Ulthuan

Ulthuan, Home of the Asur
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PostPosted: Mon Mar 13, 2017 2:53 pm 
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Video trailer!

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The lives and deaths of today are naught but food for tomorrow's tale...

The year is 2520. For over four thousand years, the Dragonback Mountains have sheltered countless goblins. But before then, another master had claimed that region as home. In those ancient days the dwarves built Ekrund, a mining hold away from the World's Edge Mountains, driven by the ambition to achieve greater things than what their homes offered.

For several centuries, the hold thrived. But then came the greenskins, in a tide so great that Ekrund could not resist. The dwarves fought bravely, their resolve in the face of such numbers a testament to their race's courage. But in the end they fell, and to this day the Dragonback mountains are infested with goblins and worse.

But things change, as they always must. Greed has unified the merchant houses of Marienburg, and they have gathered an army of mercenaries to capture the ancient hold. There, they hope to set up a port city, capable of dominating the area's trade- and replace Barak Varr as the Black Gulf's greatest naval presence.

The hubris of Marienburg has rallied the dwarves of Karak Izor, Karak Hirn and Barak Varr to a common cause. Infuriated by mankind's arrogance, they have organized an expedition of their own. No manling shall be suffered to walk the hallowed halls of lost Ekrund, no human king allowed upon its throne. The dwarves are zealous in their dedication to keep the humans from taking what belongs to them- by force, if necessary.

While the humans and dwarves squabble among themselves, a great Waaagh! approaches from the south. Belligerent as ever, the orcs of the badlands are not about to miss out on a scrap between the humies and stunties. They aim to take the harbors of Ekrund for themselves, and construct a great Waaagh!fleet there- but first, they need to kick out the goblins currently occupying the hold, and keep out the humies and stunties long enough to carry out their plan.

As three armies clash over this ancient prize, the scribe sets his quill to parchment, and pens another tale of war...


Wartales is pleased to announce the start of an online Warhammer campaign, and you are all invited! We are scheduled to begin on April 3rd; until then, feel free to register on the forum, read all about the campaign's background and mechanics, and sign up for your favorite faction.

Sign up to the website below for more information!

http://trueds.nl/wartales

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PostPosted: Thu Mar 16, 2017 12:06 pm 
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Cool :D

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PostPosted: Thu Mar 16, 2017 12:58 pm 
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Thanks, hope you'll sign up for the campaign :)! I realize there's no dedicated high elf faction in this campaign, but that doesn't mean the Asur can't play a role in the conflict! After all, Marienburg has a large district for elves, so they might support Marienburg's ambitions. On the other hand, if the merchants of Marienburg were to become the Black Gulf's foremost naval power, it would most likely disrupt the economical and political balance in the Old World, something the elves of Ulthuan would no doubt want to prevent.

Bear in mind that there will eventually be a second campaign which will take the events of this one into account. That means you can influence the future of Wartales, both in character by furthering Ulthuan's agenda and out of character by showing that plenty of Asur players are interested in getting back into online campaigns. If enough elf players show up, then next campaign will definitely feature an elf faction!

Also, since this has come up a couple of times, I just wanted to point out that you do not need to play any actual warhammer games to take part in the campaign! While these games were usually required for earlier campaigns, I realize that not everybody has time to play a game every week. So you don't need to! Instead you get to report once per turn, regardless of whether you've played a tabletop game or not.

Of course, written battle reports can still earn you some extra gold, but the same reward can be earned with stories, pictures of models you've painted etc...

So, if you considered joining but worried about needing to play a game each week, then I can reassure you. Wartales is open for anyone who wants to join :)!

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PostPosted: Fri Mar 17, 2017 11:33 am 
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It looks cool :)

My HE character would actually support multiple factions so he would win either way. As a merchant prince, he would fund, enable and support both the dwarves and the Marienburgers, in exchange for trading rights or other benefits. The actual fighting is too messy and dangerous and the outcome is not clear enough. So that would be the best way to get ahead with minimal downside.

Which would probably mean my character would end up a NPC... ;)

Rod

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 166/17/95


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PostPosted: Fri Mar 17, 2017 2:05 pm 
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Can't promise actually taking part as I am buried with 9th Age work, but I always follow these things, if for no other reason that to see the story develop :)

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PostPosted: Sun Mar 19, 2017 3:08 pm 
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I´M DOING MY PART!

You others better join or I may become a gnarly old ent!

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PostPosted: Sun Mar 19, 2017 3:12 pm 
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We need to show them pesky gobbos and the vertically challenged folk whose boss! the Marienburgers will happily reward you well for services rendered and Mathi Olavinpoikka of Kemi hold no prejudice toward the fair elven folk. Hairy midgets is another matter....

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PostPosted: Sun Mar 19, 2017 6:46 pm 
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If people want to sign up for the forum and provide commentary from the sidelines, or simply follow the story, that'd be great too! The campaign is open for everyone and I hope lots of people will end up playing in it, but I understand that time constraints can sometimes get in the way, and I certainly don't want to discourage anyone from joining the forum! A story about an outsider's view of events, or even just practical feedback on the campaign or the website, would certainly be appreciated!

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PostPosted: Tue Mar 21, 2017 12:02 pm 
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I'll see how much time I have. I might just follow along from the sideline and perhaps add in some commentary if I have time.

Rod

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 166/17/95


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PostPosted: Mon Mar 27, 2017 11:21 am 
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With one week to go until turn one starts, here's the pre-game update!

Quote:
The first blank page
The eve of war
The quill yet to draw ink
The sword yet to draw blood


Beneath the Dragonback mountains, the hordes of goblins skulk in the darkness, continuing their petty games of cruelty and treason as they have for thousands of years. Little do they know that a storm is coming their way- three mighty armies, sparked by greed, honour, and lust for battle. The darkened halls of Ekrund shall soon be lit again with the fires of war, but only time will tell who shall claim the dwarven hold. No matter the outcome, the scribes will pen their tale of war and loss- the stage is set, waiting only for the actors to arrive.

From the north, Marienburg has sent the Dragonback Expansion Effort. Their fleet's flagship is captained by Caspar van Gelding, who has provided no small part of funding for this, Marienburg's latest expedition. With him stands Mathi Todt, the Nordland-born mercenary who made a name for himself among Tilea's mercenary companies. Together, these men lead the Expansion Effort in their ambitions. Great wealth will be theirs should they find victory here, yet they are not the only contenders.

Fueled by their burning desire to see Ekrund restored, the dwarven lords Durak Ironhelm and Freyr Fairhair make their way to Ekrund. They prepare to wipe the mountains clean of goblins and defend their hold against all comers, be they hated greenskin or human hold-stealers. While lord Ironhelm is motivated by honour- the blood of Ekrundfolk running strong in his veins- lord Fairhair is a prime example of a shift in the dwarven race's thinking. Like his High King Thorgrim Grudgebearer, lord Fairhair seeks to restore the golden age of the Dawi, in which the dwarven race retakes their lost holds. And since Ekrund was first among those lost, it will make a fine start for what the dwarves are calling the Age of Reclamation. With them stands the border prince Lorenzo Aquila, who fights at the dwarf's side- a reminder for the proud Dawi that not all humans have forgotten their oaths.

In the south, the greenskins Grumsnot Snotbane and Skirgit Crowbait have all but consilidated the Waaagh!. With the slain boss Zagruk's plan still fresh in their minds, the pair would conquer the Dragonback mountains for themselves, subjugate the goblins who make their home there, and drive out the humies and stunties coming their way. Once the hold is secure, the real work will begin- a Waaagh!fleet will be built to carry the greenskins across the seas and into the Old World.

A tale of war will be written, but how will the story end? Only time will tell...

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PostPosted: Tue Mar 28, 2017 6:33 am 
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Exiting stuff :)

Bring it on!

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Eirik wrote:
Please try to remember that, no matter how 'official' the source seems, rumours are basically just a dictionary combined with a random number generator

For Nagarythe: Come to the dark side.
PS: Bring cookies!

Check out my plog
Painting progress, done/in progress/in box: 166/17/95


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