Before I start I would like to add that I don’t think its all skill! I had a lot of luck in some very tight games.
Basically how the list works
Over the Tournaments I can remember I played
Falkirk: Ogres, WoC, TK, Beastmen, Darkelves EGT: Warriors, High Elves, Lizardmen, Ogres, Orcs and goblins, Daemons Stirling: Warriors, Warriors, Ogres, High elves, Warriors. SCGT: Daemons, Vampires, Lizards, Warriors, High elves, ogres
So I had a good mix and managed to dodge Skaven completely! Also Bretts and Empire, who I like smashing up.
The list was based around the idea that I cannot win every game in a tournament. You just can’t design a list to take out so many different army types. So, I settled on taking something fast and hitty.
Also, everyone goes for the dragon. This is a mistake because it’s the other stuff that gets the points. He just jumps around being scary.
The reason I went for the lords set up is because I couldn’t find something that worked with only 80pts for items and equipment. Ward save was a must, as was the charmed shield with all those ogres cannons around. This with Dragon armour knocked me to 21pts as I could afford what I wanted plus Vambraces. Also I wanted other trickster’s shard as it is fantastic for a dragon. With 6pts left, I went for a magic weapon “just in case” so went for warrior’s bane. It’s “Meh” but then again I wanted my lord just to live and not do damage so my dragon would be tough.
Its actually funny though, as when he is challenged by a champion hoping to hold him up and expecting the lord to kill him, he doesn’t. Meaning the dragon gets to attacks and usually wins the challenge by max points.
BSB was a test I tried in the 1st tournament and I loved it. 3+ reroll/5++ in combat with a great weapon was brilliant. Spending an extra turn to get behind a unit on the eagle meant I was getting +4 combat res on the charge…really screws up ogres!
The plan for the army was let everyone think the dragon is the main threat. On one flank I put a small unit of 10 archers and eagles. Other flank I put the other archers. The flank I put the 1st 10 archers I stick my chariots, dragon princes. Dragon and bsb go on the same flank with the mages in with the main bulk of archers.
Fast stuff moves up the flank to get into position for turn 2/3 charges. The shooting tries to take out redirectors, war machines or weaken units while magic missiles take down skirmishers and war machines also. 6 dice lvl3 fireball vs most single characters/machines ends up dead.
The enemy thinks I am going to charge the dragon into anything big…I don’t. Turn 2/3 the dragon princes and chariots charge into the enemies front while the dragon goes to the flank and bsb around the back. The units in combat should win round 1 and then hold in the enemy phase with bsb and lord near. You then flank and rear charge, smashing through the unit and usually into the next one as the lord and bsb can over run if the unit is destroyed or they can all pursue if they flee. This works a lot.
Also, the enemy keeps thinking you will use your breathe attack in combat. I have taken down 14 sword masters in 1 shot with breathe fire. In the game vs lizard men at SCGT he had 2 units of 10 skinks at the back of the table. In my turn 3 while setting up a charge, I used the breath attack and killed the 1st unit, which panicked the second unit off the board. Great way to clear a flank!
At the end of the day, the dragons tough, but needs support. The army I went for gives me that but also ways to deal with horde type units.
Also, you cannot win every game or every combat. You just have to try and do what you can in games when your losing and in games when your winning you just need to not lose your head in the moment and think rationally to get those 20-0 when you can, as it makes a difference to your final standings.
_________________ Twitter: @chumphammer Old WFB coming to give AoS a real try for a while.
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