Thinking of a Goblin only army heres the base.

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Wicksi
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Thinking of a Goblin only army heres the base.

#1 Post by Wicksi »

So I have been thinking about makin a all out goblins army and I think I have found the perfekt backbone for 2k games.

I was thinking something like:
4units with 25 Night goblins with banners and musicians nets and fanatics.
8units of Common goblins with banners and muscians.

I have borrowed my book to a friend but I'm pretty sure goblins cost around 4points so this without command and nets and such itself is like 1200points.
The plan is simple have the night goblin units as support with nets and overwhelm them with static combat ress (they will also be quite hard to dodge since I think they will take up about 48inches width togheter)

Imagine charging in with 1unit of common goblins and 1unit of Night goblins into something and your nets acually work for you. Then you have lowered his str by 1 AND you have a static CR of 9.

I figured the rest of the points should be put on characters (bsb with reroll panic tests!) 2spear cukkas and whats left for wolves wich you use as fast cavalry. Any thoughts :P ?

(the sad thing is I would have to paint 310goblins (inc night goblins I already have 40 of em) and I dont think I will ever force myself to acually do that :P anyways like the idea ^^ ? (I know terror is gonna be a bitch)
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#2 Post by geoguswrek »

You don't get ranks twice, you get a bonus for the number of ranks in your most ranked unit in a combat.

I think to play an all gobbo army you need about 8 spear chukkas to take a few guys down off of units that can go through ranked units.
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WarpPhoenix
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Re: Thinking of a Goblin only army heres the base.

#3 Post by WarpPhoenix »

And doom divers, dont forget the doom divers ;p
Hey, does this cloth smell like chloroform?
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#4 Post by geoguswrek »

and 2 doom divers, and 3-4 wizards, and one big unit with posioned shortbows.
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WarpPhoenix
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Re: Thinking of a Goblin only army heres the base.

#5 Post by WarpPhoenix »

No skarsnik? ;p
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Wicksi
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Re: Thinking of a Goblin only army heres the base.

#6 Post by Wicksi »

Oh I always thought you get all ranks but max 3per unit hmm. Good to know ;) If only I had the power to paint that green wave of death :P would be fun ^^
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#7 Post by geoguswrek »

i'd take level 4/level 2/level 2/BoBSB(morks spirit totem)
Skarsnik isn't very good to be honest.
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WarpPhoenix
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Re: Thinking of a Goblin only army heres the base.

#8 Post by WarpPhoenix »

How can you get that big unit of poisoned shooting if you do that though?!
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geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#9 Post by geoguswrek »

i changed my mind, making your wizard lord ld8 and immune to animosity is more important (so you need the black orc) and then since you are taking the black orc anyway, you may as well make him a bsb with the spirit totem.
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Aderyn
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Re: Thinking of a Goblin only army heres the base.

#10 Post by Aderyn »

I'll give you a little look at my thought up goblinarmy :P Might give you some ideas. it's pretty crazy ^^

Black orc warboss
-shield, boar
-armor of gork
-collar of zorga
-sword of striking
-warboss imbad's iron gnashas
He hits on 2+ except against lords mostly and killingblow for challenges. high chance of KB with 4 attacks :> Gonna use him as a babysitter in the middle of the horde for leadership to everyone.

Orc shaman Level 2
-Horn of urgok
-waaaaaaaagh! paint

Night goblin shaman
-pipes of doom
-magic mushroom

Night goblin shaman
-nibbla's itty ring
-magic mushroom
-magic mushroom
-magic mushroom

6 Goblin wolf rider
-spear
-shortbow
-music

6 Goblin wolf rider
-spear
-shortbow
-music

6 Goblin wolf rider
-shortbow
-music

6 spiderriders
-music
-shortbow

6 spiderriders
-music
-shortbow

wolf chariot
-extra crew

spear chukka
spear chukka

doom diver

rock lobba

5 trolls

2 snotlings

17 arrer boys
-music

21 night gobbos
-music, shortbow, boss
-fanatic

21 night gobbos
-music, shortbow, boss
-fanatic

21 night gobbos
-music, spear, boss
-2 fanatics

21 night gobbos
-music, boss
-2 fanatics

The general will babysit the gobbos as they move forward, might even put some of the archergobbos on a long line to make some shooting attempts. :P
2250p army 2010 results
Massacres: 4
Solid victory: 2
minor losses: 1
Massacred: 1
WarpPhoenix
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Re: Thinking of a Goblin only army heres the base.

#11 Post by WarpPhoenix »

geoguswrek wrote:i changed my mind, making your wizard lord ld8 and immune to animosity is more important (so you need the black orc) and then since you are taking the black orc anyway, you may as well make him a bsb with the spirit totem.
I dunno, i would prefer keeping him able to be the general
Hey, does this cloth smell like chloroform?
geoguswrek
Posts: 1974
Joined: Thu Mar 30, 2006 9:44 pm

Re: Thinking of a Goblin only army heres the base.

#12 Post by geoguswrek »

Aderyn wrote:I'll give you a little look at my thought up goblinarmy :P Might give you some ideas. it's pretty crazy ^^

Black orc warboss
-shield, boar
-armor of gork
-collar of zorga
-sword of striking
-warboss imbad's iron gnashas
He hits on 2+ except against lords mostly and killingblow for challenges. high chance of KB with 4 attacks :> Gonna use him as a babysitter in the middle of the horde for leadership to everyone.

i prefer a savage orc on a chariot if you are going down the orc warboss route (infact i prefer one on a wyvern or an orc shaman on a wyvern, but those aren't important considerations). Characters aren't really a worry for a goblin horde, you need to set your characters up for taking out monsters.

Orc shaman Level 2
-Horn of urgok
-waaaaaaaagh! paint

level 2 orc shaman are a liability, they risk rolling spells they can't use and forcing you to cast a standard magic missile, whereas goblin level 2's have 5-6 spells they can cast on three dice.

Night goblin shaman
-pipes of doom
-magic mushroom

Night goblin shaman
-nibbla's itty ring
-magic mushroom
-magic mushroom
-magic mushroom

fine, but you have no scrolls whatsoever and the horn of urgok isn't that good.

6 Goblin wolf rider
-spear
-shortbow
-music

6 Goblin wolf rider
-spear
-shortbow
-music

6 Goblin wolf rider
-shortbow
-music

6 spiderriders
-music
-shortbow

6 spiderriders
-music
-shortbow

why 6's?

wolf chariot
-extra crew

1) extra crew?
2) wasted special slot that could be a bolt thrower.


spear chukka
spear chukka

doom diver

rock lobba

now we are talking, lots of warmachines.

5 trolls

2 snotlings

17 arrer boys
-music

lose a few, make them savage orcs, give them a champion, protects them from small unit charges somewhat.

21 night gobbos
-music, shortbow, boss
-fanatic

21 night gobbos
-music, shortbow, boss
-fanatic

21 night gobbos
-music, spear, boss
-2 fanatics

21 night gobbos
-music, boss
-2 fanatics

only 4 units of gobbos? what were you thinking?


The general will babysit the gobbos as they move forward, might even put some of the archergobbos on a long line to make some shooting attempts. :P
@ warpphoenix: the opportunity to get 9 dispel dice is too good to pass up to be honest, i also would like the +1 combat res to make one block of goblins slightly less pooh.
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Aderyn
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Re: Thinking of a Goblin only army heres the base.

#13 Post by Aderyn »

@geoguswrek

i could probably cut down the fast cav into 6 groups instead of 5.

The heroes ARE specialized to take down monsters. The warboss only get hit on 6's by monsters, and he hits on 2's. Can't see how that's is bad ^^.
actually the goblin spells have higher castnumber i think >.> Besides, i have 2 goblin shamans.

the horn is NOT bad. Blow it and then try to cause panic. Either from magic missle or missle attacks. Or even close combat if your in one of those. I seriously can't see how it is bad. Maybe that there's a chance i get wounded myself?

No scrolls is for heroes. Scrolls is for those who do not dare to take mushrooms! :D

Extra crew on chariot is for extra punch when it crashes into something, and an extra bow for when it havn't crashed into anything. It's a good threat to have in your reserve to threaten the enemy from getting too close.

arrer boyz > savage orcs! :D I've played against O&G alot and arrer boyz kills more units then the savage orcs has. Too bad they have such a big base tho... takes up so much space when u line them up.

what's wrong with 4 units of gobbos? o.O there's a limit on the points, the fanatics and fast cav is expeeeeeensive.
2250p army 2010 results
Massacres: 4
Solid victory: 2
minor losses: 1
Massacred: 1
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#14 Post by geoguswrek »

Aderyn wrote:@geoguswrek

i could probably cut down the fast cav into 6 groups instead of 5.

yeh i would.

The heroes ARE specialized to take down monsters. The warboss only get hit on 6's by monsters, and he hits on 2's. Can't see how that's is bad ^^.
actually the goblin spells have higher castnumber i think >.> Besides, i have 2 goblin shamans.

The lord isn't really specialised, the sword of striking is a bit expensive for what it costs and the killingblow item is useless against them. At only s5 he isn't gonna do many wounds and since you can't challenge a monster, the 6's to hit don't matter at all. The low orc spells are lower casting values, but the big ones, warpath and waagh are uncastable for a level 2, wheras all the spells in goblin lore are castable (and most are pretty decent)

the horn is NOT bad. Blow it and then try to cause panic. Either from magic missle or missle attacks. Or even close combat if your in one of those. I seriously can't see how it is bad. Maybe that there's a chance i get wounded myself?

its expensive for a bound spell that doesn't help your army at all and hardly does any damage to the enemy anyway, since you are relaint on still forcing through a panic test, and then them failing it, which isn't very likely really, especially since if it is an actual threat it'll just be dispelled.color]

No scrolls is for heroes. Scrolls is for those who do not dare to take mushrooms! :D

No scrolls is foolish for an army so vulnerable to leadership.

Extra crew on chariot is for extra punch when it crashes into something, and an extra bow for when it havn't crashed into anything. It's a good threat to have in your reserve to threaten the enemy from getting too close.

bit of a waste of points though, for a single s4 attack and bow shot.

arrer boyz > savage orcs! :D I've played against O&G alot and arrer boyz kills more units then the savage orcs has. Too bad they have such a big base tho... takes up so much space when u line them up.

... savage orcs with bows....

what's wrong with 4 units of gobbos? o.O there's a limit on the points, the fanatics and fast cav is expeeeeeensive.
so don't spend so much on fanatics, fast cav, error boys, trolls and sub-par combat characters and buy more wizards, artillery and little green people.
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Aderyn
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Re: Thinking of a Goblin only army heres the base.

#15 Post by Aderyn »

the collar works even out of challenge. so monsters and mounts ALWAYS hit bearer on 6's. the Killingblow isn't against monsters, it's against other heroes/units, need to make him versatile.

savage = frenzy = uncontrollable.

Dont need to make the animosity army even less controllable.
2250p army 2010 results
Massacres: 4
Solid victory: 2
minor losses: 1
Massacred: 1
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#16 Post by geoguswrek »

If not in a challenge the monster won't attack your lord, it'll attack the soft goblins he is accompanying...

Frenzy on archers isn't too bad, if people waste units to bait some archers well done to them.
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Aderyn
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Re: Thinking of a Goblin only army heres the base.

#17 Post by Aderyn »

used it today and got a 3rd or 4th grade massacre on beastmen. =)
2250p army 2010 results
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Solid victory: 2
minor losses: 1
Massacred: 1
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#18 Post by geoguswrek »

what was in the beastmen army? i've just started up in the old beasties and i'm still working out what is good.
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Aderyn
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Re: Thinking of a Goblin only army heres the base.

#19 Post by Aderyn »

2 chariots, 2 groups of minotaurs, 2 units of wolves, some razorgors(pumpagors...), flying licking rarechoice of madness, the stonethrower rarechoice, some scouts, a large block of gors, a bsb and a fat lord doombull.
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Solid victory: 2
minor losses: 1
Massacred: 1
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#20 Post by geoguswrek »

what kind of BSB? wargor?
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Aderyn
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Re: Thinking of a Goblin only army heres the base.

#21 Post by Aderyn »

yepp, killed it using "mork wants ya" :P
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Solid victory: 2
minor losses: 1
Massacred: 1
geoguswrek
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Re: Thinking of a Goblin only army heres the base.

#22 Post by geoguswrek »

Mines a gorebull... gorgeous model and its hard as nails.
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Falahk
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Re: Thinking of a Goblin only army heres the base.

#23 Post by Falahk »

Aderyn wrote: savage = frenzy = uncontrollable.

Dont need to make the animosity army even less controllable.
ItP for an army with close to none ItP defence? yes please

infact frenzy on your main units does make your army a fair bit more easy to controll, since your guys wont be falling apart to the odd failed fear or panic test, and since you know exactly what your units are going to do, you can plan a head, and then.... thers always gobbos to put in front of the frenzy dudes so they dont charge the wrong target
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