Handmaiden of the Everqueen - 95pts. Great hero, great utility, great concept. Should be 50 pts though, which makes her being overpriced twice.
Lother Sea Helm. 100pts. Another great concept. With loss in stats, he should be on par with noble. The extra ability although useful is not something you can't live without. Should be down to 70.
Dragon Princes. 2+ save, S3. They are useless in current metagame. Since they're special, they should be like 24 pts, not 29.
Skycutter. Considering only option with Bolt Thrower, becouse without BT, Tiranoc is simply better. 120 pts for T4 and save 4+ is laughable. BT hitting on 4+ / 5+ with S5 is nothing compared to the cost. Should be 95 pts with BT. Otherwise they lose when picking between them and the Tiranocs.
Lion Chariot. No chariot with T4 should be worth over a 100. This one is 120. Would go for 95pts aswell.
Swordmasters. Now worse than ever. Even small units (7-14 models) have lost it's utility. Big units are only worse. Should be 11pts to make them considered between Phoenix Guard / White Lions.
Shadow Warriors. Never will find points for them. Should be 11pts.
List of things that I'll possibly field, but still are overpriced:
Annointed of Assurian. Quite durable, no option to ride a horse and only 3 attacks. That's definately not 210 when considered Prince being 140. With characters there is a common approach to max armour save over ward save, his cost doesn't justify it. Oh, and he is also Immune to Psychology which with high LD army is pretty, pretty bad. Don't forget LD9. Kitted on phoenix he is cost-wise getting close to a dragon lords while offering not a fraction of that utility. He should be 165.
Loremaster. With ASF you kill all fasts with archers / spears anyway. 3S6 attacks are nothing when you want to find a decent enemy. Also, he will possibly be running an arcane item, so that leaves him with bad armour save anyway, a one that he can't go into combat. With no ability to generate any extra power dice, his game-wise utility is close to an archmage, not to mention defensive options. Should be 195 instead of 230.
Phoenix Guard but only by a tiny amount. 14pts for them would make a good call to chose between Swords for 11, Lions for 13.
List of things I find well priced:
Archmage, Prince, Noble, Mage, White Lions, Tiranoc Chariots, Rare choices
Core Units which are so bad I've decided to give them their own paragraph:
Bad as always, only difference being that there is still a bit more utility in them.
Silver Helms don't impress anyone. S3 and save 2+ is nothing in current state of the game. Overpriced by 3pts, should be 20.
Archers dropped 1 point, which is roughly ok.
Spears now have even harder time being picked, with Archers being cheaper. Overpriced by 2 pts, should be 7.
Ellyrian Reavers. Why on Earth IoB sprues have bows and spears? I can add bow for 3 pts? Seriously? Should be 15 pts with bow for an extra point.
Lothern Seaguard. The unwanted child. I'll guess that GW needs like 3 more editions of warhammer to price them correctly. Overpriced by 2 pts.
List of Rare Units:
Bolt Throwers.
Great Eagles - but the design to give them bonuses for 5/10pts is the worst concept ever,
Sisters of Averlorn.
Flamespyre Phoenix - great utility, terrible statline, durable. Good concept, well executed.
Frostheart Phoenix - Still loses on break tests, however still offers quite a fist and good utility.
What are the problem in list building with High Elves?
Rare units are great, whatever combination. 25% allowance is the major problem.
600 pts of core units is still a pain. Although there is some room for variety, I feel like I am not choosing from one viable option to another, but from bad option to other bad option.
Scroll Carry. With Book of Hoeth being good and - although it is important to remember that this army has no Power Dice generating items - worth it's price, you need 2nd mage or another lord caster to just carry a scroll. That's like 110pts thrown away just for scroll.
From my calulations, depending on list, you are left with 500-700pts on special units, which is ok if you want to go for 1 big block of chaff and some support units. Yeah, support units. You don't really need them in special choices, since you have RBT, Phoenixes and Ellyrian Reavers. So you have to either drop something good (rare / hero slot) to be able to field 2 decent combat units.
The Banner of the World Dragon
Most important thing to remember is that White Lions and Swordmasters have lost their rerolls. This is extremly, extremly important to remember when considering the strength of "the Banner".
For starters, it works usually as Loremaster Cloak. Which is ok for 50pts.
Matchup analysis vs Daemons of Chaos:
Without Banner, DoCh player approach any way he wants, any time he wants from whatever angle he wants. DoCh player by definition wins all fights with Plague Beasts, Plague Drones or Plaguebearers, Bloodletters, Keeper of Secrets or Lord of Change, which is 90% cost-wise and 80% model-wise precentage of a daemon army. No High Elves unit is able to hold it.
With Banner, you have a combat block worth circa 450 pts which at least partially slows the DoCh player's advance. Funny thing - 6 Skullcrushers or 8 Demigryphs do exactly the same job. Also, they cost the same. Since several armies are entitled to have such unit, I see no reason to disallow HE to have such a unit vs certain matchup.
Matchup analysis vs Warriors of Chaos:
See above. Works exactly the same.
[ETC] What needs to be comped in new HE army?
Units:
Rare: All restrictions on Rare choices would be empty, since there are equal choices there. Also, with 600 pts you can't bend the roster to one area and another. 4 Bolt Throwers were allowed in 7th edition. With +100 I think it is fair to say that it was as viable option then as it is now. Becouse we didn't see any HE dominating the world with 4 RBT, personally I see no reason to limit them: especially now, when 2nd phoenix is a viable option.
Core: Archers has S3 without AP, and no amount of S3 is able to break the game. Reffer to Empire, OnG, Beastmen and others. While there is an option to have unlimited shooting, no army does so.
Special choices: SM and WL worse than before. PG slightly better, still doesn't make them even close to being strong. They're decent tops. Skycutters and Lion chariots are laughable option while compared to Tiranoc chariots.
When it comes to magic, lets discuss old HE for a while.
Annulian Crystal, Scroll and +5 to dispell was a typical combination. It was often backed up by Loremaster Cloak. While such amount of magic defense was considerable, it still wasn't enough when compared to whole army. T3, high cost per model and virtually no saves made army susceptible to any magic misslies, not to mention hard hitters. It's not like you have a unit of heavily armoured guys who can take heavy beating. Having 1 or top 2 combat units make army susceptible to hexes.
With new HE, the bonus +1 is gone for starters. With Lord choice being only able to carry the new Book of Hoeth, you have to have a guy to carry the scroll. He is worth 110 pts on its own, brings nothing to the army. Either way, it's a fair trade: you either play without scroll and with some rerolls, or you play with scroll, some rerolls but you have a useless 110pts character.
It is worth to note that becouse you get less Dispel Dice the reroll is not as effective in that phase. Sure, it brings something but Book of Hoeth shines when you cast the spells, especially on 3+ rerollable.
As for power dice go, there are no items which can generate extra power dice, AND there are no items which grant extra spells. With maximum of 2 mages (becouse any further wizard is unable to carry any decent arcane item) channeling extra dice will be scarce to a level, where comp on PD doesn't matter at all.
So lets sum it up a bit: HE still have T3, bad cavalry and virtually no save. This factor is the same in both editions. Magic defense is worse: stealing a power dice and adding a dispel die from Annulian was virtually priceless. On top of that all HE armies had a scroll and most of them either a second scroll or Loremaster Cloak. This is how Magic Defense looks for HE in 8th: it's just worse.
To sum up, my personal suggestion on what should comp on 8th HE today look is as follows:
====================================High Elves (2400 pts)
Book of Hoeth 2PD
Banner of World Dragon 1DD
That's it for my analysis. Would love to hear your opinion, especially on light of how well priced things are in the new book.
Cheers
Furion