. I think if you had been able to charge the BT with SM2 you may have gained more VP, but it would also have been a big gamble. Well played none the less.
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#6 Post by dabber »

Tight battle! Thanks for the report. Your analysis seems to cover anything I would say about your end.

On the Daemon side, even for a general purpose list, the Seekers look like a waste of points. They die too easily and don't hurt anything. Against HE, with our ASF, they are even worse.

On your rules questions, Lord Anathir is correct - yes and yes.
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#7 Post by Swordmaster of Hoeth »

Hi guys!

Thanks for more comments!

@ Talifan

Thank you! I am glad you liked the game. We had two armies which are based on completely opposite concepts so I am happy it produced an interesting game and it is the first time ever for me when it was so close!

I was considering that last charge with 2 units of SM but due to positioning I would be able to direct no more than 15 attacks from them against BT. Together with herald they inflicted 6 wounds on LSG and there was thunderstomp left. Soeven without it and with bonus from flank and rear and charge I needed 2 wounds to be inflicted on BT to win by musician. With thunderstomp it could still easily be great loss for my units (or unit). It seemed to risky to attempt this attack just to force instability test. If I lost both units it would be 300 points swing. Not much but loss nonetheless. Of course, if I were extremely lucky I could destroy both BT and Herald and gain massive swing in my favor. It is really hard to tell if it was a good call for me to risk it anyway. I guess at this stage I took safe option because it looked like a great result for both of us :)

@ dabber

Thanks!

As to the questions I have just received another reply, let me quote:
No they couldn't. I understand your reasoning but they couldn't because you cannot take models out of combat in a reform. The reason that you can't reform to the flank is because you get no supporting attacks to the flank, therefore you are removing 3 models from combat who can only strike to the front.
What do you think about this reasoning? It seems a valid point to me, which I didn't think about in the first place.

As to Seekers I will wait for better explanation from jwg20 (as it is his list and I am quite sure it was not tailored against HE either :)). The danger I saw from them came through their standard and long charge range. They would easily hunt down my own light cavalry if not for that mistake which allowed me to charge them with DP. That is why they were priority No 1 for my shooting but jwg20 fooled me with their initial deployment. :)

There is one more thing I forgot to mention. I was considering charging with BSB to help out DP fighting Hounds. Would you risk that?

Cheers!
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#8 Post by Talifan »

Yeah the risk might have been worth it, but in the end I think you made the right choice. Sometimes the safer choice is the right one.
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#9 Post by Elithmar »

Very good battle. Both you and jwg20 played excellently. And so close too! :P

I especially enjoyed the fighting on the West. Nice use of your cav there but, as you saw, perhaps using all the reavers was a mistake. I think charging the BSB in to help out the DPs would have been a good idea but it worked out well in the end, so it's fine.

I like how you handled the BT. Focussing on the rest of the army and feeding him chaff was probably the best solution, and that is something I need to work on too. I would have probably handled the BT terribly. ;)

The decision to not charge the BT at the end was, in my opinion, the best one. There was a chance you could kill it, but it was not worth risking it.

Well done again. :)
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#10 Post by bluemage »

Looks like a fun battle to play and it was fun to read. It also looks like I have a lot to learn in terms of using battle chronicler. Is there an expansion pack for the program so you can add some other types of terrain to the map?
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#11 Post by Wolfroar »

Nice report, it was fun to read. It is good to know daemons can be killed. :)
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#12 Post by f00ssa »

If your BSB gets flank he provides +3 CR, and kills (1?) while receiving 2 attacks at most.
Problem is with the bow you've got no defense and he's got KB.

With this guy I wouldn't risk it, since the SM can finish off the dogs instead. With a regular 2+/5++ BSB I might, but then I'm rather reckless as a player - I should probably be Orcs instead of HE

You can divide attacks - p. 48

p. 55 "There is one special restricition on combat reform, however - it cannot be used to get a model out of base contact with the enemy if it was in contact before the reform was made. The model can be in base contact with a different enemy at the end of the reform if you wish"

So I say you can reform to give flank to the enemy, though technically the 3 letters who were facing the WL should be moved so they hold the positions in contact at the flank, but practically that seems nitpicky
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#13 Post by Jimmy »

As always thanks for the battle report SM, you truly do showcase the very best of the MSU capabilities and it's a pleasure to read your reports.
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#14 Post by Swordmaster of Hoeth »

Thanks for even more comments!
Talifan wrote:Yeah the risk might have been worth it, but in the end I think you made the right choice. Sometimes the safer choice is the right one.
It is still hard to choose :) I also think I decided to pick safer option as usually I did charge. Ah well, the only thing I can do now is throw dice and see how my sohpisticated "simulation" is going to "predict" the outcome :)
Elithmar of Lothern wrote:Very good battle. Both you and jwg20 played excellently. And so close too! :P
Thanks! it was definitely a great game and I think that such close result is only fair. Nobody feels bad about it and as we both made mistakes it just evens things out.
Elithmar of Lothern wrote:I especially enjoyed the fighting on the West. Nice use of your cav there but, as you saw, perhaps using all the reavers was a mistake. I think charging the BSB in to help out the DPs would have been a good idea but it worked out well in the end, so it's fine.
The battle with the use of fast regiments was very interesting indeed. I think jwg20 had initial advantage as he could face my units head on with his Fiends. And I could not flee from Seekers due to their banner. But I had two opportunities to charge, eliminate fast troops and by doing so, also surround Fiends. As to the charge against them I was optimistic I can pass fear tests and that is why I decided to charge in. I had to kill 2 of them to significantly reduce their fighting potential. But as it turned out I failed 2 fear tests and I was short 1-2 wounds from achieving my goal. Thus my +2 for rear charge was for nothing as this unit lost 4 members. Now I think I should have stopped that rear charge also because I needed one fast unit to stop Daemonettes. I barely made it with 2 surviving Reavers but only because Fiends failed their instability test. So it was not only about winning against them and not losing units in the process but about preventing enemy from reaching my characters.

I am thinking about the BSB and if I should charged or not mainly due to the fact that it would prevent that panic tests I failed. But the risk was there because I would have to charge from the front and with daemonic save you may naver know if they are going to deflect all or none of the hits. Even if only one hound would be fighting against BSB he had 4+ save only (so 6+ against hounds) and with 2A I also risked losing my precious banner. I had far better chance of survival staying out of combat and shooting. It was just unlucky and unfortunately it happened at quite important moment. The main thing here was that I didn't protect DP with Lions and was in wrong postion with SM either to charge in.
Elithmar of Lothern wrote:I like how you handled the BT. Focussing on the rest of the army and feeding him chaff was probably the best solution, and that is something I need to work on too. I would have probably handled the BT terribly. ;)
Haha, I don't think I handled it at all! You see it was all about what jwg20 is going to choose to charge and indeed I wanted to use any opportunity to fight back against his army. This is the strength of my army that if you attack one unit it might be dead in 1 turn but at the same time others will be swarming around the enemy and fighting back. Also, a little note on definition, there is no "chaff" in my army, especially eagles are treated with high respect as they often sacrifice themselves for greater good :)

I tried to find out a way to do something to threaten BT in some way so that it would not be that easy fot it to fly around and it seems magic bows did the trick. So thanks SpellArcher and Nasher for the idea! :) Now I need to think how to contain the beast as it alone was responsible for the loss of 4 regiments.
Elithmar of Lothern wrote:The decision to not charge the BT at the end was, in my opinion, the best one. There was a chance you could kill it, but it was not worth risking it.

Well done again. :)
Well, as I said this time I prefered to play safe :) Thanks again!
bluemage wrote:Looks like a fun battle to play and it was fun to read. It also looks like I have a lot to learn in terms of using battle chronicler. Is there an expansion pack for the program so you can add some other types of terrain to the map?
Thanks! I am glad you liked the report!

As to BC there should be second file to download from their website (file called bccomps.msi) which you need for all the terrain features. Of course you can also add your own graphics but I suggest asking Brewmaster_D how to do it :)
Wolfroar wrote:Nice report, it was fun to read. It is good to know daemons can be killed. :)
Yes they can! I own my grattitude to wardancer from warhammer.org.uk who let me play against his army so that I could learn how to do it. They are still tough army, no matter what you face.
f00ssa wrote:If your BSB gets flank he provides +3 CR, and kills (1?) while receiving 2 attacks at most.
Problem is with the bow you've got no defense and he's got KB.
My apologies for not clear diagram but BSB was still in front arc. It would be possible for him to fight only one Hound but it has 2 S5 attacks which is always risky. But they don't have KB :) As I have said before I didn't want to risk my BSB the way I did many times before and failing panic test on Ld9 with a re-roll was a little unexpected :)
f00ssa wrote:With this guy I wouldn't risk it, since the SM can finish off the dogs instead. With a regular 2+/5++ BSB I might, but then I'm rather reckless as a player - I should probably be Orcs instead of HE
If I had that BSB I would charge for sure too :D
f00ssa wrote:You can divide attacks - p. 48
Thanks! As it turned out fiend allocated all 4 attacks against single reaver and it turned into 1 wound anyway :)
f00ssa wrote:p. 55 "There is one special restricition on combat reform, however - it cannot be used to get a model out of base contact with the enemy if it was in contact before the reform was made. The model can be in base contact with a different enemy at the end of the reform if you wish"

So I say you can reform to give flank to the enemy, though technically the 3 letters who were facing the WL should be moved so they hold the positions in contact at the flank, but practically that seems nitpicky
It's the third opinion I got so far :) Another one claims that I cannot reform if command group models were engaged in that combat as with a reform I would have to take them to the front rank and thus remove them from base-to-base contact. I will check again the Rule Book. I thought it would be an interesting case to bring up, however, so that people are aware that such situation might arise and how to proceed. It also could be useful in games (if possible as I am yet to determine :)). Thanks anyway!
Jimmy wrote:As always thanks for the battle report SM, you truly do showcase the very best of the MSU capabilities and it's a pleasure to read your reports.
Thanks Jimmy! I greatly appreciate such post as yours as they are a great motivation for writing up next reports as soon as I play a game. I am really glad it is also enjoable read. I hope you didn't mind my lame excuses for failed panic or terror tests :D

Cheers!
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#15 Post by Elithmar »

Yeah, I forgot what armour save the BSB had (I struggled not to call it 'bad' then :lol: ). I agree then that the best option was not to charge him in.

Okay, not chaff but less important units. ;) I mean, it could have been much worse if he'd got to the White Lions et cetera. :)
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Re: MSU HE - vs 2500 DoC with Blood Thirster

#16 Post by Brewmaster_D »

Hey Swordmaster!

Great game - I only have one question really. Do you think the Magic Bows are here to stay? What was your overall impression of how they fit into your list?

Guess that's two questions lol.

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Re: MSU HE - vs 2500 DoC with Blood Thirster

#17 Post by Swordmaster of Hoeth »

Hi Brewmaster!

I am definitely going to try BSB with reaver bow, his BS is very good and he will also be my answer to small ethereal units. I am not sure about the archmage as his BS4 is not that great for single shots, especially when he moves and the target is at long range (as would often be he case). I will try a few games with him I think to see how it might affect the situation against other armies/opponents.

cheers!
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