The Order of the Mage Knights

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Brian Mage
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Re: The Order of the Mage Knights - AKA The Harbringers Of Fight

#31 Post by Brian Mage »

Bolt Thrower & Trains_Get_Robbed, welcome to the jungle

Da bada bada bada badabar....! 8)

On the subject of the name, I think Mage Knight stays as it was the original name of the order, however we can have a regular change of the AKA's?

Today - Order of the Harbringers of light and fight =D>
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Re: The Order of the Mage Knights - AKA The Harbringers of Fight

#32 Post by Musashi »

There can be no general consensus on this issue.

You could borrow a term from 40K and name them Warlocks, or you may even call them Warseers.
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Re: The Order of the Mage Knights - AKA The Harbringers of Fight

#33 Post by geoguswrek »

or spellswords?
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Re: The Order of the Mage Knights - AKA The Harbringers of Fight

#34 Post by Bolt Thrower »

Radiant Ones? I like spellswords, too. It doesn't really matter to me, though, what the name is. It's just fun to read and discuss the tactics and results.
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Re: The Order of the Mage Knights - AKA The Harbringers of Fight

#35 Post by Trains_Get_Robbed »

Spellwords sound nifty! Tactics? I love running it on a Prince in a unit of S.M with AoC on the S.M champ and casting SoS on the S.M unit as I advance forward, it makes for two combat oriented charcters and it keeps the S.M alive long enough to hit like bricks.
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Re: The Order of the Mage Knights - AKA The Harbringers of Fight

#36 Post by Musashi »

1. Fighter magic-user

2. Fighter magic-user thief (if scouting)

3. Armoured arcane adepts
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Re: The Order of the Mage Knights - AKA The Harbringers of Fight

#37 Post by swarmtime »

i wonder how how will go in 8th, throwing heaps of dice at a spell, getting irresistable and then misscasts hopefully saving himself with a good ward or something [-o<

also, dragon mage sounds like he could be good, getting plus 2 to cast spells and an extra d6. haha, could even do the one that gets the better dragon
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Re: The Order of the Mage Knights - AKA The Harbringers of Fight

#38 Post by Franc »

I officially apply for Mage Knight guild, or however you call it. I was member of the former one, so I wish to extend my license :P
It looks like lvl1 casters will be of better use with new magic rules, so our Mage Knights will see more action.
My former build was something like:

RGoH
AoC (sometimes TGs)
Dispel Scroll
AoL
Great Weapon

It will probably change in 8th edition.
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Brian Mage
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Re: The Order of the Mage Knights - AKA The Spellswords

#39 Post by Brian Mage »

New members added with Gwreks new name too!

My Mage Knight Lord is rolling tomorrow in a 3k battle against OK&Skaven. Either pair him with Archmage or Lord on Star with Lv2s everywhere!
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Re: The Order of the Mage Knights - AKA The Spellswords

#40 Post by Luna Guardian »

What if we picked the name from the runes in the 6th ed armybook? It'd have a much more elvish sound to it then.

A few suggestions to use as base:

Senlui: Swiftness, accuracy
Ceyl: Law, order, passion, sword that draws blood
Senthoi (mosty because of the War of the Beards campaign): Unity, loyalty, broken promise
Thanan: Hidden power, inner strenght, indecisiveness
Lacoi: Might, glory, fear of death
Lecai: Light, nobility of the soul, lightness of being
Minaith: Skill in arms, spirituality, the Lost Way
Cadaith: Grace, power, music of the stars
Daroir: Remembrance, memory, the strenght of stones

There are plenty more, but those are the ones that I think would be the most fitting
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Re: The Order of the Mage Knights - AKA The Spellswords

#41 Post by Bolt Thrower »

Mine will be rolling today in 3K most likely vs. Lizards. Looking forward to reporting back great success.
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Ascarnill
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Re: The Order of the Mage Knights - AKA The Spellswords

#42 Post by Ascarnill »

Prince Ascarnill of Tor Achere would like to join your Order.

I've been thinking what lore should the Mage Knight use? I'm thinking mainly using beasts as the basic spell is a very nice unit buff. The rest of the spells are mosty very nice nice de-buff also better buffs at single chars, or a pocket bolt thrower (or a cannon!) the transformation and the magic missile are not what I'm looking for so they at least will be swapped to the Wildform

But I'm also tempted to use death and spirit leech to take the full advantage of the Ld 10 our princes have. Besides the sniping also the possibility recover a PD is very nice.

What about the new magic items? I'm recently mostly used the spare 5 points in his allowance to replace Guardian Phoenix with Talisman of Endurance, as to free the talisman to a hero level character. If you go with the DP kit (or skip in armour save) you could squeeze in the Radiant Gem, 4+ ward and silver wand.

For my first test of 8th I'll probably field mine like this:

Prince Ascarnill of Tor Achare:Great Weapon, DAoC, Guardian Phoenix, RGoH 257 points
He will be leading a unit of White Lions
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Re: The Order of the Mage Knights - AKA The Spellswords

#43 Post by Brian Mage »

Welcome aboard Prince Ascarnill of Tor Achere!

I'm not sure of what lore i'll be using in 8th either. I've been house-bound recently with a broken ankle and unable to get to the stores to read the book. Although seer staff and purple sun ox Xerses (or however its spelt) seems awesome. It could be argued that the seer-staff is better placed on a stronger caster but the look on a guys face when he see's, what he believed to be a prince with lance, all of a sudden fires out a massive vortex and makes loads of his army die, and then generates another load of power dice!!!

I played my last ever game of 7th 2 Weekends ago and ran him as a Lord of Shadow with seerstaff in a unit of 6 DP's and managed to get a "Turn one charge!" off on my opponenets armies flank (not a units flank). and had a lord on star supporting by turn 2. Needless to say that game was over pretty dam quickly. Second game of the day - he blew his own face off - double 1 followed by double 1...

My opponent had never heard of that combo (fighty wizard) as was totally taken by surprise.


EDIT: - replace silver wand with seer staff... #-o
Last edited by Brian Mage on Fri Jul 09, 2010 8:17 am, edited 1 time in total.
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Re: The Order of the Mage Knights - AKA The Spellswords

#44 Post by wamphyri101 »

So who do we have to get to add the mage knight name under our names?
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Re: The Order of the Mage Knights - AKA The Spellswords

#45 Post by Telabir »

Can I join? :D
I might use him in a Saphery themed army with GW, RGoH, seerstaff, AoC and metal lore. Think my swordies are vulnerable now? :P
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Re: The Order of the Mage Knights - AKA The Spellswords

#46 Post by lathian »

I still think it's funny that this is around, yet I consistently use both a radiant gem and Eltharion, but don't join up. :P
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Re: The Order of the Mage Knights - AKA The Spellswords

#47 Post by Musashi »

I think that in this edition, you can pull it off, since the dice pool is restricted and we still have the BoS.
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Re: The Order of the Mage Knights - AKA The Spellswords

#48 Post by Brian Mage »

Telabir - welcome aboard!

@wamphyri101 - I'm not sure really. I assume its an admin job, but there might be an easier way...

@Lathian - while you may not want to join the order, you still have our blessings in battle! Hooooooooooooo! (Thundercats style-E)
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Re: The Order of the Mage Knights - AKA The Spellswords

#49 Post by Angel »

With the new rulebook in my hands I have been thinking about upgrading my Noble mage knight to a full fledged Prince in the games where I want some variety from my Archmage, or large enough games to take both. So I have been thinking a bit about equipment and he will probable look something like this:

Prince Angelos Silverhawk, Lord of Arvan Tevarith, Grand Commander of the Silver Host
Prince with: Dragon Armour, Shield, Sword of Might, Radiant Gem of Hoeth, Talisman of Endurance, Barded Elven Steed, Lore of Death. 276 points

A pretty nice all around character in my opinion. I chose Lore of Death since it is a nice all around lore and the signature spell is especially good with the Ld10 of the Prince.
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Re: The Order of the Mage Knights - AKA The Spellswords

#50 Post by Musashi »

Just to confirm, you can take a lord below 2K?
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Re: The Order of the Mage Knights - AKA The Spellswords

#51 Post by Angel »

Musashi wrote:Just to confirm, you can take a lord below 2K?
Yes you can. As long as he doesn't cost more than 25% of the army.
[quote="Brian Mage"]As usual Angel has it spot on!!! [/quote]

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Re: The Order of the Mage Knights - AKA The Spellswords

#52 Post by Telabir »

Brian Mage wrote:Telabir - welcome aboard!
Thanks for the warm welcome, seriously considering the fire sword entry thing, keep an eye on youtube :wink: My friend plays darkelvesand we were having a one on one hero vs hero match, he used Lokhir Fellheart and I used Noble with RGoH, used fire lore rolled luckily turned myself into a dragon and ate octopus boy :)

Brian Mage, have you continued with your vampire/highelf army, if so would love to see some piccys.
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Re: The Order of the Mage Knights - AKA The Spellswords

#53 Post by Brian Mage »

Lore of death does look very mean for a mage knight. Its up there on my lists too. My Mage Knight has been a lord every time, but just because i want the 100pts equipment allowance rather than any "Army General" benefits. I do love a good ward save!!!
I'm just finishing off a tyrion with axe conversion to be my 8th ed general (7th was always my archmage - aka Brian!)

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Recently done.
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I plan on putting the pics up this week

Got a HE BSB to put up too on my other blog too...
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Re: The Order of the Mage Knights - AKA The Spellswords

#54 Post by Kethnae »

Well, after getting a look over on the new lores and seeing the extreme amounts of devastation our combat troops get fighting in two ranks, I have come up with a new 8th edition mage knight. My preferred lore is shadow and my preferred model a nicely painted DND Bladesinger. Going by Luna's idea for a naming convention I'll take the name Arhain which, appropriately means shadows, or darkness.
Why shadow you ask? Melkoth's Mystifying Miasma. In my latest battle (vs. Skaven) in struck me just how impressive the difference is between an enemy hitting you on 5s (as slaves do) rather than on 4s (like clanrats). Now, with a simple casting of Melkoth's a WS 3 unit will end up hitting our special infantry choices on 5s on any d3 roll, if you roll a 2 on your d3 a unit of WS 3 troops hit our entire army on 5s, and WS 4s now need 5s to hit our specials. How's THAT for enhancing combat effectiveness/survivability? And of course if you happen to bump into something you find to be too fast either on foot or in combat, well the spell is more than willing to take care of those problems too. So there you have it, Arhain, The Mystifying Mage Knight.
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Re: The Order of the Mage Knights - AKA The Spellswords

#55 Post by geoguswrek »

On the lore front i think its pretty much between 3.
Death: because they've got ld 9 (hero) or 10 (lord) so they can go snipe enemy characters with relative ease.
Shadow: -d3 initiative means we get rerolls to hit more often, -d3 ws means things aren't hitting us as easily, -d3 movement means more stand and shoots and less charges (and it makes dwarve real slow)
High: 5+ ward save.. 'nuff said.
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Re: The Order of the Mage Knights - AKA The Spellswords

#56 Post by wamphyri101 »

Im testing a Noble with Dragon Armour and Great weapon with Radiant gem/lore of death.

Want to model him up to look dark and scary.Will be cool to have a DeathKnight
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Re: The Order of the Mage Knights - AKA The Spellswords

#57 Post by Angel »

So has anyone used a mage knight in 8th, and how does it do? I have yet to try it myself but it would be nice to hear what experiences others have.
[quote="Brian Mage"]As usual Angel has it spot on!!! [/quote]

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Re: The Order of the Mage Knights - AKA The Spellswords

#58 Post by Marastus »

Marastus, Captain of the sword masters and a scholar of Hoeth wants to join your ranks.

Prince on foot with Dragon armour, double handed sword, Radiant gem of Hoeth, Silver wand, Talisman of preservation

magic lore- life
I love this lore to give my sword masters protection and to bring them back when they fall, and if i suffer wounds i can heal them back. Respect to all our elven brothers!
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Re: The Order of the Mage Knights - AKA The Spellswords

#59 Post by Brian Mage »

Welcome to the new Mage Knights, may your Great Weapons hit home and your dice rolling abilities prosper!

I used my Mage Knight last week. We played 3 games over the day and night and in all it went excellently - tho my story of Game one may lead you to think differently. I too had opted for Lore of Shadow.

Brian Mage Knight is amounted noble with Dragon Armour, sheild, GW, Radient Gem, 4+ Ward and silver wand.

In the first game, I rolled pit of shades and took the signature spell mekioths for my second spell. I was fighting Ogres, so my tactic was basic to say the least - Hit the Big 6 wide 2 deep blocks with a 2 dice Melkioths and then follow up with the larger pit and then charge into their face with Mage Knight, BSB and 5 DPs...
The winds came rolling in, I got 6&2, no channelling and followind it up with BoS with 2 more PD's. I threw 2 dice at melkioths, success, enemy let it go because he knew something worse could happen with my other 8 dice (no scrolls) I then threw 6 dice at the pit.
BOOM! miscast....
The pit scatters back into my 32 strong LSG unit with Lv2 and Korhil. Heros survive, 7 LSGs fall...
I then roll snake eyes, the St10 hit takes out every DP(banner and champ), takes a wound off my BSB and then Brian Mage Knight is sucked into the realm of chaos...
That is not how i planned it to go...
Turn one and around 600 points is dead in a 2250 game...

Fortunately it was against OK's and i still managed to turn the game with Salvo LSG, 10 arches holding a flank (even managed to fend off a gorger)

Second game went much better - got the combo off, his general faild both the I test and his look out sir, 4 other opgres died. I could then follow that up with a charge by the Mage Knights unit supported by a lion chariot. by the start of his turn 3 he declared me the winnner! - he had 3 Lead belchers, 2 bulls and giant left...

Mage Knights FTW!
The big thing i learnt (which i suppose is obvious) is the risk of miscast throwing 6 dice because you are only a Lv1. But that nots necessarily a thing specific to this guild but more about not being an idiot!!!

I do think beasts is awesome so long as you can ensure you get spell 5 (+3st&at) plus the signature spell... thats a serious gamble prob not worth taking...
To me the major benifit a Mage Knight gives youis the fact that you can follow up your damage spells with a charge in your next turn. Obvioulsy you need the extra move & swiftstride of a mount to really benifit, but IT - IS -AWESOME!
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Re: The Order of the Mage Knights - AKA The Shadow Fan-Boys

#60 Post by Starblayde »

I love this idea! When I get to forming a proper army, I'll be certain to figure out some way of joining in with this madness. How much has the 8th edition ruleset changed the feel of Mage Knights?
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